mirror of https://github.com/tidwall/tile38.git
713 lines
14 KiB
Go
713 lines
14 KiB
Go
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package ptrrtree
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import "unsafe"
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const dims = 2
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const (
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maxEntries = 16
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minEntries = maxEntries * 40 / 100
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)
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type box struct {
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data unsafe.Pointer
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min, max [dims]float64
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}
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type node struct {
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count int
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boxes [maxEntries + 1]box
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}
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// BoxTree ...
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type BoxTree struct {
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height int
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root box
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count int
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reinsert []box
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}
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func (r *box) expand(b *box) {
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for i := 0; i < dims; i++ {
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if b.min[i] < r.min[i] {
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r.min[i] = b.min[i]
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}
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if b.max[i] > r.max[i] {
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r.max[i] = b.max[i]
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}
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}
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}
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func (r *box) area() float64 {
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area := r.max[0] - r.min[0]
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for i := 1; i < dims; i++ {
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area *= r.max[i] - r.min[i]
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}
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return area
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}
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func (r *box) overlapArea(b *box) float64 {
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area := 1.0
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for i := 0; i < dims; i++ {
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var max, min float64
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if r.max[i] < b.max[i] {
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max = r.max[i]
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} else {
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max = b.max[i]
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}
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if r.min[i] > b.min[i] {
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min = r.min[i]
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} else {
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min = b.min[i]
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}
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if max > min {
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area *= max - min
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} else {
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return 0
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}
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}
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return area
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}
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func (r *box) enlargedArea(b *box) float64 {
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area := 1.0
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for i := 0; i < len(r.min); i++ {
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if b.max[i] > r.max[i] {
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if b.min[i] < r.min[i] {
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area *= b.max[i] - b.min[i]
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} else {
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area *= b.max[i] - r.min[i]
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}
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} else {
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if b.min[i] < r.min[i] {
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area *= r.max[i] - b.min[i]
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} else {
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area *= r.max[i] - r.min[i]
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}
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}
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}
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return area
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}
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// Insert inserts an item into the RTree
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func (tr *BoxTree) Insert(min, max []float64, value unsafe.Pointer) {
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var item box
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fit(min, max, value, &item)
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tr.insert(&item)
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}
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func (tr *BoxTree) insert(item *box) {
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if tr.root.data == nil {
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fit(item.min[:], item.max[:], unsafe.Pointer(new(node)), &tr.root)
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}
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grown := tr.root.insert(item, tr.height)
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if grown {
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tr.root.expand(item)
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}
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if (*node)(tr.root.data).count == maxEntries+1 {
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newRoot := new(node)
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tr.root.splitLargestAxisEdgeSnap(&newRoot.boxes[1])
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newRoot.boxes[0] = tr.root
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newRoot.count = 2
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tr.root.data = unsafe.Pointer(newRoot)
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tr.root.recalc()
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tr.height++
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}
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tr.count++
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}
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func (r *box) chooseLeastEnlargement(b *box) int {
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j, jenlargement, jarea := -1, 0.0, 0.0
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n := (*node)(r.data)
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for i := 0; i < n.count; i++ {
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var area float64
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if false {
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area = n.boxes[i].area()
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} else {
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// force inline
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area = n.boxes[i].max[0] - n.boxes[i].min[0]
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for j := 1; j < dims; j++ {
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area *= n.boxes[i].max[j] - n.boxes[i].min[j]
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}
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}
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var enlargement float64
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if false {
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enlargement = n.boxes[i].enlargedArea(b) - area
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} else {
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// force inline
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enlargedArea := 1.0
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for j := 0; j < len(n.boxes[i].min); j++ {
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if b.max[j] > n.boxes[i].max[j] {
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if b.min[j] < n.boxes[i].min[j] {
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enlargedArea *= b.max[j] - b.min[j]
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} else {
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enlargedArea *= b.max[j] - n.boxes[i].min[j]
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}
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} else {
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if b.min[j] < n.boxes[i].min[j] {
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enlargedArea *= n.boxes[i].max[j] - b.min[j]
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} else {
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enlargedArea *= n.boxes[i].max[j] - n.boxes[i].min[j]
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}
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}
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}
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enlargement = enlargedArea - area
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}
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if j == -1 || enlargement < jenlargement {
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j, jenlargement, jarea = i, enlargement, area
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} else if enlargement == jenlargement {
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if area < jarea {
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j, jenlargement, jarea = i, enlargement, area
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}
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}
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}
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return j
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}
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func (r *box) recalc() {
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n := (*node)(r.data)
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r.min = n.boxes[0].min
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r.max = n.boxes[0].max
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for i := 1; i < n.count; i++ {
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r.expand(&n.boxes[i])
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}
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}
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// contains return struct when b is fully contained inside of n
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func (r *box) contains(b *box) bool {
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for i := 0; i < dims; i++ {
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if b.min[i] < r.min[i] || b.max[i] > r.max[i] {
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return false
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}
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}
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return true
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}
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func (r *box) largestAxis() (axis int, size float64) {
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j, jsz := 0, 0.0
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for i := 0; i < dims; i++ {
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sz := r.max[i] - r.min[i]
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if i == 0 || sz > jsz {
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j, jsz = i, sz
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}
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}
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return j, jsz
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}
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func (r *box) splitLargestAxisEdgeSnap(right *box) {
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axis, _ := r.largestAxis()
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left := r
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leftNode := (*node)(left.data)
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rightNode := new(node)
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right.data = unsafe.Pointer(rightNode)
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var equals []box
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for i := 0; i < leftNode.count; i++ {
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minDist := leftNode.boxes[i].min[axis] - left.min[axis]
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maxDist := left.max[axis] - leftNode.boxes[i].max[axis]
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if minDist < maxDist {
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// stay left
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} else {
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if minDist > maxDist {
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// move to right
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rightNode.boxes[rightNode.count] = leftNode.boxes[i]
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rightNode.count++
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} else {
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// move to equals, at the end of the left array
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equals = append(equals, leftNode.boxes[i])
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}
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leftNode.boxes[i] = leftNode.boxes[leftNode.count-1]
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leftNode.boxes[leftNode.count-1].data = nil
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leftNode.count--
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i--
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}
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}
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for _, b := range equals {
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if leftNode.count < rightNode.count {
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leftNode.boxes[leftNode.count] = b
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leftNode.count++
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} else {
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rightNode.boxes[rightNode.count] = b
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rightNode.count++
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}
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}
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left.recalc()
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right.recalc()
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}
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func (r *box) insert(item *box, height int) (grown bool) {
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n := (*node)(r.data)
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if height == 0 {
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n.boxes[n.count] = *item
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n.count++
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grown = !r.contains(item)
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return grown
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}
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// choose subtree
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index := r.chooseLeastEnlargement(item)
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child := &n.boxes[index]
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grown = child.insert(item, height-1)
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if grown {
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child.expand(item)
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grown = !r.contains(item)
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}
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if (*node)(child.data).count == maxEntries+1 {
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child.splitLargestAxisEdgeSnap(&n.boxes[n.count])
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n.count++
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}
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return grown
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}
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// fit an external item into a box type
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func fit(min, max []float64, value unsafe.Pointer, target *box) {
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if max == nil {
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max = min
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}
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if len(min) != len(max) {
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panic("min/max dimension mismatch")
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}
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if len(min) != dims {
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panic("invalid number of dimensions")
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}
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for i := 0; i < dims; i++ {
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target.min[i] = min[i]
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target.max[i] = max[i]
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}
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target.data = value
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}
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type overlapsResult int
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const (
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not overlapsResult = iota
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intersects
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contains
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)
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// overlaps detects if r insersects or contains b.
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// return not, intersects, contains
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func (r *box) overlaps(b *box) overlapsResult {
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for i := 0; i < dims; i++ {
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if b.min[i] > r.max[i] || b.max[i] < r.min[i] {
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return not
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}
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if r.min[i] > b.min[i] || b.max[i] > r.max[i] {
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i++
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for ; i < dims; i++ {
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if b.min[i] > r.max[i] || b.max[i] < r.min[i] {
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return not
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}
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}
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return intersects
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}
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}
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return contains
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}
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// contains return struct when b is fully contained inside of n
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func (r *box) intersects(b *box) bool {
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for i := 0; i < dims; i++ {
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if b.min[i] > r.max[i] || b.max[i] < r.min[i] {
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return false
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}
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}
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return true
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}
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func (r *box) search(
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target *box, height int,
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iter func(min, max []float64, value unsafe.Pointer) bool,
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) bool {
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n := (*node)(r.data)
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if height == 0 {
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for i := 0; i < n.count; i++ {
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if target.intersects(&n.boxes[i]) {
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if !iter(n.boxes[i].min[:], n.boxes[i].max[:],
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n.boxes[i].data) {
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return false
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}
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}
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}
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} else {
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for i := 0; i < n.count; i++ {
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switch target.overlaps(&n.boxes[i]) {
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case intersects:
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if !n.boxes[i].search(target, height-1, iter) {
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return false
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}
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case contains:
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if !n.boxes[i].scan(height-1, iter) {
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return false
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}
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}
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}
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}
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return true
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}
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func (tr *BoxTree) search(
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target *box,
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iter func(min, max []float64, value unsafe.Pointer) bool,
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) {
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if tr.root.data == nil {
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return
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}
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res := target.overlaps(&tr.root)
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if res == intersects {
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tr.root.search(target, tr.height, iter)
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} else if res == contains {
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tr.root.scan(tr.height, iter)
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}
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}
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// Search ...
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func (tr *BoxTree) Search(min, max []float64,
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iter func(min, max []float64, value unsafe.Pointer) bool,
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) {
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var target box
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fit(min, max, nil, &target)
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tr.search(&target, iter)
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}
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const (
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// Continue to first child box and/or next sibling.
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Continue = iota
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// Ignore child boxes but continue to next sibling.
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Ignore
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// Stop iterating
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Stop
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)
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// Traverse iterates through all items and container boxes in tree.
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func (tr *BoxTree) Traverse(
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iter func(min, max []float64, height, level int, value unsafe.Pointer) int,
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) {
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if tr.root.data == nil {
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return
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}
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if iter(tr.root.min[:], tr.root.max[:], tr.height+1, 0, nil) == Continue {
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tr.root.traverse(tr.height, 1, iter)
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}
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}
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func (r *box) traverse(
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height, level int,
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iter func(min, max []float64, height, level int, value unsafe.Pointer) int,
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) int {
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n := (*node)(r.data)
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if height == 0 {
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for i := 0; i < n.count; i++ {
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action := iter(n.boxes[i].min[:], n.boxes[i].max[:], height, level,
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n.boxes[i].data)
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if action == Stop {
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return Stop
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}
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}
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} else {
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for i := 0; i < n.count; i++ {
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switch iter(n.boxes[i].min[:], n.boxes[i].max[:], height, level,
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n.boxes[i].data) {
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case Ignore:
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case Continue:
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if n.boxes[i].traverse(height-1, level+1, iter) == Stop {
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return Stop
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}
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case Stop:
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return Stop
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}
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}
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}
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return Continue
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}
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func (r *box) scan(
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height int, iter func(min, max []float64, value unsafe.Pointer) bool,
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) bool {
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n := (*node)(r.data)
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if height == 0 {
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for i := 0; i < n.count; i++ {
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if !iter(n.boxes[i].min[:], n.boxes[i].max[:], n.boxes[i].data) {
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return false
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}
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}
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} else {
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for i := 0; i < n.count; i++ {
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if !n.boxes[i].scan(height-1, iter) {
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return false
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}
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}
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}
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return true
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}
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// Scan iterates through all items in tree.
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func (tr *BoxTree) Scan(iter func(min, max []float64, value unsafe.Pointer) bool) {
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if tr.root.data == nil {
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return
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}
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tr.root.scan(tr.height, iter)
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}
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// Delete ...
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func (tr *BoxTree) Delete(min, max []float64, value unsafe.Pointer) {
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var item box
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fit(min, max, value, &item)
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if tr.root.data == nil || !tr.root.contains(&item) {
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return
|
||
|
}
|
||
|
var removed, recalced bool
|
||
|
removed, recalced, tr.reinsert =
|
||
|
tr.root.delete(&item, tr.height, tr.reinsert[:0])
|
||
|
if !removed {
|
||
|
return
|
||
|
}
|
||
|
tr.count -= len(tr.reinsert) + 1
|
||
|
if tr.count == 0 {
|
||
|
tr.root = box{}
|
||
|
recalced = false
|
||
|
} else {
|
||
|
for tr.height > 0 && (*node)(tr.root.data).count == 1 {
|
||
|
tr.root = (*node)(tr.root.data).boxes[0]
|
||
|
tr.height--
|
||
|
tr.root.recalc()
|
||
|
}
|
||
|
}
|
||
|
if recalced {
|
||
|
tr.root.recalc()
|
||
|
}
|
||
|
for i := range tr.reinsert {
|
||
|
tr.insert(&tr.reinsert[i])
|
||
|
tr.reinsert[i].data = nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (r *box) delete(item *box, height int, reinsert []box) (
|
||
|
removed, recalced bool, reinsertOut []box,
|
||
|
) {
|
||
|
n := (*node)(r.data)
|
||
|
if height == 0 {
|
||
|
for i := 0; i < n.count; i++ {
|
||
|
if n.boxes[i].data == item.data {
|
||
|
// found the target item to delete
|
||
|
recalced = r.onEdge(&n.boxes[i])
|
||
|
n.boxes[i] = n.boxes[n.count-1]
|
||
|
n.boxes[n.count-1].data = nil
|
||
|
n.count--
|
||
|
if recalced {
|
||
|
r.recalc()
|
||
|
}
|
||
|
return true, recalced, reinsert
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
for i := 0; i < n.count; i++ {
|
||
|
if !n.boxes[i].contains(item) {
|
||
|
continue
|
||
|
}
|
||
|
removed, recalced, reinsert =
|
||
|
n.boxes[i].delete(item, height-1, reinsert)
|
||
|
if !removed {
|
||
|
continue
|
||
|
}
|
||
|
if (*node)(n.boxes[i].data).count < minEntries {
|
||
|
// underflow
|
||
|
if !recalced {
|
||
|
recalced = r.onEdge(&n.boxes[i])
|
||
|
}
|
||
|
reinsert = n.boxes[i].flatten(reinsert, height-1)
|
||
|
n.boxes[i] = n.boxes[n.count-1]
|
||
|
n.boxes[n.count-1].data = nil
|
||
|
n.count--
|
||
|
}
|
||
|
if recalced {
|
||
|
r.recalc()
|
||
|
}
|
||
|
return removed, recalced, reinsert
|
||
|
}
|
||
|
}
|
||
|
return false, false, reinsert
|
||
|
}
|
||
|
|
||
|
// flatten flattens all leaf boxes into a single list
|
||
|
func (r *box) flatten(all []box, height int) []box {
|
||
|
n := (*node)(r.data)
|
||
|
if height == 0 {
|
||
|
all = append(all, n.boxes[:n.count]...)
|
||
|
} else {
|
||
|
for i := 0; i < n.count; i++ {
|
||
|
all = n.boxes[i].flatten(all, height-1)
|
||
|
}
|
||
|
}
|
||
|
return all
|
||
|
}
|
||
|
|
||
|
// onedge returns true when b is on the edge of r
|
||
|
func (r *box) onEdge(b *box) bool {
|
||
|
for i := 0; i < dims; i++ {
|
||
|
if r.min[i] == b.min[i] || r.max[i] == b.max[i] {
|
||
|
return true
|
||
|
}
|
||
|
}
|
||
|
return false
|
||
|
}
|
||
|
|
||
|
// Count ...
|
||
|
func (tr *BoxTree) Count() int {
|
||
|
return tr.count
|
||
|
}
|
||
|
|
||
|
func (r *box) totalOverlapArea(height int) float64 {
|
||
|
var area float64
|
||
|
n := (*node)(r.data)
|
||
|
for i := 0; i < n.count; i++ {
|
||
|
for j := i + 1; j < n.count; j++ {
|
||
|
area += n.boxes[i].overlapArea(&n.boxes[j])
|
||
|
}
|
||
|
|
||
|
}
|
||
|
if height > 0 {
|
||
|
for i := 0; i < n.count; i++ {
|
||
|
area += n.boxes[i].totalOverlapArea(height - 1)
|
||
|
}
|
||
|
}
|
||
|
return area
|
||
|
}
|
||
|
|
||
|
// TotalOverlapArea ...
|
||
|
func (tr *BoxTree) TotalOverlapArea() float64 {
|
||
|
if tr.root.data == nil {
|
||
|
return 0
|
||
|
}
|
||
|
return tr.root.totalOverlapArea(tr.height)
|
||
|
}
|
||
|
|
||
|
type qnode struct {
|
||
|
dist float64
|
||
|
box box
|
||
|
height int
|
||
|
}
|
||
|
|
||
|
type queue struct {
|
||
|
nodes []qnode
|
||
|
len int
|
||
|
size int
|
||
|
}
|
||
|
|
||
|
func (q *queue) push(dist float64, box box, height int) {
|
||
|
if q.nodes == nil {
|
||
|
q.nodes = make([]qnode, 2)
|
||
|
} else {
|
||
|
q.nodes = append(q.nodes, qnode{})
|
||
|
}
|
||
|
i := q.len + 1
|
||
|
j := i / 2
|
||
|
for i > 1 && q.nodes[j].dist > dist {
|
||
|
q.nodes[i] = q.nodes[j]
|
||
|
i = j
|
||
|
j = j / 2
|
||
|
}
|
||
|
q.nodes[i].dist = dist
|
||
|
q.nodes[i].box = box
|
||
|
q.nodes[i].height = height
|
||
|
q.len++
|
||
|
}
|
||
|
|
||
|
func (q *queue) peek() qnode {
|
||
|
if q.len == 0 {
|
||
|
return qnode{}
|
||
|
}
|
||
|
return q.nodes[1]
|
||
|
}
|
||
|
|
||
|
func (q *queue) pop() qnode {
|
||
|
if q.len == 0 {
|
||
|
return qnode{}
|
||
|
}
|
||
|
n := q.nodes[1]
|
||
|
q.nodes[1] = q.nodes[q.len]
|
||
|
q.len--
|
||
|
var j, k int
|
||
|
i := 1
|
||
|
for i != q.len+1 {
|
||
|
k = q.len + 1
|
||
|
j = 2 * i
|
||
|
if j <= q.len && q.nodes[j].dist < q.nodes[k].dist {
|
||
|
k = j
|
||
|
}
|
||
|
if j+1 <= q.len && q.nodes[j+1].dist < q.nodes[k].dist {
|
||
|
k = j + 1
|
||
|
}
|
||
|
q.nodes[i] = q.nodes[k]
|
||
|
i = k
|
||
|
}
|
||
|
return n
|
||
|
}
|
||
|
|
||
|
// Nearby returns items nearest to farthest.
|
||
|
// The dist param is the "box distance".
|
||
|
func (tr *BoxTree) Nearby(min, max []float64,
|
||
|
iter func(min, max []float64, item unsafe.Pointer) bool) {
|
||
|
if tr.root.data == nil {
|
||
|
return
|
||
|
}
|
||
|
height := tr.height
|
||
|
var bbox box
|
||
|
fit(min, max, nil, &bbox)
|
||
|
var q queue
|
||
|
box := tr.root
|
||
|
for {
|
||
|
n := (*node)(box.data)
|
||
|
for i := 0; i < n.count; i++ {
|
||
|
dist := boxDist(&bbox, &n.boxes[i])
|
||
|
q.push(dist, n.boxes[i], height-1)
|
||
|
}
|
||
|
for q.len > 0 {
|
||
|
if q.peek().height > -1 {
|
||
|
break
|
||
|
}
|
||
|
item := q.pop()
|
||
|
if !iter(item.box.min[:], item.box.max[:], item.box.data) {
|
||
|
return
|
||
|
}
|
||
|
}
|
||
|
if q.len == 0 {
|
||
|
break
|
||
|
} else {
|
||
|
qitem := q.pop()
|
||
|
box = qitem.box
|
||
|
height = qitem.height
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func boxDist(a, b *box) float64 {
|
||
|
var dist float64
|
||
|
for i := 0; i < len(a.min); i++ {
|
||
|
var min, max float64
|
||
|
if a.min[i] > b.min[i] {
|
||
|
min = a.min[i]
|
||
|
} else {
|
||
|
min = b.min[i]
|
||
|
}
|
||
|
if a.max[i] < b.max[i] {
|
||
|
max = a.max[i]
|
||
|
} else {
|
||
|
max = b.max[i]
|
||
|
}
|
||
|
squared := min - max
|
||
|
if squared > 0 {
|
||
|
dist += squared * squared
|
||
|
}
|
||
|
}
|
||
|
return dist
|
||
|
}
|
||
|
|
||
|
// Bounds returns the minimum bounding box
|
||
|
func (tr *BoxTree) Bounds() (min, max []float64) {
|
||
|
if tr.root.data == nil {
|
||
|
return
|
||
|
}
|
||
|
return tr.root.min[:], tr.root.max[:]
|
||
|
}
|