2017-03-31 00:14:44 +03:00
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package main
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import (
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"fmt"
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"math/rand"
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"net"
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"os"
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"strconv"
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"strings"
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"sync/atomic"
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"time"
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2017-03-31 18:31:33 +03:00
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"github.com/tidwall/redbench"
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2017-03-31 00:14:44 +03:00
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"github.com/tidwall/tile38/core"
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)
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var (
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hostname = "127.0.0.1"
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port = 9851
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clients = 50
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requests = 100000
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quiet = false
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pipeline = 1
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csv = false
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json = false
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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tests = "PING,SET,GET,SEARCH,EVAL"
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2017-03-31 00:14:44 +03:00
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redis = false
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)
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var addr string
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func showHelp() bool {
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gitsha := ""
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if core.GitSHA == "" || core.GitSHA == "0000000" {
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gitsha = ""
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} else {
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gitsha = " (git:" + core.GitSHA + ")"
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}
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fmt.Fprintf(os.Stdout, "tile38-benchmark %s%s\n\n", core.Version, gitsha)
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fmt.Fprintf(os.Stdout, "Usage: tile38-benchmark [-h <host>] [-p <port>] [-c <clients>] [-n <requests>]\n")
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fmt.Fprintf(os.Stdout, " -h <hostname> Server hostname (default: %s)\n", hostname)
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fmt.Fprintf(os.Stdout, " -p <port> Server port (default: %d)\n", port)
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fmt.Fprintf(os.Stdout, " -c <clients> Number of parallel connections (default %d)\n", clients)
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fmt.Fprintf(os.Stdout, " -n <requests> Total number or requests (default %d)\n", requests)
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fmt.Fprintf(os.Stdout, " -q Quiet. Just show query/sec values\n")
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fmt.Fprintf(os.Stdout, " -P <numreq> Pipeline <numreq> requests. Default 1 (no pipeline).\n")
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fmt.Fprintf(os.Stdout, " -t <tests> Only run the comma separated list of tests. The test\n")
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fmt.Fprintf(os.Stdout, " names are the same as the ones produced as output.\n")
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fmt.Fprintf(os.Stdout, " --csv Output in CSV format.\n")
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fmt.Fprintf(os.Stdout, " --json Request JSON responses (default is RESP output)\n")
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fmt.Fprintf(os.Stdout, " --redis Runs against a Redis server\n")
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fmt.Fprintf(os.Stdout, "\n")
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return false
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}
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func parseArgs() bool {
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defer func() {
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if v := recover(); v != nil {
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if v, ok := v.(string); ok && v == "bad arg" {
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showHelp()
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}
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}
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}()
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args := os.Args[1:]
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readArg := func(arg string) string {
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if len(args) == 0 {
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panic("bad arg")
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}
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var narg = args[0]
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args = args[1:]
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return narg
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}
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readIntArg := func(arg string) int {
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n, err := strconv.ParseUint(readArg(arg), 10, 64)
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if err != nil {
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panic("bad arg")
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}
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return int(n)
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}
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badArg := func(arg string) bool {
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fmt.Fprintf(os.Stderr, "Unrecognized option or bad number of args for: '%s'\n", arg)
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return false
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}
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for len(args) > 0 {
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arg := readArg("")
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if arg == "--help" || arg == "-?" {
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return showHelp()
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}
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if !strings.HasPrefix(arg, "-") {
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args = append([]string{arg}, args...)
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break
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}
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switch arg {
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default:
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return badArg(arg)
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case "-h":
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hostname = readArg(arg)
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case "-p":
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port = readIntArg(arg)
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case "-c":
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clients = readIntArg(arg)
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if clients <= 0 {
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clients = 1
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}
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case "-n":
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requests = readIntArg(arg)
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if requests <= 0 {
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requests = 0
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}
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case "-q":
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quiet = true
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case "-P":
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pipeline = readIntArg(arg)
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if pipeline <= 0 {
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pipeline = 1
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}
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case "-t":
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tests = readArg(arg)
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case "--csv":
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csv = true
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case "--json":
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json = true
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case "--redis":
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redis = true
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}
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}
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return true
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}
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2017-03-31 18:31:33 +03:00
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func fillOpts() *redbench.Options {
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opts := *redbench.DefaultOptions
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opts.CSV = csv
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opts.Clients = clients
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opts.Pipeline = pipeline
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opts.Quiet = quiet
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opts.Requests = requests
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opts.Stderr = os.Stderr
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opts.Stdout = os.Stdout
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return &opts
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2017-03-31 00:14:44 +03:00
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}
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2017-03-31 18:31:33 +03:00
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2017-03-31 00:14:44 +03:00
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func randPoint() (lat, lon float64) {
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return rand.Float64()*180 - 90, rand.Float64()*360 - 180
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}
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2017-03-31 18:31:33 +03:00
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2017-03-31 00:14:44 +03:00
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func randRect() (minlat, minlon, maxlat, maxlon float64) {
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for {
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minlat, minlon = randPoint()
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maxlat, maxlon = minlat+1, minlon+1
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if maxlat <= 180 && maxlon <= 180 {
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return
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}
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}
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}
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2017-03-31 18:31:33 +03:00
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func prepFn(conn net.Conn) bool {
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if json {
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conn.Write([]byte("output json\r\n"))
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resp := make([]byte, 100)
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conn.Read(resp)
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}
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return true
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}
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2017-03-31 00:14:44 +03:00
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func main() {
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rand.Seed(time.Now().UnixNano())
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if !parseArgs() {
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return
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}
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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opts := fillOpts()
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2017-03-31 00:14:44 +03:00
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addr = fmt.Sprintf("%s:%d", hostname, port)
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for _, test := range strings.Split(tests, ",") {
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switch strings.ToUpper(strings.TrimSpace(test)) {
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case "PING":
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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redbench.Bench("PING", addr, opts, prepFn,
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2017-03-31 18:31:33 +03:00
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func(buf []byte) []byte {
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return redbench.AppendCommand(buf, "PING")
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2017-03-31 00:14:44 +03:00
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},
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)
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2017-08-10 01:25:40 +03:00
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case "GEOADD":
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//GEOADD key longitude latitude member
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if redis {
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var i int64
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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redbench.Bench("GEOADD", addr, opts, prepFn,
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2017-08-10 01:25:40 +03:00
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func(buf []byte) []byte {
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i := atomic.AddInt64(&i, 1)
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lat, lon := randPoint()
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return redbench.AppendCommand(buf, "GEOADD", "key:bench",
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strconv.FormatFloat(lat, 'f', 5, 64),
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strconv.FormatFloat(lon, 'f', 5, 64),
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"id:"+strconv.FormatInt(i, 10),
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)
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},
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)
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}
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2017-08-07 03:39:35 +03:00
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case "SET", "SET-POINT", "SET-RECT", "SET-STRING":
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2017-03-31 00:14:44 +03:00
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if redis {
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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redbench.Bench("SET", addr, opts, prepFn,
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2017-03-31 18:31:33 +03:00
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func(buf []byte) []byte {
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return redbench.AppendCommand(buf, "SET", "key:__rand_int__", "xxx")
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2017-03-31 00:14:44 +03:00
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},
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)
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} else {
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var i int64
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2017-08-07 03:39:35 +03:00
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switch strings.ToUpper(strings.TrimSpace(test)) {
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case "SET", "SET-POINT":
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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redbench.Bench("SET (point)", addr, opts, prepFn,
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2017-08-07 03:39:35 +03:00
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func(buf []byte) []byte {
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i := atomic.AddInt64(&i, 1)
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lat, lon := randPoint()
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return redbench.AppendCommand(buf, "SET", "key:bench", "id:"+strconv.FormatInt(i, 10), "POINT",
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strconv.FormatFloat(lat, 'f', 5, 64),
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strconv.FormatFloat(lon, 'f', 5, 64),
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)
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},
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)
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}
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switch strings.ToUpper(strings.TrimSpace(test)) {
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case "SET", "SET-RECT":
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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|
|
redbench.Bench("SET (rect)", addr, opts, prepFn,
|
2017-08-07 03:39:35 +03:00
|
|
|
func(buf []byte) []byte {
|
|
|
|
i := atomic.AddInt64(&i, 1)
|
|
|
|
minlat, minlon, maxlat, maxlon := randRect()
|
|
|
|
return redbench.AppendCommand(buf, "SET", "key:bench", "id:"+strconv.FormatInt(i, 10), "BOUNDS",
|
|
|
|
strconv.FormatFloat(minlat, 'f', 5, 64),
|
|
|
|
strconv.FormatFloat(minlon, 'f', 5, 64),
|
|
|
|
strconv.FormatFloat(maxlat, 'f', 5, 64),
|
|
|
|
strconv.FormatFloat(maxlon, 'f', 5, 64),
|
|
|
|
)
|
|
|
|
},
|
|
|
|
)
|
|
|
|
}
|
|
|
|
switch strings.ToUpper(strings.TrimSpace(test)) {
|
|
|
|
case "SET", "SET-STRING":
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
redbench.Bench("SET (string)", addr, opts, prepFn,
|
2017-08-07 03:39:35 +03:00
|
|
|
func(buf []byte) []byte {
|
|
|
|
i := atomic.AddInt64(&i, 1)
|
|
|
|
return redbench.AppendCommand(buf, "SET", "key:bench", "id:"+strconv.FormatInt(i, 10), "STRING", "xxx")
|
|
|
|
},
|
|
|
|
)
|
|
|
|
}
|
2017-03-31 00:14:44 +03:00
|
|
|
}
|
|
|
|
case "GET":
|
|
|
|
if redis {
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
redbench.Bench("GET", addr, opts, prepFn,
|
2017-03-31 18:31:33 +03:00
|
|
|
func(buf []byte) []byte {
|
|
|
|
return redbench.AppendCommand(buf, "GET", "key:__rand_int__")
|
2017-03-31 00:14:44 +03:00
|
|
|
},
|
|
|
|
)
|
|
|
|
} else {
|
|
|
|
var i int64
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
redbench.Bench("GET (point)", addr, opts, prepFn,
|
2017-03-31 18:31:33 +03:00
|
|
|
func(buf []byte) []byte {
|
2017-03-31 00:14:44 +03:00
|
|
|
i := atomic.AddInt64(&i, 1)
|
2017-03-31 18:31:33 +03:00
|
|
|
return redbench.AppendCommand(buf, "GET", "key:bench", "id:"+strconv.FormatInt(i, 10), "POINT")
|
2017-03-31 00:14:44 +03:00
|
|
|
},
|
|
|
|
)
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
redbench.Bench("GET (rect)", addr, opts, prepFn,
|
2017-03-31 18:31:33 +03:00
|
|
|
func(buf []byte) []byte {
|
2017-03-31 00:14:44 +03:00
|
|
|
i := atomic.AddInt64(&i, 1)
|
2017-03-31 18:31:33 +03:00
|
|
|
return redbench.AppendCommand(buf, "GET", "key:bench", "id:"+strconv.FormatInt(i, 10), "BOUNDS")
|
2017-03-31 00:14:44 +03:00
|
|
|
},
|
|
|
|
)
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
redbench.Bench("GET (string)", addr, opts, prepFn,
|
2017-03-31 18:31:33 +03:00
|
|
|
func(buf []byte) []byte {
|
2017-03-31 00:14:44 +03:00
|
|
|
i := atomic.AddInt64(&i, 1)
|
2017-03-31 18:31:33 +03:00
|
|
|
return redbench.AppendCommand(buf, "GET", "key:bench", "id:"+strconv.FormatInt(i, 10), "OBJECT")
|
2017-03-31 00:14:44 +03:00
|
|
|
},
|
|
|
|
)
|
|
|
|
}
|
|
|
|
case "SEARCH":
|
|
|
|
if !redis {
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
redbench.Bench("SEARCH (nearby 1km)", addr, opts, prepFn,
|
2017-03-31 18:31:33 +03:00
|
|
|
func(buf []byte) []byte {
|
2017-03-31 00:14:44 +03:00
|
|
|
lat, lon := randPoint()
|
2017-03-31 18:31:33 +03:00
|
|
|
return redbench.AppendCommand(buf, "NEARBY", "key:bench", "COUNT", "POINT",
|
2017-03-31 00:14:44 +03:00
|
|
|
strconv.FormatFloat(lat, 'f', 5, 64),
|
|
|
|
strconv.FormatFloat(lon, 'f', 5, 64),
|
|
|
|
"1000")
|
|
|
|
},
|
|
|
|
)
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
redbench.Bench("SEARCH (nearby 10km)", addr, opts, prepFn,
|
2017-03-31 18:31:33 +03:00
|
|
|
func(buf []byte) []byte {
|
2017-03-31 00:14:44 +03:00
|
|
|
lat, lon := randPoint()
|
2017-03-31 18:31:33 +03:00
|
|
|
return redbench.AppendCommand(buf, "NEARBY", "key:bench", "COUNT", "POINT",
|
2017-03-31 00:14:44 +03:00
|
|
|
strconv.FormatFloat(lat, 'f', 5, 64),
|
|
|
|
strconv.FormatFloat(lon, 'f', 5, 64),
|
|
|
|
"10000")
|
|
|
|
},
|
|
|
|
)
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
redbench.Bench("SEARCH (nearby 100km)", addr, opts, prepFn,
|
2017-03-31 18:31:33 +03:00
|
|
|
func(buf []byte) []byte {
|
2017-03-31 00:14:44 +03:00
|
|
|
lat, lon := randPoint()
|
2017-03-31 18:31:33 +03:00
|
|
|
return redbench.AppendCommand(buf, "NEARBY", "key:bench", "COUNT", "POINT",
|
2017-03-31 00:14:44 +03:00
|
|
|
strconv.FormatFloat(lat, 'f', 5, 64),
|
|
|
|
strconv.FormatFloat(lon, 'f', 5, 64),
|
|
|
|
"100000")
|
|
|
|
},
|
|
|
|
)
|
|
|
|
}
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
case "EVAL":
|
|
|
|
if !redis {
|
|
|
|
var i int64
|
|
|
|
get_script := "return tile38.call('GET', KEYS[1], ARGV[1], 'point')"
|
|
|
|
get4_script :=
|
|
|
|
"a = tile38.call('GET', KEYS[1], ARGV[1], 'point');" +
|
|
|
|
"b = tile38.call('GET', KEYS[1], ARGV[2], 'point');" +
|
|
|
|
"c = tile38.call('GET', KEYS[1], ARGV[3], 'point');" +
|
|
|
|
"d = tile38.call('GET', KEYS[1], ARGV[4], 'point');" +
|
|
|
|
"return d"
|
|
|
|
|
|
|
|
set_script := "return tile38.call('SET', KEYS[1], ARGV[1], 'point', ARGV[2], ARGV[3])"
|
|
|
|
if !opts.Quiet {
|
|
|
|
fmt.Println("Scripts to run:")
|
|
|
|
fmt.Println("GET SCRIPT: " + get_script)
|
|
|
|
fmt.Println("GET FOUR SCRIPT: " + get4_script)
|
|
|
|
fmt.Println("SET SCRIPT: " + set_script)
|
|
|
|
}
|
|
|
|
|
2017-10-06 00:13:02 +03:00
|
|
|
redbench.Bench("EVAL (set point)", addr, opts, prepFn,
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
func(buf []byte) []byte {
|
|
|
|
i := atomic.AddInt64(&i, 1)
|
2017-10-06 00:13:02 +03:00
|
|
|
lat, lon := randPoint()
|
|
|
|
return redbench.AppendCommand(buf, "EVAL", set_script, "1",
|
|
|
|
"key:bench",
|
|
|
|
"id:"+strconv.FormatInt(i, 10),
|
|
|
|
strconv.FormatFloat(lat, 'f', 5, 64),
|
|
|
|
strconv.FormatFloat(lon, 'f', 5, 64),
|
|
|
|
)
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
},
|
|
|
|
)
|
2017-10-06 00:13:02 +03:00
|
|
|
redbench.Bench("EVALNA (set point)", addr, opts, prepFn,
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
func(buf []byte) []byte {
|
|
|
|
i := atomic.AddInt64(&i, 1)
|
2017-10-06 00:13:02 +03:00
|
|
|
lat, lon := randPoint()
|
|
|
|
return redbench.AppendCommand(buf, "EVALNA", set_script, "1",
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
"key:bench",
|
|
|
|
"id:"+strconv.FormatInt(i, 10),
|
2017-10-06 00:13:02 +03:00
|
|
|
strconv.FormatFloat(lat, 'f', 5, 64),
|
|
|
|
strconv.FormatFloat(lon, 'f', 5, 64),
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
)
|
|
|
|
},
|
|
|
|
)
|
2017-10-06 00:13:02 +03:00
|
|
|
redbench.Bench("EVALRO (get point)", addr, opts, prepFn,
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
func(buf []byte) []byte {
|
|
|
|
i := atomic.AddInt64(&i, 1)
|
2017-10-06 00:13:02 +03:00
|
|
|
return redbench.AppendCommand(buf, "EVALRO", get_script, "1", "key:bench", "id:"+strconv.FormatInt(i, 10))
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
},
|
|
|
|
)
|
2017-10-06 00:13:02 +03:00
|
|
|
redbench.Bench("EVALRO (get 4 points)", addr, opts, prepFn,
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
func(buf []byte) []byte {
|
|
|
|
i := atomic.AddInt64(&i, 1)
|
2017-10-06 00:13:02 +03:00
|
|
|
return redbench.AppendCommand(buf, "EVALRO", get4_script, "1",
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
"key:bench",
|
|
|
|
"id:"+strconv.FormatInt(i, 10),
|
2017-10-06 00:13:02 +03:00
|
|
|
"id:"+strconv.FormatInt(i+1, 10),
|
|
|
|
"id:"+strconv.FormatInt(i+2, 10),
|
|
|
|
"id:"+strconv.FormatInt(i+3, 10),
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
)
|
|
|
|
},
|
|
|
|
)
|
2017-10-06 00:13:02 +03:00
|
|
|
redbench.Bench("EVALNA (get point)", addr, opts, prepFn,
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
func(buf []byte) []byte {
|
|
|
|
i := atomic.AddInt64(&i, 1)
|
2017-10-06 00:13:02 +03:00
|
|
|
return redbench.AppendCommand(buf, "EVALNA", get_script, "1", "key:bench", "id:"+strconv.FormatInt(i, 10))
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
},
|
|
|
|
)
|
|
|
|
}
|
2017-03-31 00:14:44 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|