2016-03-05 02:08:16 +03:00
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package qtree
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// Item is a qtree item
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type Item interface {
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Point() (x, y float64)
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}
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// Point is point
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type Point struct {
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X, Y float64
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}
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// Point returns the point
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func (item *Point) Point() (x, y float64) {
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return item.X, item.Y
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}
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const maxPoints = 16
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const appendGrowth = false // Set 'true' for faster inserts, Set 'false' for smaller memory size
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type nodeT struct {
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count int
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points []Item
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nodes [4]*nodeT
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}
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2016-04-03 04:31:45 +03:00
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// QTree is an implementation of a quad tree
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2016-03-05 02:08:16 +03:00
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type QTree struct {
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root *nodeT
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minX, minY float64
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maxX, maxY float64
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}
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// New creates a new QTree
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func New(minX, minY, maxX, maxY float64) *QTree {
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return &QTree{&nodeT{}, minX, minY, maxX, maxY}
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}
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func (tr *QTree) clip(item Item) (float64, float64) {
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x, y := item.Point()
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if x < tr.minX {
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x = tr.minX
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} else if x > tr.maxX {
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x = tr.maxX
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}
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if y < tr.minY {
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y = tr.minY
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} else if y > tr.maxY {
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y = tr.maxY
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}
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return x, y
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}
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func split(minX, minY, maxX, maxY, cx, cy float64) (quad int, nMinX, nMinY, nMaxX, nMaxY float64) {
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if cx < (maxX-minX)/2+minX {
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if cy < (maxY-minY)/2+minY {
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return 2, minX, minY, (maxX-minX)/2 + minX, (maxY-minY)/2 + minY
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}
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return 0, minX, (maxY-minY)/2 + minY, (maxX-minX)/2 + minX, maxY
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}
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if cy < (maxY-minY)/2+minY {
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return 3, (maxX-minX)/2 + minX, minY, maxX, (maxY-minY)/2 + minY
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}
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return 1, (maxX-minX)/2 + minX, (maxY-minY)/2 + minY, maxX, maxY
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}
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// Insert inserts an item into the tree
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func (tr *QTree) Insert(item Item) {
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cx, cy := tr.clip(item)
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insert(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, cx, cy, item)
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}
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// Remove removes an item from the tree
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func (tr *QTree) Remove(item Item) {
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cx, cy := tr.clip(item)
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remove(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, cx, cy, item)
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}
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// Search finds all items contained in a bounding box
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func (tr *QTree) Search(minX, minY, maxX, maxY float64, iterator func(item Item) bool) {
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search(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, minX, minY, maxX, maxY, true, iterator)
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}
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// Count counts all of the items in the tree
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func (tr *QTree) Count() int {
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return count(tr.root, 0)
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}
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// RemoveAll removes all items from the tree
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func (tr *QTree) RemoveAll() {
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tr.root = &nodeT{}
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}
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func insert(node *nodeT, nMinX, nMinY, nMaxX, nMaxY, cx, cy float64, item Item) {
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if node.count < maxPoints {
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if len(node.points) == node.count {
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if appendGrowth {
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node.points = append(node.points, item)
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} else {
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npoints := make([]Item, node.count+1)
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copy(npoints, node.points)
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node.points = npoints
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node.points[node.count] = item
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}
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} else {
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node.points[node.count] = item
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}
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node.count++
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} else {
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var quad int
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quad, nMinX, nMinY, nMaxX, nMaxY = split(nMinX, nMinY, nMaxX, nMaxY, cx, cy)
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if node.nodes[quad] == nil {
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node.nodes[quad] = &nodeT{}
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}
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insert(node.nodes[quad], nMinX, nMinY, nMaxX, nMaxY, cx, cy, item)
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}
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}
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func remove(node *nodeT, nMinX, nMinY, nMaxX, nMaxY, cx, cy float64, item Item) {
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for i := 0; i < node.count; i++ {
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if node.points[i] == item {
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node.points[i] = node.points[node.count-1]
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node.count--
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return
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}
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}
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var quad int
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quad, nMinX, nMinY, nMaxX, nMaxY = split(nMinX, nMinY, nMaxX, nMaxY, cx, cy)
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if node.nodes[quad] != nil {
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remove(node.nodes[quad], nMinX, nMinY, nMaxX, nMaxY, cx, cy, item)
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}
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}
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func count(node *nodeT, counter int) int {
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counter += node.count
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for i := 0; i < 4; i++ {
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if node.nodes[i] != nil {
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counter = count(node.nodes[i], counter)
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}
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}
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return counter
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}
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func doesOverlap(nMinX, nMinY, nMaxX, nMaxY float64, minX, minY, maxX, maxY float64) bool {
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if nMinX > maxX || minX > nMaxX {
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return false
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}
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if nMinY > maxY || minY > nMaxY {
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return false
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}
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return true
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}
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func search(node *nodeT, nMinX, nMinY, nMaxX, nMaxY float64, minX, minY, maxX, maxY float64, overlap bool, iterator func(item Item) bool) bool {
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if overlap {
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overlap = doesOverlap(nMinX, nMinY, nMaxX, nMaxY, minX, minY, maxX, maxY)
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}
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if !overlap {
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return true
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}
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for i := 0; i < node.count; i++ {
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item := node.points[i]
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x, y := item.Point()
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if x >= minX && x <= maxX && y >= minY && y <= maxY {
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if !iterator(item) {
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return false
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}
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}
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}
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var qMinX, qMaxX, qMinY, qMaxY float64
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for i := 0; i < 4; i++ {
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if node.nodes[i] != nil {
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switch i {
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case 0:
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qMinX, qMinY, qMaxX, qMaxY = nMinX, (nMaxY-nMinY)/2+nMinY, (nMaxX-nMinX)/2+nMinX, nMaxY
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case 1:
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qMinX, qMinY, qMaxX, qMaxY = (nMaxX-nMinX)/2+nMinX, (nMaxY-nMinY)/2+nMinY, nMaxX, nMaxY
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case 2:
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qMinX, qMinY, qMaxX, qMaxY = nMinX, nMinY, (nMaxX-nMinX)/2+nMinX, (nMaxY-nMinY)/2+nMinY
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case 3:
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qMinX, qMinY, qMaxX, qMaxY = (nMaxX-nMinX)/2+nMinX, nMinY, nMaxX, (nMaxY-nMinY)/2+nMinY
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}
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if !search(node.nodes[i], qMinX, qMinY, qMaxX, qMaxY, minX, minY, maxX, maxY, overlap, iterator) {
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return false
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}
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}
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}
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return true
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}
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