tile38/pkg/geojson/clip.go

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2018-05-08 02:18:18 +03:00
package geojson
// Cohen-Sutherland Line Clipping
// https://www.cs.helsinki.fi/group/goa/viewing/leikkaus/lineClip.html
func ClipSegment(start, end Position, bbox BBox) (resStart, resEnd Position, rejected bool) {
startCode := getCode(bbox, start)
endCode := getCode(bbox, end)
if (startCode | endCode) == 0 {
// trivially accept
resStart, resEnd = start, end
} else if (startCode & endCode) != 0 {
// trivially reject
rejected = true
} else if startCode != 0 {
// start is outside. get new start.
newStart := intersect(bbox, startCode, start, end)
resStart, resEnd, rejected = ClipSegment(newStart, end, bbox)
} else {
// end is outside. get new end.
newEnd := intersect(bbox, endCode, start, end)
resStart, resEnd, rejected = ClipSegment(start, newEnd, bbox)
}
return
}
// Sutherland-Hodgman Polygon Clipping
// https://www.cs.helsinki.fi/group/goa/viewing/leikkaus/intro2.html
func ClipRing(ring[] Position, bbox BBox) (resRing []Position) {
if len(ring) < 4 {
// under 4 elements this is not a polygon ring!
return
}
var edge uint8
var inside, prevInside bool
var prev Position
for edge = 1; edge <= 8; edge *=2 {
prev = ring[len(ring) - 2]
prevInside = (getCode(bbox, prev) & edge) == 0
for _, p := range ring {
inside = (getCode(bbox, p) & edge) == 0
if prevInside && inside {
// Staying inside
resRing = append(resRing, p)
} else if prevInside && !inside {
// Leaving
resRing = append(resRing, intersect(bbox, edge, prev, p))
} else if !prevInside && inside {
// Entering
resRing = append(resRing, intersect(bbox, edge, prev, p))
resRing = append(resRing, p)
} else {
// Staying outside
}
prev, prevInside = p, inside
}
if resRing[0] != resRing[len(resRing)-1] {
resRing = append(resRing, resRing[0])
}
ring, resRing = resRing, []Position{}
}
resRing = ring
return
}
func getCode(bbox BBox, point Position) (code uint8) {
code = 0
if point.X < bbox.Min.X {
code |= 1 // left
} else if point.X > bbox.Max.X {
code |= 2 // right
}
if point.Y < bbox.Min.Y {
code |= 4 // bottom
} else if point.Y > bbox.Max.Y {
code |= 8 // top
}
return
}
func intersect(bbox BBox, code uint8, start, end Position) (new Position) {
if (code & 8) != 0 { // top
new = Position{
X: start.X + (end.X - start.X) * (bbox.Max.Y - start.Y) / (end.Y - start.Y),
Y: bbox.Max.Y,
}
} else if (code & 4) != 0 { // bottom
new = Position{
X: start.X + (end.X - start.X) * (bbox.Min.Y - start.Y) / (end.Y - start.Y),
Y: bbox.Min.Y,
}
} else if (code & 2) != 0 { //right
new = Position{
X: bbox.Max.X,
Y: start.Y + (end.Y - start.Y) * (bbox.Max.X - start.X) / (end.X - start.X),
}
} else if (code & 1) != 0 { // left
new = Position{
X: bbox.Min.X,
Y: start.Y + (end.Y - start.Y) * (bbox.Min.X - start.X) / (end.X - start.X),
}
} else { // should not call intersect with the zero code
}
return
}