mirror of https://github.com/tidwall/tile38.git
72 lines
1.9 KiB
Go
72 lines
1.9 KiB
Go
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package algo
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// Box performs simple box-distance algorithm on rectangles. When wrapX
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// is provided, the operation does a cylinder wrapping of the X value to allow
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// for antimeridian calculations. When itemDist is provided (not nil), it
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// becomes the caller's responsibility to return the box-distance.
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func Box(
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targetMin, targetMax [2]float64, wrapX bool,
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itemDist func(min, max [2]float64, data interface{}) float64,
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) (
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algo func(min, max [2]float64, data interface{}, item bool) (dist float64),
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) {
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return func(min, max [2]float64, data interface{}, item bool) (dist float64) {
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if item && itemDist != nil {
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return itemDist(min, max, data)
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}
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return BoxDistCalc(targetMin, targetMax, min, max, wrapX)
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}
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}
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func mmin(x, y float64) float64 {
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if x < y {
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return x
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}
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return y
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}
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func mmax(x, y float64) float64 {
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if x > y {
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return x
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}
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return y
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}
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// BoxDistCalc returns the distance from rectangle A to rectangle B. When wrapX
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// is provided, the operation does a cylinder wrapping of the X value to allow
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// for antimeridian calculations.
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func BoxDistCalc(aMin, aMax, bMin, bMax [2]float64, wrapX bool) float64 {
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var dist float64
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var squared float64
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// X
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squared = mmax(aMin[0], bMin[0]) - mmin(aMax[0], bMax[0])
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if wrapX {
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squaredLeft := mmax(aMin[0]-360, bMin[0]) - mmin(aMax[0]-360, bMax[0])
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squaredRight := mmax(aMin[0]+360, bMin[0]) - mmin(aMax[0]+360, bMax[0])
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squared = mmin(squared, mmin(squaredLeft, squaredRight))
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}
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if squared > 0 {
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dist += squared * squared
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}
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// Y
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squared = mmax(aMin[1], bMin[1]) - mmin(aMax[1], bMax[1])
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if squared > 0 {
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dist += squared * squared
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}
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return dist
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}
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// contains return struct when b is fully contained inside of n
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func intersects(aMin, aMax, bMin, bMax [2]float64) bool {
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if bMin[0] > aMax[0] || bMax[0] < aMin[0] {
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return false
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}
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if bMin[1] > aMax[1] || bMax[1] < aMin[1] {
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return false
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}
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return true
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}
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