mirror of https://github.com/tidwall/tile38.git
156 lines
6.4 KiB
Go
156 lines
6.4 KiB
Go
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// https://msdn.microsoft.com/en-us/library/bb259689.aspx
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package bing
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import "math"
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const (
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EarthRadius = 6378137.0
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MinLatitude = -85.05112878
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MaxLatitude = 85.05112878
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MinLongitude = -180.0
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MaxLongitude = 180.0
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TileSize = 256
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MaxLevelOfDetail = 38
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)
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// Clips a number to the specified minimum and maximum values.
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// Param 'n' is the number to clip.
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// Param 'minValue' is the minimum allowable value.
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// Param 'maxValue' is the maximum allowable value.
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// Returns the clipped value.
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func clip(n, minValue, maxValue float64) float64 {
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if n < minValue {
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return minValue
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}
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if n > maxValue {
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return maxValue
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}
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return n
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}
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// Determines the map width and height (in pixels) at a specified level of detail.
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// Param 'levelOfDetail' is the level of detail, from 1 (lowest detail) to N (highest detail).
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// Returns the map width and height in pixels.
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func MapSize(levelOfDetail uint64) uint64 {
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return TileSize << levelOfDetail
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}
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// // Determines the ground resolution (in meters per pixel) at a specified latitude and level of detail.
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// // Param 'latitude' is the Latitude (in degrees) at which to measure the ground resolution.
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// // Param 'levelOfDetail' is the Level of detail, from 1 (lowest detail) to N (highest detail).
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// // Returns the ground resolution, in meters per pixel.
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// func GroundResolution(latitude float64, levelOfDetail uint64) float64 {
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// latitude = clip(latitude, MinLatitude, MaxLatitude)
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// return math.Cos(latitude*math.Pi/180) * 2 * math.Pi * EarthRadius / float64(MapSize(levelOfDetail))
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// }
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// // Determines the map scale at a specified latitude, level of detail, and screen resolution.
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// // Param 'latitude' is the latitude (in degrees) at which to measure the map scale.
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// // Param 'levelOfDetail' is the level of detail, from 1 (lowest detail) to N (highest detail).
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// // Param 'screenDpi' is the resolution of the screen, in dots per inch.
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// // Returns the map scale, expressed as the denominator N of the ratio 1 : N.
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// func MapScale(latitude float64, levelOfDetail, screenDpi uint64) float64 {
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// return GroundResolution(latitude, levelOfDetail) * float64(screenDpi) / 0.0254
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// }
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// Converts a point from latitude/longitude WGS-84 coordinates (in degrees) into pixel XY coordinates at a specified level of detail.
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// Param 'latitude' is the latitude of the point, in degrees.
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// Param 'longitude' is the longitude of the point, in degrees.
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// Param 'levelOfDetail' is the level of detail, from 1 (lowest detail) to N (highest detail).
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// Return value 'pixelX' is the output parameter receiving the X coordinate in pixels.
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// Return value 'pixelY' is the output parameter receiving the Y coordinate in pixels.
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func LatLongToPixelXY(latitude, longitude float64, levelOfDetail uint64) (pixelX, pixelY int64) {
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latitude = clip(latitude, MinLatitude, MaxLatitude)
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longitude = clip(longitude, MinLongitude, MaxLongitude)
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x := (longitude + 180) / 360
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sinLatitude := math.Sin(latitude * math.Pi / 180)
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y := 0.5 - math.Log((1+sinLatitude)/(1-sinLatitude))/(4*math.Pi)
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mapSize := float64(MapSize(levelOfDetail))
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pixelX = int64(clip(x*mapSize+0.5, 0, mapSize-1))
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pixelY = int64(clip(y*mapSize+0.5, 0, mapSize-1))
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return
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}
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// Converts a pixel from pixel XY coordinates at a specified level of detail into latitude/longitude WGS-84 coordinates (in degrees).
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// Param 'pixelX' is the X coordinate of the point, in pixels.
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// Param 'pixelY' is the Y coordinates of the point, in pixels.
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// Param 'levelOfDetail' is the level of detail, from 1 (lowest detail) to N (highest detail).
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// Return value 'latitude' is the output parameter receiving the latitude in degrees.
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// Return value 'longitude' is the output parameter receiving the longitude in degrees.
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func PixelXYToLatLong(pixelX, pixelY int64, levelOfDetail uint64) (latitude, longitude float64) {
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mapSize := float64(MapSize(levelOfDetail))
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x := (clip(float64(pixelX), 0, mapSize-1) / mapSize) - 0.5
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y := 0.5 - (clip(float64(pixelY), 0, mapSize-1) / mapSize)
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latitude = 90 - 360*math.Atan(math.Exp(-y*2*math.Pi))/math.Pi
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longitude = 360 * x
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return
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}
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// Converts pixel XY coordinates into tile XY coordinates of the tile containing the specified pixel.
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// Param 'pixelX' is the pixel X coordinate.
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// Param 'pixelY' is the pixel Y coordinate.
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// Return value 'tileX' is the output parameter receiving the tile X coordinate.
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// Return value 'tileY' is the output parameter receiving the tile Y coordinate.
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func PixelXYToTileXY(pixelX, pixelY int64) (tileX, tileY int64) {
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return pixelX >> 8, pixelY >> 8
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}
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// Converts tile XY coordinates into pixel XY coordinates of the upper-left pixel of the specified tile.
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// Param 'tileX' is the tile X coordinate.
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// Param 'tileY' is the tile Y coordinate.
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// Return value 'pixelX' is the output parameter receiving the pixel X coordinate.
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// Return value 'pixelY' is the output parameter receiving the pixel Y coordinate.
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func TileXYToPixelXY(tileX, tileY int64) (pixelX, pixelY int64) {
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return tileX << 8, tileY << 8
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}
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/// Converts tile XY coordinates into a QuadKey at a specified level of detail.
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/// Param 'tileX' is the tile X coordinate.
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/// Param 'tileY' is the tile Y coordinate.
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/// Param 'levelOfDetail' is the Level of detail, from 1 (lowest detail) to N (highest detail).
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/// Returns a string containing the QuadKey.
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func TileXYToQuadKey(tileX, tileY int64, levelOfDetail uint64) string {
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quadKey := make([]byte, levelOfDetail)
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for i, j := levelOfDetail, 0; i > 0; i, j = i-1, j+1 {
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mask := int64(1 << (i - 1))
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if (tileX & mask) != 0 {
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if (tileY & mask) != 0 {
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quadKey[j] = '3'
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} else {
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quadKey[j] = '1'
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}
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} else if (tileY & mask) != 0 {
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quadKey[j] = '2'
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} else {
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quadKey[j] = '0'
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}
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}
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return string(quadKey)
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}
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/// Converts a QuadKey into tile XY coordinates.
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/// Param 'quadKey' is the quadKey of the tile.
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/// Return value 'tileX' is the output parameter receiving the tile X coordinate.
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/// Return value 'tileY is the output parameter receiving the tile Y coordinate.
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/// Return value 'levelOfDetail' is the output parameter receiving the level of detail.
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func QuadKeyToTileXY(quadKey string) (tileX, tileY int64, levelOfDetail uint64) {
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levelOfDetail = uint64(len(quadKey))
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for i := levelOfDetail; i > 0; i-- {
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mask := int64(1 << (i - 1))
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switch quadKey[levelOfDetail-i] {
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case '0':
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case '1':
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tileX |= mask
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case '2':
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tileY |= mask
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case '3':
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tileX |= mask
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tileY |= mask
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default:
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panic("Invalid QuadKey digit sequence.")
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}
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}
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return
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}
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