2016-03-05 02:08:16 +03:00
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package controller
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import (
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"bytes"
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"crypto/rand"
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"errors"
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"fmt"
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"io"
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2016-04-01 04:20:42 +03:00
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"net"
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2016-03-05 02:08:16 +03:00
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"os"
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2016-03-30 22:58:34 +03:00
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"path"
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2017-09-30 04:11:05 +03:00
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"path/filepath"
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2016-03-29 01:50:18 +03:00
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"runtime"
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2016-12-23 00:52:37 +03:00
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"runtime/debug"
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2016-03-08 03:37:39 +03:00
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"strings"
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2016-03-05 02:08:16 +03:00
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"sync"
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"time"
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2016-07-10 05:44:28 +03:00
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"github.com/tidwall/btree"
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2016-09-11 17:49:48 +03:00
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"github.com/tidwall/buntdb"
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2016-03-28 18:57:41 +03:00
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"github.com/tidwall/resp"
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2018-04-19 18:43:32 +03:00
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"github.com/tidwall/tile38/pkg/collection"
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"github.com/tidwall/tile38/pkg/core"
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"github.com/tidwall/tile38/pkg/endpoint"
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"github.com/tidwall/tile38/pkg/geojson"
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"github.com/tidwall/tile38/pkg/log"
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"github.com/tidwall/tile38/pkg/server"
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2016-03-05 02:08:16 +03:00
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)
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2016-05-24 05:44:25 +03:00
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var errOOM = errors.New("OOM command not allowed when used memory > 'maxmemory'")
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2016-09-11 17:49:48 +03:00
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const hookLogPrefix = "hook:log:"
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2016-03-05 02:08:16 +03:00
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type collectionT struct {
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Key string
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Collection *collection.Collection
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}
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type commandDetailsT struct {
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command string
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key, id string
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field string
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value float64
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obj geojson.Object
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fields []float64
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2016-04-02 17:20:30 +03:00
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fmap map[string]int
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2016-03-05 02:08:16 +03:00
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oldObj geojson.Object
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oldFields []float64
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2016-03-28 18:57:41 +03:00
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updated bool
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2016-04-02 17:20:30 +03:00
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timestamp time.Time
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2016-12-29 17:53:01 +03:00
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parent bool // when true, only children are forwarded
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pattern string // PDEL key pattern
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children []*commandDetailsT // for multi actions such as "PDEL"
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2016-03-05 02:08:16 +03:00
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}
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2016-09-12 07:25:09 +03:00
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func (col *collectionT) Less(item btree.Item, ctx interface{}) bool {
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2016-03-05 02:08:16 +03:00
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return col.Key < item.(*collectionT).Key
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}
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// Controller is a tile38 controller
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type Controller struct {
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2017-09-30 18:00:29 +03:00
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// static values
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host string
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port int
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http bool
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2017-09-30 21:06:10 +03:00
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dir string
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2017-09-30 18:00:29 +03:00
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started time.Time
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config *Config
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2018-04-19 19:25:39 +03:00
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epc *endpoint.Manager
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2017-09-30 18:00:29 +03:00
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// atomics
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followc aint // counter increases when follow property changes
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2017-09-30 18:11:10 +03:00
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statsTotalConns aint // counter for total connections
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statsTotalCommands aint // counter for total commands
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statsExpired aint // item expiration counter
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2017-09-30 18:00:29 +03:00
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lastShrinkDuration aint
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currentShrinkStart atime
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stopBackgroundExpiring abool
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stopWatchingMemory abool
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stopWatchingAutoGC abool
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outOfMemory abool
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connsmu sync.RWMutex
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2017-09-30 21:06:10 +03:00
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conns map[*server.Conn]*clientConn
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exlistmu sync.RWMutex
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exlist []exitem
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mu sync.RWMutex
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aof *os.File // active aof file
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aofsz int // active size of the aof file
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qdb *buntdb.DB // hook queue log
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qidx uint64 // hook queue log last idx
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cols *btree.BTree // data collections
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expires map[string]map[string]time.Time // synced with cols
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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follows map[*bytes.Buffer]bool
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fcond *sync.Cond
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lstack []*commandDetailsT
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lives map[*liveBuffer]bool
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lcond *sync.Cond
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fcup bool // follow caught up
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fcuponce bool // follow caught up once
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shrinking bool // aof shrinking flag
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shrinklog [][]string // aof shrinking log
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hooks map[string]*Hook // hook name
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hookcols map[string]map[string]*Hook // col key
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aofconnM map[net.Conn]bool
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luascripts *lScriptMap
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luapool *lStatePool
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2016-03-05 02:08:16 +03:00
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}
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// ListenAndServe starts a new tile38 server
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2017-01-13 18:45:28 +03:00
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func ListenAndServe(host string, port int, dir string, http bool) error {
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return ListenAndServeEx(host, port, dir, nil, http)
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2016-09-09 02:11:53 +03:00
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}
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2017-01-13 18:45:28 +03:00
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func ListenAndServeEx(host string, port int, dir string, ln *net.Listener, http bool) error {
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2018-04-11 20:53:36 +03:00
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if core.AppendFileName == "" {
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core.AppendFileName = path.Join(dir, "appendonly.aof")
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}
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2016-03-05 02:08:16 +03:00
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log.Infof("Server started, Tile38 version %s, git %s", core.Version, core.GitSHA)
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c := &Controller{
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2016-03-19 17:16:19 +03:00
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host: host,
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port: port,
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dir: dir,
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2016-07-10 05:44:28 +03:00
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cols: btree.New(16, 0),
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2016-03-19 17:16:19 +03:00
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follows: make(map[*bytes.Buffer]bool),
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fcond: sync.NewCond(&sync.Mutex{}),
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lives: make(map[*liveBuffer]bool),
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lcond: sync.NewCond(&sync.Mutex{}),
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hooks: make(map[string]*Hook),
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hookcols: make(map[string]map[string]*Hook),
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2016-04-01 04:20:42 +03:00
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aofconnM: make(map[net.Conn]bool),
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2016-07-15 22:22:48 +03:00
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expires: make(map[string]map[string]time.Time),
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2016-08-26 22:54:19 +03:00
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started: time.Now(),
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2017-09-30 21:06:10 +03:00
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conns: make(map[*server.Conn]*clientConn),
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2018-04-19 19:25:39 +03:00
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epc: endpoint.NewManager(),
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2017-01-13 18:53:01 +03:00
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http: http,
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2016-03-05 02:08:16 +03:00
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}
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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c.luascripts = c.NewScriptMap()
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c.luapool = c.NewPool()
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defer c.luapool.Shutdown()
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2016-03-05 02:08:16 +03:00
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if err := os.MkdirAll(dir, 0700); err != nil {
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return err
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}
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2017-09-30 04:11:05 +03:00
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var err error
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c.config, err = loadConfig(filepath.Join(dir, "config"))
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if err != nil {
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2016-03-05 02:08:16 +03:00
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return err
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}
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2016-09-11 17:49:48 +03:00
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// load the queue before the aof
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qdb, err := buntdb.Open(path.Join(dir, "queue.db"))
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if err != nil {
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return err
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}
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var qidx uint64
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if err := qdb.View(func(tx *buntdb.Tx) error {
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val, err := tx.Get("hook:idx")
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if err != nil {
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if err == buntdb.ErrNotFound {
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return nil
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}
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return err
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}
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qidx = stringToUint64(val)
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return nil
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}); err != nil {
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return err
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}
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err = qdb.CreateIndex("hooks", hookLogPrefix+"*", buntdb.IndexJSONCaseSensitive("hook"))
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if err != nil {
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return err
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}
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2017-09-30 21:06:10 +03:00
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2016-09-11 17:49:48 +03:00
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c.qdb = qdb
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c.qidx = qidx
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2016-03-30 22:58:34 +03:00
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if err := c.migrateAOF(); err != nil {
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return err
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}
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2018-04-11 20:53:36 +03:00
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if core.AppendOnly == "yes" {
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f, err := os.OpenFile(core.AppendFileName, os.O_CREATE|os.O_RDWR, 0600)
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if err != nil {
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return err
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}
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c.aof = f
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if err := c.loadAOF(); err != nil {
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return err
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}
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2016-03-05 02:08:16 +03:00
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}
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2017-03-29 22:50:04 +03:00
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c.fillExpiresList()
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2017-09-30 04:11:05 +03:00
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if c.config.followHost() != "" {
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2017-09-30 17:34:08 +03:00
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go c.follow(c.config.followHost(), c.config.followPort(), c.followc.get())
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2016-03-05 02:08:16 +03:00
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}
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defer func() {
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2017-09-30 17:34:08 +03:00
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c.followc.add(1) // this will force any follow communication to die
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2016-03-05 02:08:16 +03:00
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}()
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go c.processLives()
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2017-09-30 18:16:34 +03:00
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go c.watchOutOfMemory()
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2017-10-06 00:13:02 +03:00
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go c.watchLuaStatePool()
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2017-09-30 18:16:34 +03:00
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go c.watchAutoGC()
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2016-07-15 22:22:48 +03:00
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go c.backgroundExpiring()
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2016-05-24 05:44:25 +03:00
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defer func() {
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2017-09-30 17:29:03 +03:00
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c.stopBackgroundExpiring.set(true)
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c.stopWatchingMemory.set(true)
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c.stopWatchingAutoGC.set(true)
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2016-05-24 05:44:25 +03:00
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}()
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2017-10-01 05:34:25 +03:00
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handler := func(conn *server.Conn, msg *server.Message, rd *server.PipelineReader, w io.Writer, websocket bool) error {
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2017-09-30 18:00:29 +03:00
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c.connsmu.RLock()
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2017-09-30 21:06:10 +03:00
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if cc, ok := c.conns[conn]; ok {
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2017-09-30 18:00:29 +03:00
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cc.last.set(time.Now())
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2017-01-30 21:35:42 +03:00
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}
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2017-09-30 18:00:29 +03:00
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c.connsmu.RUnlock()
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2017-09-30 17:34:08 +03:00
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c.statsTotalCommands.add(1)
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2016-03-28 18:57:41 +03:00
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err := c.handleInputCommand(conn, msg, w)
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2016-03-05 02:08:16 +03:00
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if err != nil {
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if err.Error() == "going live" {
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2016-04-01 02:26:36 +03:00
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return c.goLive(err, conn, rd, msg, websocket)
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2016-03-05 02:08:16 +03:00
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}
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return err
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}
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return nil
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}
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2016-03-08 03:37:39 +03:00
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protected := func() bool {
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2016-03-08 16:11:03 +03:00
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if core.ProtectedMode == "no" {
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2016-03-08 03:37:39 +03:00
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// --protected-mode no
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return false
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}
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if host != "" && host != "127.0.0.1" && host != "::1" && host != "localhost" {
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// -h address
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return false
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}
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2017-09-30 04:11:05 +03:00
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is := c.config.protectedMode() != "no" && c.config.requirePass() == ""
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2016-03-08 03:37:39 +03:00
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return is
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}
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2017-09-30 17:29:03 +03:00
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2017-09-30 18:00:29 +03:00
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var clientID aint
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2016-08-26 22:54:19 +03:00
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opened := func(conn *server.Conn) {
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2017-09-30 04:11:05 +03:00
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if c.config.keepAlive() > 0 {
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2017-02-09 20:01:59 +03:00
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err := conn.SetKeepAlive(
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2017-09-30 04:11:05 +03:00
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time.Duration(c.config.keepAlive()) * time.Second)
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2017-02-09 20:01:59 +03:00
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if err != nil {
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log.Warnf("could not set keepalive for connection: %v",
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conn.RemoteAddr().String())
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}
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}
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2017-09-30 18:00:29 +03:00
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cc := &clientConn{}
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cc.id = clientID.add(1)
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cc.opened.set(time.Now())
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cc.conn = conn
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c.connsmu.Lock()
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2017-09-30 21:06:10 +03:00
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c.conns[conn] = cc
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2017-09-30 18:00:29 +03:00
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c.connsmu.Unlock()
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2017-09-30 17:29:03 +03:00
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c.statsTotalConns.add(1)
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2016-08-26 22:54:19 +03:00
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}
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2017-09-30 17:29:03 +03:00
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2016-08-26 22:54:19 +03:00
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closed := func(conn *server.Conn) {
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2017-09-30 18:00:29 +03:00
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c.connsmu.Lock()
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2017-09-30 21:06:10 +03:00
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delete(c.conns, conn)
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2017-09-30 18:00:29 +03:00
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c.connsmu.Unlock()
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2016-08-26 22:54:19 +03:00
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}
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2017-09-30 21:06:10 +03:00
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|
|
|
2017-01-13 18:45:28 +03:00
|
|
|
return server.ListenAndServe(host, port, protected, handler, opened, closed, ln, http)
|
2016-03-05 02:08:16 +03:00
|
|
|
}
|
|
|
|
|
2017-09-30 18:16:34 +03:00
|
|
|
func (c *Controller) watchAutoGC() {
|
2017-01-19 19:00:14 +03:00
|
|
|
t := time.NewTicker(time.Second)
|
2017-01-19 11:23:42 +03:00
|
|
|
defer t.Stop()
|
2017-01-20 12:09:39 +03:00
|
|
|
s := time.Now()
|
2017-01-19 11:23:42 +03:00
|
|
|
for range t.C {
|
2017-09-30 17:29:03 +03:00
|
|
|
if c.stopWatchingAutoGC.on() {
|
2017-01-20 12:09:39 +03:00
|
|
|
return
|
|
|
|
}
|
2017-09-30 18:16:34 +03:00
|
|
|
autoGC := c.config.autoGC()
|
|
|
|
if autoGC == 0 {
|
2017-01-20 12:09:39 +03:00
|
|
|
continue
|
|
|
|
}
|
2017-09-30 18:16:34 +03:00
|
|
|
if time.Now().Sub(s) < time.Second*time.Duration(autoGC) {
|
2017-01-20 12:09:39 +03:00
|
|
|
continue
|
|
|
|
}
|
2017-01-22 03:10:43 +03:00
|
|
|
var mem1, mem2 runtime.MemStats
|
|
|
|
runtime.ReadMemStats(&mem1)
|
|
|
|
log.Debugf("autogc(before): "+
|
|
|
|
"alloc: %v, heap_alloc: %v, heap_released: %v",
|
|
|
|
mem1.Alloc, mem1.HeapAlloc, mem1.HeapReleased)
|
|
|
|
|
2017-01-20 12:09:39 +03:00
|
|
|
runtime.GC()
|
|
|
|
debug.FreeOSMemory()
|
2017-01-22 03:10:43 +03:00
|
|
|
runtime.ReadMemStats(&mem2)
|
|
|
|
log.Debugf("autogc(after): "+
|
|
|
|
"alloc: %v, heap_alloc: %v, heap_released: %v",
|
|
|
|
mem2.Alloc, mem2.HeapAlloc, mem2.HeapReleased)
|
2017-01-20 12:09:39 +03:00
|
|
|
s = time.Now()
|
2017-01-19 11:23:42 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-09-30 18:16:34 +03:00
|
|
|
func (c *Controller) watchOutOfMemory() {
|
2016-05-24 05:44:25 +03:00
|
|
|
t := time.NewTicker(time.Second * 2)
|
|
|
|
defer t.Stop()
|
|
|
|
var mem runtime.MemStats
|
|
|
|
for range t.C {
|
|
|
|
func() {
|
2017-09-30 17:29:03 +03:00
|
|
|
if c.stopWatchingMemory.on() {
|
2016-05-24 05:44:25 +03:00
|
|
|
return
|
|
|
|
}
|
2017-09-30 17:29:03 +03:00
|
|
|
oom := c.outOfMemory.on()
|
2017-09-30 04:11:05 +03:00
|
|
|
if c.config.maxMemory() == 0 {
|
2016-05-24 05:44:25 +03:00
|
|
|
if oom {
|
2017-09-30 17:29:03 +03:00
|
|
|
c.outOfMemory.set(false)
|
2016-05-24 05:44:25 +03:00
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
if oom {
|
|
|
|
runtime.GC()
|
|
|
|
}
|
|
|
|
runtime.ReadMemStats(&mem)
|
2017-09-30 17:29:03 +03:00
|
|
|
c.outOfMemory.set(int(mem.HeapAlloc) > c.config.maxMemory())
|
2016-05-24 05:44:25 +03:00
|
|
|
}()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-06 00:13:02 +03:00
|
|
|
func (c *Controller) watchLuaStatePool() {
|
|
|
|
t := time.NewTicker(time.Second * 10)
|
|
|
|
defer t.Stop()
|
|
|
|
for range t.C {
|
|
|
|
func() {
|
|
|
|
c.luapool.Prune()
|
|
|
|
}()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-03-05 02:08:16 +03:00
|
|
|
func (c *Controller) setCol(key string, col *collection.Collection) {
|
|
|
|
c.cols.ReplaceOrInsert(&collectionT{Key: key, Collection: col})
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Controller) getCol(key string) *collection.Collection {
|
2016-03-30 19:32:38 +03:00
|
|
|
item := c.cols.Get(&collectionT{Key: key})
|
|
|
|
if item == nil {
|
2016-03-05 02:08:16 +03:00
|
|
|
return nil
|
|
|
|
}
|
2016-03-30 19:32:38 +03:00
|
|
|
return item.(*collectionT).Collection
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Controller) scanGreaterOrEqual(key string, iterator func(key string, col *collection.Collection) bool) {
|
|
|
|
c.cols.AscendGreaterOrEqual(&collectionT{Key: key}, func(item btree.Item) bool {
|
|
|
|
col := item.(*collectionT)
|
|
|
|
return iterator(col.Key, col.Collection)
|
|
|
|
})
|
2016-03-05 02:08:16 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Controller) deleteCol(key string) *collection.Collection {
|
|
|
|
i := c.cols.Delete(&collectionT{Key: key})
|
|
|
|
if i == nil {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
return i.(*collectionT).Collection
|
|
|
|
}
|
|
|
|
|
|
|
|
func isReservedFieldName(field string) bool {
|
|
|
|
switch field {
|
|
|
|
case "z", "lat", "lon":
|
|
|
|
return true
|
|
|
|
}
|
|
|
|
return false
|
|
|
|
}
|
|
|
|
|
2016-03-28 18:57:41 +03:00
|
|
|
func (c *Controller) handleInputCommand(conn *server.Conn, msg *server.Message, w io.Writer) error {
|
|
|
|
var words []string
|
|
|
|
for _, v := range msg.Values {
|
|
|
|
words = append(words, v.String())
|
2016-03-05 02:08:16 +03:00
|
|
|
}
|
|
|
|
start := time.Now()
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
serializeOutput := func(res resp.Value) (string, error) {
|
|
|
|
var resStr string
|
|
|
|
var err error
|
|
|
|
switch msg.OutputType {
|
|
|
|
case server.JSON:
|
|
|
|
resStr = res.String()
|
|
|
|
case server.RESP:
|
|
|
|
var resBytes []byte
|
|
|
|
resBytes, err = res.MarshalRESP()
|
|
|
|
resStr = string(resBytes)
|
|
|
|
}
|
|
|
|
return resStr, err
|
|
|
|
}
|
2016-03-29 03:38:21 +03:00
|
|
|
writeOutput := func(res string) error {
|
|
|
|
switch msg.ConnType {
|
|
|
|
default:
|
2016-03-29 15:53:53 +03:00
|
|
|
err := fmt.Errorf("unsupported conn type: %v", msg.ConnType)
|
|
|
|
log.Error(err)
|
|
|
|
return err
|
|
|
|
case server.WebSocket:
|
|
|
|
return server.WriteWebSocketMessage(w, []byte(res))
|
|
|
|
case server.HTTP:
|
|
|
|
_, err := fmt.Fprintf(w, "HTTP/1.1 200 OK\r\n"+
|
|
|
|
"Connection: close\r\n"+
|
|
|
|
"Content-Length: %d\r\n"+
|
2016-08-26 17:31:09 +03:00
|
|
|
"Content-Type: application/json; charset=utf-8\r\n"+
|
2016-03-29 15:53:53 +03:00
|
|
|
"\r\n", len(res)+2)
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
2016-08-26 17:35:19 +03:00
|
|
|
_, err = io.WriteString(w, res)
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
_, err = io.WriteString(w, "\r\n")
|
2016-03-29 15:53:53 +03:00
|
|
|
return err
|
2016-03-29 03:38:21 +03:00
|
|
|
case server.RESP:
|
2016-03-29 22:29:15 +03:00
|
|
|
var err error
|
|
|
|
if msg.OutputType == server.JSON {
|
|
|
|
_, err = fmt.Fprintf(w, "$%d\r\n%s\r\n", len(res), res)
|
|
|
|
} else {
|
|
|
|
_, err = io.WriteString(w, res)
|
|
|
|
}
|
2016-03-29 03:38:21 +03:00
|
|
|
return err
|
|
|
|
case server.Native:
|
|
|
|
_, err := fmt.Fprintf(w, "$%d %s\r\n", len(res), res)
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
2016-03-08 03:37:39 +03:00
|
|
|
// Ping. Just send back the response. No need to put through the pipeline.
|
2017-07-27 19:10:33 +03:00
|
|
|
if msg.Command == "ping" || msg.Command == "echo" {
|
2016-03-28 18:57:41 +03:00
|
|
|
switch msg.OutputType {
|
|
|
|
case server.JSON:
|
2017-07-27 19:10:33 +03:00
|
|
|
if len(msg.Values) > 1 {
|
|
|
|
return writeOutput(`{"ok":true,"` + msg.Command + `":` + jsonString(msg.Values[1].String()) + `,"elapsed":"` + time.Now().Sub(start).String() + `"}`)
|
|
|
|
}
|
|
|
|
return writeOutput(`{"ok":true,"` + msg.Command + `":"pong","elapsed":"` + time.Now().Sub(start).String() + `"}`)
|
2016-03-28 18:57:41 +03:00
|
|
|
case server.RESP:
|
2017-07-27 19:10:33 +03:00
|
|
|
if len(msg.Values) > 1 {
|
|
|
|
data, _ := msg.Values[1].MarshalRESP()
|
|
|
|
return writeOutput(string(data))
|
|
|
|
}
|
2016-03-29 03:38:21 +03:00
|
|
|
return writeOutput("+PONG\r\n")
|
2016-03-28 18:57:41 +03:00
|
|
|
}
|
2016-03-05 02:08:16 +03:00
|
|
|
return nil
|
|
|
|
}
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
writeErr := func(errMsg string) error {
|
2016-03-28 18:57:41 +03:00
|
|
|
switch msg.OutputType {
|
|
|
|
case server.JSON:
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
return writeOutput(`{"ok":false,"err":` + jsonString(errMsg) + `,"elapsed":"` + time.Now().Sub(start).String() + "\"}")
|
2016-03-28 18:57:41 +03:00
|
|
|
case server.RESP:
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
if errMsg == errInvalidNumberOfArguments.Error() {
|
2016-03-29 03:38:21 +03:00
|
|
|
return writeOutput("-ERR wrong number of arguments for '" + msg.Command + "' command\r\n")
|
2016-03-28 18:57:41 +03:00
|
|
|
}
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
v, _ := resp.ErrorValue(errors.New("ERR " + errMsg)).MarshalRESP()
|
2016-04-03 05:16:36 +03:00
|
|
|
return writeOutput(string(v))
|
2016-03-05 02:08:16 +03:00
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
var write bool
|
2016-03-08 03:37:39 +03:00
|
|
|
|
2016-03-28 18:57:41 +03:00
|
|
|
if !conn.Authenticated || msg.Command == "auth" {
|
2017-09-30 04:11:05 +03:00
|
|
|
if c.config.requirePass() != "" {
|
2016-04-01 22:46:39 +03:00
|
|
|
password := ""
|
|
|
|
// This better be an AUTH command or the Message should contain an Auth
|
|
|
|
if msg.Command != "auth" && msg.Auth == "" {
|
2016-03-08 03:37:39 +03:00
|
|
|
// Just shut down the pipeline now. The less the client connection knows the better.
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
return writeErr("authentication required")
|
2016-03-08 03:37:39 +03:00
|
|
|
}
|
2016-04-01 22:46:39 +03:00
|
|
|
if msg.Auth != "" {
|
|
|
|
password = msg.Auth
|
|
|
|
} else {
|
|
|
|
if len(msg.Values) > 1 {
|
|
|
|
password = msg.Values[1].String()
|
|
|
|
}
|
2016-03-28 18:57:41 +03:00
|
|
|
}
|
2017-09-30 04:11:05 +03:00
|
|
|
if c.config.requirePass() != strings.TrimSpace(password) {
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
return writeErr("invalid password")
|
2016-03-08 03:37:39 +03:00
|
|
|
}
|
2016-03-08 18:35:43 +03:00
|
|
|
conn.Authenticated = true
|
2016-08-25 15:25:20 +03:00
|
|
|
if msg.ConnType != server.HTTP {
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
resStr, _ := serializeOutput(server.OKMessage(msg, start))
|
|
|
|
return writeOutput(resStr)
|
2016-08-25 15:25:20 +03:00
|
|
|
}
|
2016-03-28 18:57:41 +03:00
|
|
|
} else if msg.Command == "auth" {
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
return writeErr("invalid password")
|
2016-03-08 03:37:39 +03:00
|
|
|
}
|
|
|
|
}
|
2016-03-05 02:08:16 +03:00
|
|
|
// choose the locking strategy
|
2016-03-28 18:57:41 +03:00
|
|
|
switch msg.Command {
|
2016-03-05 02:08:16 +03:00
|
|
|
default:
|
|
|
|
c.mu.RLock()
|
|
|
|
defer c.mu.RUnlock()
|
2016-12-12 20:33:28 +03:00
|
|
|
case "set", "del", "drop", "fset", "flushdb", "sethook", "pdelhook", "delhook",
|
2016-12-29 17:53:01 +03:00
|
|
|
"expire", "persist", "jset", "pdel":
|
2016-03-05 02:08:16 +03:00
|
|
|
// write operations
|
|
|
|
write = true
|
|
|
|
c.mu.Lock()
|
|
|
|
defer c.mu.Unlock()
|
2017-09-30 04:11:05 +03:00
|
|
|
if c.config.followHost() != "" {
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
return writeErr("not the leader")
|
|
|
|
}
|
|
|
|
if c.config.readOnly() {
|
|
|
|
return writeErr("read only")
|
|
|
|
}
|
|
|
|
case "eval", "evalsha":
|
|
|
|
// write operations (potentially) but no AOF for the script command itself
|
|
|
|
c.mu.Lock()
|
|
|
|
defer c.mu.Unlock()
|
|
|
|
if c.config.followHost() != "" {
|
|
|
|
return writeErr("not the leader")
|
2016-03-05 02:08:16 +03:00
|
|
|
}
|
2017-09-30 04:11:05 +03:00
|
|
|
if c.config.readOnly() {
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
return writeErr("read only")
|
2016-03-05 02:08:16 +03:00
|
|
|
}
|
2016-12-12 20:33:28 +03:00
|
|
|
case "get", "keys", "scan", "nearby", "within", "intersects", "hooks", "search",
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
"ttl", "bounds", "server", "info", "type", "jget", "evalro", "evalrosha":
|
2016-03-05 02:08:16 +03:00
|
|
|
// read operations
|
|
|
|
c.mu.RLock()
|
|
|
|
defer c.mu.RUnlock()
|
2017-09-30 04:11:05 +03:00
|
|
|
if c.config.followHost() != "" && !c.fcuponce {
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
return writeErr("catching up to leader")
|
2016-03-05 02:08:16 +03:00
|
|
|
}
|
2016-03-08 03:37:39 +03:00
|
|
|
case "follow", "readonly", "config":
|
2016-03-05 02:08:16 +03:00
|
|
|
// system operations
|
|
|
|
// does not write to aof, but requires a write lock.
|
|
|
|
c.mu.Lock()
|
|
|
|
defer c.mu.Unlock()
|
2016-03-29 22:29:15 +03:00
|
|
|
case "output":
|
|
|
|
// this is local connection operation. Locks not needed.
|
2017-07-27 19:10:33 +03:00
|
|
|
case "echo":
|
2016-03-05 02:08:16 +03:00
|
|
|
case "massinsert":
|
|
|
|
// dev operation
|
2016-12-06 02:24:26 +03:00
|
|
|
c.mu.Lock()
|
|
|
|
defer c.mu.Unlock()
|
2017-09-30 18:11:10 +03:00
|
|
|
case "sleep":
|
|
|
|
// dev operation
|
|
|
|
c.mu.RLock()
|
|
|
|
defer c.mu.RUnlock()
|
2016-12-06 02:24:26 +03:00
|
|
|
case "shutdown":
|
|
|
|
// dev operation
|
|
|
|
c.mu.Lock()
|
|
|
|
defer c.mu.Unlock()
|
|
|
|
case "aofshrink":
|
|
|
|
c.mu.RLock()
|
|
|
|
defer c.mu.RUnlock()
|
2017-01-30 21:35:42 +03:00
|
|
|
case "client":
|
|
|
|
c.mu.Lock()
|
|
|
|
defer c.mu.Unlock()
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
case "evalna", "evalnasha":
|
|
|
|
// No locking for scripts, otherwise writes cannot happen within scripts
|
2016-03-05 02:08:16 +03:00
|
|
|
}
|
|
|
|
|
2017-01-30 21:35:42 +03:00
|
|
|
res, d, err := c.command(msg, w, conn)
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
|
|
|
|
if res.Type() == resp.Error {
|
|
|
|
return writeErr(res.String())
|
|
|
|
}
|
2016-03-05 02:08:16 +03:00
|
|
|
if err != nil {
|
|
|
|
if err.Error() == "going live" {
|
|
|
|
return err
|
|
|
|
}
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
return writeErr(err.Error())
|
2016-03-05 02:08:16 +03:00
|
|
|
}
|
|
|
|
if write {
|
2016-03-28 18:57:41 +03:00
|
|
|
if err := c.writeAOF(resp.ArrayValue(msg.Values), &d); err != nil {
|
2016-03-19 17:16:19 +03:00
|
|
|
if _, ok := err.(errAOFHook); ok {
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
return writeErr(err.Error())
|
2016-03-19 17:16:19 +03:00
|
|
|
}
|
2016-03-05 02:08:16 +03:00
|
|
|
log.Fatal(err)
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
|
|
|
|
if !isRespValueEmptyString(res) {
|
|
|
|
var resStr string
|
|
|
|
resStr, err := serializeOutput(res)
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
if err := writeOutput(resStr); err != nil {
|
2016-03-05 02:08:16 +03:00
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
|
2016-03-05 02:08:16 +03:00
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
func isRespValueEmptyString(val resp.Value) bool {
|
|
|
|
return !val.IsNull() && (val.Type() == resp.SimpleString || val.Type() == resp.BulkString) && len(val.Bytes()) == 0
|
|
|
|
}
|
|
|
|
|
2016-03-05 02:08:16 +03:00
|
|
|
func randomKey(n int) string {
|
|
|
|
b := make([]byte, n)
|
|
|
|
nn, err := rand.Read(b)
|
|
|
|
if err != nil {
|
|
|
|
panic(err)
|
|
|
|
}
|
|
|
|
if nn != n {
|
|
|
|
panic("random failed")
|
|
|
|
}
|
|
|
|
return fmt.Sprintf("%x", b)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Controller) reset() {
|
|
|
|
c.aofsz = 0
|
2016-07-10 05:44:28 +03:00
|
|
|
c.cols = btree.New(16, 0)
|
2018-01-30 20:30:03 +03:00
|
|
|
c.exlistmu.Lock()
|
|
|
|
c.exlist = nil
|
|
|
|
c.exlistmu.Unlock()
|
|
|
|
c.expires = make(map[string]map[string]time.Time)
|
2016-03-05 02:08:16 +03:00
|
|
|
}
|
|
|
|
|
2017-01-30 21:35:42 +03:00
|
|
|
func (c *Controller) command(
|
|
|
|
msg *server.Message, w io.Writer, conn *server.Conn,
|
|
|
|
) (
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
res resp.Value, d commandDetailsT, err error,
|
2017-01-30 21:35:42 +03:00
|
|
|
) {
|
2016-03-28 18:57:41 +03:00
|
|
|
switch msg.Command {
|
2016-03-05 02:08:16 +03:00
|
|
|
default:
|
2016-03-28 18:57:41 +03:00
|
|
|
err = fmt.Errorf("unknown command '%s'", msg.Values[0])
|
2016-03-05 02:08:16 +03:00
|
|
|
case "set":
|
2016-03-28 18:57:41 +03:00
|
|
|
res, d, err = c.cmdSet(msg)
|
2016-03-05 02:08:16 +03:00
|
|
|
case "fset":
|
2016-03-28 18:57:41 +03:00
|
|
|
res, d, err = c.cmdFset(msg)
|
2016-03-05 02:08:16 +03:00
|
|
|
case "del":
|
2016-03-28 18:57:41 +03:00
|
|
|
res, d, err = c.cmdDel(msg)
|
2016-12-29 17:53:01 +03:00
|
|
|
case "pdel":
|
|
|
|
res, d, err = c.cmdPdel(msg)
|
2016-03-05 02:08:16 +03:00
|
|
|
case "drop":
|
2016-03-28 18:57:41 +03:00
|
|
|
res, d, err = c.cmdDrop(msg)
|
2016-03-05 02:08:16 +03:00
|
|
|
case "flushdb":
|
2016-03-28 18:57:41 +03:00
|
|
|
res, d, err = c.cmdFlushDB(msg)
|
2016-03-29 22:29:15 +03:00
|
|
|
case "sethook":
|
|
|
|
res, d, err = c.cmdSetHook(msg)
|
|
|
|
case "delhook":
|
|
|
|
res, d, err = c.cmdDelHook(msg)
|
2016-09-12 05:20:53 +03:00
|
|
|
case "pdelhook":
|
|
|
|
res, d, err = c.cmdPDelHook(msg)
|
2016-07-15 22:22:48 +03:00
|
|
|
case "expire":
|
|
|
|
res, d, err = c.cmdExpire(msg)
|
|
|
|
case "persist":
|
|
|
|
res, d, err = c.cmdPersist(msg)
|
|
|
|
case "ttl":
|
2017-01-07 19:27:36 +03:00
|
|
|
res, err = c.cmdTTL(msg)
|
2016-03-29 22:29:15 +03:00
|
|
|
case "hooks":
|
|
|
|
res, err = c.cmdHooks(msg)
|
2016-12-06 02:24:26 +03:00
|
|
|
case "shutdown":
|
|
|
|
if !core.DevMode {
|
|
|
|
err = fmt.Errorf("unknown command '%s'", msg.Values[0])
|
|
|
|
return
|
|
|
|
}
|
|
|
|
log.Fatal("shutdown requested by developer")
|
2016-03-30 19:32:38 +03:00
|
|
|
case "massinsert":
|
|
|
|
if !core.DevMode {
|
|
|
|
err = fmt.Errorf("unknown command '%s'", msg.Values[0])
|
|
|
|
return
|
|
|
|
}
|
|
|
|
res, err = c.cmdMassInsert(msg)
|
2017-09-30 18:11:10 +03:00
|
|
|
case "sleep":
|
|
|
|
if !core.DevMode {
|
|
|
|
err = fmt.Errorf("unknown command '%s'", msg.Values[0])
|
|
|
|
return
|
|
|
|
}
|
|
|
|
res, err = c.cmdSleep(msg)
|
2016-04-01 02:26:36 +03:00
|
|
|
case "follow":
|
|
|
|
res, err = c.cmdFollow(msg)
|
2016-03-29 15:53:53 +03:00
|
|
|
case "readonly":
|
|
|
|
res, err = c.cmdReadOnly(msg)
|
2016-03-29 02:11:29 +03:00
|
|
|
case "stats":
|
|
|
|
res, err = c.cmdStats(msg)
|
2016-03-29 01:50:18 +03:00
|
|
|
case "server":
|
|
|
|
res, err = c.cmdServer(msg)
|
2016-08-26 22:54:19 +03:00
|
|
|
case "info":
|
|
|
|
res, err = c.cmdInfo(msg)
|
2016-03-29 00:16:21 +03:00
|
|
|
case "scan":
|
|
|
|
res, err = c.cmdScan(msg)
|
|
|
|
case "nearby":
|
|
|
|
res, err = c.cmdNearby(msg)
|
|
|
|
case "within":
|
|
|
|
res, err = c.cmdWithin(msg)
|
|
|
|
case "intersects":
|
|
|
|
res, err = c.cmdIntersects(msg)
|
2016-07-11 07:40:18 +03:00
|
|
|
case "search":
|
|
|
|
res, err = c.cmdSearch(msg)
|
2016-08-19 18:33:58 +03:00
|
|
|
case "bounds":
|
|
|
|
res, err = c.cmdBounds(msg)
|
2016-03-05 02:08:16 +03:00
|
|
|
case "get":
|
2016-03-28 18:57:41 +03:00
|
|
|
res, err = c.cmdGet(msg)
|
2016-12-12 20:33:28 +03:00
|
|
|
case "jget":
|
|
|
|
res, err = c.cmdJget(msg)
|
|
|
|
case "jset":
|
|
|
|
res, d, err = c.cmdJset(msg)
|
|
|
|
case "jdel":
|
|
|
|
res, d, err = c.cmdJdel(msg)
|
2016-08-26 23:42:52 +03:00
|
|
|
case "type":
|
|
|
|
res, err = c.cmdType(msg)
|
2016-03-29 01:22:30 +03:00
|
|
|
case "keys":
|
|
|
|
res, err = c.cmdKeys(msg)
|
2016-03-29 22:29:15 +03:00
|
|
|
case "output":
|
|
|
|
res, err = c.cmdOutput(msg)
|
2016-04-01 02:26:36 +03:00
|
|
|
case "aof":
|
|
|
|
res, err = c.cmdAOF(msg)
|
|
|
|
case "aofmd5":
|
|
|
|
res, err = c.cmdAOFMD5(msg)
|
2016-03-29 01:50:18 +03:00
|
|
|
case "gc":
|
2016-12-23 00:52:37 +03:00
|
|
|
runtime.GC()
|
|
|
|
debug.FreeOSMemory()
|
2016-03-30 19:32:38 +03:00
|
|
|
res = server.OKMessage(msg, time.Now())
|
|
|
|
case "aofshrink":
|
|
|
|
go c.aofshrink()
|
|
|
|
res = server.OKMessage(msg, time.Now())
|
2016-03-29 15:53:53 +03:00
|
|
|
case "config get":
|
|
|
|
res, err = c.cmdConfigGet(msg)
|
|
|
|
case "config set":
|
|
|
|
res, err = c.cmdConfigSet(msg)
|
|
|
|
case "config rewrite":
|
|
|
|
res, err = c.cmdConfigRewrite(msg)
|
2017-10-13 02:57:28 +03:00
|
|
|
case "config", "script":
|
|
|
|
// These get rewritten into "config foo" and "script bar"
|
2016-03-29 15:53:53 +03:00
|
|
|
err = fmt.Errorf("unknown command '%s'", msg.Values[0])
|
|
|
|
if len(msg.Values) > 1 {
|
|
|
|
command := msg.Values[0].String() + " " + msg.Values[1].String()
|
|
|
|
msg.Values[1] = resp.StringValue(command)
|
|
|
|
msg.Values = msg.Values[1:]
|
|
|
|
msg.Command = strings.ToLower(command)
|
2017-01-30 21:35:42 +03:00
|
|
|
return c.command(msg, w, conn)
|
2016-03-29 15:53:53 +03:00
|
|
|
}
|
2017-01-30 21:35:42 +03:00
|
|
|
case "client":
|
|
|
|
res, err = c.cmdClient(msg, conn)
|
Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
|
|
|
case "eval", "evalro", "evalna":
|
|
|
|
res, err = c.cmdEvalUnified(false, msg)
|
|
|
|
case "evalsha", "evalrosha", "evalnasha":
|
|
|
|
res, err = c.cmdEvalUnified(true, msg)
|
|
|
|
case "script load":
|
|
|
|
res, err = c.cmdScriptLoad(msg)
|
|
|
|
case "script exists":
|
|
|
|
res, err = c.cmdScriptExists(msg)
|
|
|
|
case "script flush":
|
|
|
|
res, err = c.cmdScriptFlush(msg)
|
2016-03-05 02:08:16 +03:00
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|