tile38/geojson/bbox.go

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package geojson
import (
"math"
"strconv"
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"github.com/tidwall/gjson"
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"github.com/tidwall/tile38/geojson/poly"
)
// BBox is a bounding box
type BBox struct {
Min Position
Max Position
}
// New2DBBox creates a new bounding box
func New2DBBox(minX, minY, maxX, maxY float64) BBox {
return BBox{Min: Position{X: minX, Y: minY, Z: 0}, Max: Position{X: maxX, Y: maxY, Z: 0}}
}
func fillBBox(json string) (*BBox, error) {
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var bbox *BBox
res := gjson.Get(json, "bbox")
switch res.Type {
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default:
return nil, errBBoxInvalidType
case gjson.Null:
case gjson.JSON:
v := res.Array()
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if !(len(v) == 4 || len(v) == 6) {
return nil, errBBoxInvalidNumberOfValues
}
bbox = &BBox{}
for i := 0; i < len(v); i++ {
if v[i].Type != gjson.Number {
return nil, errBBoxInvalidValue
}
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}
bbox.Min.X = v[0].Float()
bbox.Min.Y = v[1].Float()
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i := 2
if len(v) == 6 {
bbox.Min.Z = v[2].Float()
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i = 3
} else {
bbox.Min.Z = nilz
}
bbox.Max.X = v[i+0].Float()
bbox.Max.Y = v[i+1].Float()
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if len(v) == 6 {
bbox.Max.Z = v[i+2].Float()
i = 3
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} else {
bbox.Max.Z = nilz
}
}
return bbox, nil
}
func (b *BBox) isCordZDefined() bool {
return b != nil && (b.Min.Z != nilz || b.Max.Z != nilz)
}
func appendBBoxJSON(json []byte, b *BBox) []byte {
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if b == nil {
return json
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}
hasZ := b.Min.Z != nilz && b.Max.Z != nilz
json = append(json, `,"bbox":[`...)
json = strconv.AppendFloat(json, b.Min.X, 'f', -1, 64)
json = append(json, ',')
json = strconv.AppendFloat(json, b.Min.Y, 'f', -1, 64)
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if hasZ {
json = append(json, ',')
json = strconv.AppendFloat(json, b.Min.Z, 'f', -1, 64)
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}
json = append(json, ',')
json = strconv.AppendFloat(json, b.Max.X, 'f', -1, 64)
json = append(json, ',')
json = strconv.AppendFloat(json, b.Max.Y, 'f', -1, 64)
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if hasZ {
json = append(json, ',')
json = strconv.AppendFloat(json, b.Max.Z, 'f', -1, 64)
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}
json = append(json, ']')
return json
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}
func (b BBox) center() Position {
return Position{
(b.Max.X-b.Min.X)/2 + b.Min.X,
(b.Max.Y-b.Min.Y)/2 + b.Min.Y,
0,
}
}
func (b BBox) union(bbox BBox) BBox {
if bbox.Min.X < b.Min.X {
b.Min.X = bbox.Min.X
}
if bbox.Min.Y < b.Min.Y {
b.Min.Y = bbox.Min.Y
}
if bbox.Max.X > b.Max.X {
b.Max.X = bbox.Max.X
}
if bbox.Max.Y > b.Max.Y {
b.Max.Y = bbox.Max.Y
}
return b
}
func (b BBox) exterior() []Position {
return []Position{
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{b.Min.X, b.Min.Y, 0},
{b.Min.X, b.Max.Y, 0},
{b.Max.X, b.Max.Y, 0},
{b.Max.X, b.Min.Y, 0},
{b.Min.X, b.Min.Y, 0},
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}
}
func rectBBox(bbox BBox) poly.Rect {
return poly.Rect{
Min: poly.Point{X: bbox.Min.X, Y: bbox.Min.Y, Z: 0},
Max: poly.Point{X: bbox.Max.X, Y: bbox.Max.Y, Z: 0},
}
}
// ExternalJSON is the simple json representation of the bounding box used for external applications.
func (b BBox) ExternalJSON() string {
sw, ne := b.Min, b.Max
sw.Z, ne.Z = 0, 0
return `{"sw":` + sw.ExternalJSON() + `,"ne":` + ne.ExternalJSON() + `}`
}
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// Sparse returns back an evenly distributed number of sub bboxs.
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func (b BBox) Sparse(amount byte) []BBox {
if amount == 0 {
return []BBox{b}
}
var bboxes []BBox
split := 1 << amount
var xsize, ysize float64
if b.Max.X < b.Min.X {
// crosses the prime meridian
xsize = (b.Min.X - b.Max.X) / float64(split)
} else {
xsize = (b.Max.X - b.Min.X) / float64(split)
}
if b.Max.Y < b.Min.Y {
// crosses the equator
ysize = (b.Min.Y - b.Max.Y) / float64(split)
} else {
ysize = (b.Max.Y - b.Min.Y) / float64(split)
}
for y := b.Min.Y; y < b.Max.Y; y += ysize {
for x := b.Min.X; x < b.Max.X; x += xsize {
bboxes = append(bboxes, BBox{
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Min: Position{X: x, Y: y, Z: b.Min.Z},
Max: Position{X: x + xsize, Y: y + ysize, Z: b.Max.Z},
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})
}
}
return bboxes
}
// BBoxesFromCenter calculates the bounding box surrounding a circle.
func BBoxesFromCenter(lat, lon, meters float64) (outer BBox) {
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outer.Min.Y, outer.Min.X, outer.Max.Y, outer.Max.X = BoundsFromCenter(lat, lon, meters)
if outer.Min.X == outer.Max.X {
switch outer.Min.X {
case -180:
outer.Max.X = 180
case 180:
outer.Min.X = -180
}
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}
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return outer
}
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// BoundsFromCenter calculates the bounding box surrounding a circle.
func BoundsFromCenter(lat, lon, meters float64) (latMin, lonMin, latMax, lonMax float64) {
// see http://janmatuschek.de/LatitudeLongitudeBoundingCoordinates#Latitude
lat = toRadians(lat)
lon = toRadians(lon)
r := meters / earthRadius // angular radius
latMin = lat - r
latMax = lat + r
latT := math.Asin(math.Sin(lat) / math.Cos(r))
lonΔ := math.Acos((math.Cos(r) - math.Sin(latT)*math.Sin(lat)) / (math.Cos(latT) * math.Cos(lat)))
lonMin = lon - lonΔ
lonMax = lon + lonΔ
// Adjust for north poll
if latMax > math.Pi/2 {
lonMin = -math.Pi
latMax = math.Pi / 2
lonMax = math.Pi
}
// Adjust for south poll
if latMin < -math.Pi/2 {
latMin = -math.Pi / 2
lonMin = -math.Pi
lonMax = math.Pi
}
// Adjust for wraparound. Remove this if the commented-out condition below this block is added.
if lonMin < -math.Pi || lonMax > math.Pi {
lonMin = -math.Pi
lonMax = math.Pi
}
/*
// Consider splitting area into two bboxes, using the below checks, and erasing above block for performance. See http://janmatuschek.de/LatitudeLongitudeBoundingCoordinates#PolesAnd180thMeridian
// Adjust for wraparound if minimum longitude is less than -180 degrees.
if lonMin < -math.Pi {
// box 1:
latMin = latMin
latMax = latMax
lonMin += 2*math.Pi
lonMax = math.Pi
// box 2:
latMin = latMin
latMax = latMax
lonMin = -math.Pi
lonMax = lonMax
}
// Adjust for wraparound if maximum longitude is greater than 180 degrees.
if lonMax > math.Pi {
// box 1:
latMin = latMin
latMax = latMax
lonMin = lonMin
lonMax = -math.Pi
// box 2:
latMin = latMin
latMax = latMax
lonMin = -math.Pi
lonMax -= 2*math.Pi
}
*/
lonMin = math.Mod(lonMin+3*math.Pi, 2*math.Pi) - math.Pi // normalise to -180..+180°
lonMax = math.Mod(lonMax+3*math.Pi, 2*math.Pi) - math.Pi
return toDegrees(latMin), toDegrees(lonMin), toDegrees(latMax), toDegrees(lonMax)
}