tile38/vendor/google.golang.org/grpc/balancer_test.go

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/*
*
* Copyright 2016 gRPC authors.
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
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*
* http://www.apache.org/licenses/LICENSE-2.0
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*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
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*
*/
package grpc
import (
"fmt"
"math"
"strconv"
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"sync"
"testing"
"time"
"golang.org/x/net/context"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/naming"
)
type testWatcher struct {
// the channel to receives name resolution updates
update chan *naming.Update
// the side channel to get to know how many updates in a batch
side chan int
// the channel to notifiy update injector that the update reading is done
readDone chan int
}
func (w *testWatcher) Next() (updates []*naming.Update, err error) {
n := <-w.side
if n == 0 {
return nil, fmt.Errorf("w.side is closed")
}
for i := 0; i < n; i++ {
u := <-w.update
if u != nil {
updates = append(updates, u)
}
}
w.readDone <- 0
return
}
func (w *testWatcher) Close() {
}
// Inject naming resolution updates to the testWatcher.
func (w *testWatcher) inject(updates []*naming.Update) {
w.side <- len(updates)
for _, u := range updates {
w.update <- u
}
<-w.readDone
}
type testNameResolver struct {
w *testWatcher
addr string
}
func (r *testNameResolver) Resolve(target string) (naming.Watcher, error) {
r.w = &testWatcher{
update: make(chan *naming.Update, 1),
side: make(chan int, 1),
readDone: make(chan int),
}
r.w.side <- 1
r.w.update <- &naming.Update{
Op: naming.Add,
Addr: r.addr,
}
go func() {
<-r.w.readDone
}()
return r.w, nil
}
func startServers(t *testing.T, numServers int, maxStreams uint32) ([]*server, *testNameResolver) {
var servers []*server
for i := 0; i < numServers; i++ {
s := newTestServer()
servers = append(servers, s)
go s.start(t, 0, maxStreams)
s.wait(t, 2*time.Second)
}
// Point to server[0]
addr := "localhost:" + servers[0].port
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return servers, &testNameResolver{
addr: addr,
}
}
func TestNameDiscovery(t *testing.T) {
// Start 2 servers on 2 ports.
numServers := 2
servers, r := startServers(t, numServers, math.MaxUint32)
cc, err := Dial("foo.bar.com", WithBalancer(RoundRobin(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
req := "port"
var reply string
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err == nil || ErrorDesc(err) != servers[0].port {
t.Fatalf("grpc.Invoke(_, _, _, _, _) = %v, want %s", err, servers[0].port)
}
// Inject the name resolution change to remove servers[0] and add servers[1].
var updates []*naming.Update
updates = append(updates, &naming.Update{
Op: naming.Delete,
Addr: "localhost:" + servers[0].port,
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})
updates = append(updates, &naming.Update{
Op: naming.Add,
Addr: "localhost:" + servers[1].port,
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})
r.w.inject(updates)
// Loop until the rpcs in flight talks to servers[1].
for {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err != nil && ErrorDesc(err) == servers[1].port {
break
}
time.Sleep(10 * time.Millisecond)
}
cc.Close()
for i := 0; i < numServers; i++ {
servers[i].stop()
}
}
func TestEmptyAddrs(t *testing.T) {
servers, r := startServers(t, 1, math.MaxUint32)
cc, err := Dial("foo.bar.com", WithBalancer(RoundRobin(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
var reply string
if err := Invoke(context.Background(), "/foo/bar", &expectedRequest, &reply, cc); err != nil || reply != expectedResponse {
t.Fatalf("grpc.Invoke(_, _, _, _, _) = %v, reply = %q, want %q, <nil>", err, reply, expectedResponse)
}
// Inject name resolution change to remove the server so that there is no address
// available after that.
u := &naming.Update{
Op: naming.Delete,
Addr: "localhost:" + servers[0].port,
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}
r.w.inject([]*naming.Update{u})
// Loop until the above updates apply.
for {
time.Sleep(10 * time.Millisecond)
ctx, cancel := context.WithTimeout(context.Background(), 10*time.Millisecond)
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if err := Invoke(ctx, "/foo/bar", &expectedRequest, &reply, cc); err != nil {
cancel()
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break
}
cancel()
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}
cc.Close()
servers[0].stop()
}
func TestRoundRobin(t *testing.T) {
// Start 3 servers on 3 ports.
numServers := 3
servers, r := startServers(t, numServers, math.MaxUint32)
cc, err := Dial("foo.bar.com", WithBalancer(RoundRobin(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
// Add servers[1] to the service discovery.
u := &naming.Update{
Op: naming.Add,
Addr: "localhost:" + servers[1].port,
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}
r.w.inject([]*naming.Update{u})
req := "port"
var reply string
// Loop until servers[1] is up
for {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err != nil && ErrorDesc(err) == servers[1].port {
break
}
time.Sleep(10 * time.Millisecond)
}
// Add server2[2] to the service discovery.
u = &naming.Update{
Op: naming.Add,
Addr: "localhost:" + servers[2].port,
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}
r.w.inject([]*naming.Update{u})
// Loop until both servers[2] are up.
for {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err != nil && ErrorDesc(err) == servers[2].port {
break
}
time.Sleep(10 * time.Millisecond)
}
// Check the incoming RPCs served in a round-robin manner.
for i := 0; i < 10; i++ {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err == nil || ErrorDesc(err) != servers[i%numServers].port {
t.Fatalf("Index %d: Invoke(_, _, _, _, _) = %v, want %s", i, err, servers[i%numServers].port)
}
}
cc.Close()
for i := 0; i < numServers; i++ {
servers[i].stop()
}
}
func TestCloseWithPendingRPC(t *testing.T) {
servers, r := startServers(t, 1, math.MaxUint32)
cc, err := Dial("foo.bar.com", WithBalancer(RoundRobin(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
var reply string
if err := Invoke(context.Background(), "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); err != nil {
t.Fatalf("grpc.Invoke(_, _, _, _, _) = %v, want %s", err, servers[0].port)
}
// Remove the server.
updates := []*naming.Update{{
Op: naming.Delete,
Addr: "localhost:" + servers[0].port,
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}}
r.w.inject(updates)
// Loop until the above update applies.
for {
ctx, cancel := context.WithTimeout(context.Background(), 10*time.Millisecond)
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if err := Invoke(ctx, "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); Code(err) == codes.DeadlineExceeded {
cancel()
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break
}
time.Sleep(10 * time.Millisecond)
cancel()
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}
// Issue 2 RPCs which should be completed with error status once cc is closed.
var wg sync.WaitGroup
wg.Add(2)
go func() {
defer wg.Done()
var reply string
if err := Invoke(context.Background(), "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); err == nil {
t.Errorf("grpc.Invoke(_, _, _, _, _) = %v, want not nil", err)
}
}()
go func() {
defer wg.Done()
var reply string
time.Sleep(5 * time.Millisecond)
if err := Invoke(context.Background(), "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); err == nil {
t.Errorf("grpc.Invoke(_, _, _, _, _) = %v, want not nil", err)
}
}()
time.Sleep(5 * time.Millisecond)
cc.Close()
wg.Wait()
servers[0].stop()
}
func TestGetOnWaitChannel(t *testing.T) {
servers, r := startServers(t, 1, math.MaxUint32)
cc, err := Dial("foo.bar.com", WithBalancer(RoundRobin(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
// Remove all servers so that all upcoming RPCs will block on waitCh.
updates := []*naming.Update{{
Op: naming.Delete,
Addr: "localhost:" + servers[0].port,
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}}
r.w.inject(updates)
for {
var reply string
ctx, cancel := context.WithTimeout(context.Background(), 10*time.Millisecond)
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if err := Invoke(ctx, "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); Code(err) == codes.DeadlineExceeded {
cancel()
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break
}
cancel()
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time.Sleep(10 * time.Millisecond)
}
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
var reply string
if err := Invoke(context.Background(), "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); err != nil {
t.Errorf("grpc.Invoke(_, _, _, _, _) = %v, want <nil>", err)
}
}()
// Add a connected server to get the above RPC through.
updates = []*naming.Update{{
Op: naming.Add,
Addr: "localhost:" + servers[0].port,
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}}
r.w.inject(updates)
// Wait until the above RPC succeeds.
wg.Wait()
cc.Close()
servers[0].stop()
}
func TestOneServerDown(t *testing.T) {
// Start 2 servers.
numServers := 2
servers, r := startServers(t, numServers, math.MaxUint32)
cc, err := Dial("foo.bar.com", WithBalancer(RoundRobin(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
// Add servers[1] to the service discovery.
var updates []*naming.Update
updates = append(updates, &naming.Update{
Op: naming.Add,
Addr: "localhost:" + servers[1].port,
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})
r.w.inject(updates)
req := "port"
var reply string
// Loop until servers[1] is up
for {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err != nil && ErrorDesc(err) == servers[1].port {
break
}
time.Sleep(10 * time.Millisecond)
}
var wg sync.WaitGroup
numRPC := 100
sleepDuration := 10 * time.Millisecond
wg.Add(1)
go func() {
time.Sleep(sleepDuration)
// After sleepDuration, kill server[0].
servers[0].stop()
wg.Done()
}()
// All non-failfast RPCs should not block because there's at least one connection available.
for i := 0; i < numRPC; i++ {
wg.Add(1)
go func() {
time.Sleep(sleepDuration)
// After sleepDuration, invoke RPC.
// server[0] is killed around the same time to make it racy between balancer and gRPC internals.
Invoke(context.Background(), "/foo/bar", &req, &reply, cc, FailFast(false))
wg.Done()
}()
}
wg.Wait()
cc.Close()
for i := 0; i < numServers; i++ {
servers[i].stop()
}
}
func TestOneAddressRemoval(t *testing.T) {
// Start 2 servers.
numServers := 2
servers, r := startServers(t, numServers, math.MaxUint32)
cc, err := Dial("foo.bar.com", WithBalancer(RoundRobin(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
// Add servers[1] to the service discovery.
var updates []*naming.Update
updates = append(updates, &naming.Update{
Op: naming.Add,
Addr: "localhost:" + servers[1].port,
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})
r.w.inject(updates)
req := "port"
var reply string
// Loop until servers[1] is up
for {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err != nil && ErrorDesc(err) == servers[1].port {
break
}
time.Sleep(10 * time.Millisecond)
}
var wg sync.WaitGroup
numRPC := 100
sleepDuration := 10 * time.Millisecond
wg.Add(1)
go func() {
time.Sleep(sleepDuration)
// After sleepDuration, delete server[0].
var updates []*naming.Update
updates = append(updates, &naming.Update{
Op: naming.Delete,
Addr: "localhost:" + servers[0].port,
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})
r.w.inject(updates)
wg.Done()
}()
// All non-failfast RPCs should not fail because there's at least one connection available.
for i := 0; i < numRPC; i++ {
wg.Add(1)
go func() {
var reply string
time.Sleep(sleepDuration)
// After sleepDuration, invoke RPC.
// server[0] is removed around the same time to make it racy between balancer and gRPC internals.
if err := Invoke(context.Background(), "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); err != nil {
t.Errorf("grpc.Invoke(_, _, _, _, _) = %v, want not nil", err)
}
wg.Done()
}()
}
wg.Wait()
cc.Close()
for i := 0; i < numServers; i++ {
servers[i].stop()
}
}
func checkServerUp(t *testing.T, currentServer *server) {
req := "port"
port := currentServer.port
cc, err := Dial("localhost:"+port, WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
var reply string
for {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err != nil && ErrorDesc(err) == port {
break
}
time.Sleep(10 * time.Millisecond)
}
cc.Close()
}
func TestPickFirstEmptyAddrs(t *testing.T) {
servers, r := startServers(t, 1, math.MaxUint32)
defer servers[0].stop()
cc, err := Dial("foo.bar.com", WithBalancer(pickFirstBalancer(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
defer cc.Close()
var reply string
if err := Invoke(context.Background(), "/foo/bar", &expectedRequest, &reply, cc); err != nil || reply != expectedResponse {
t.Fatalf("grpc.Invoke(_, _, _, _, _) = %v, reply = %q, want %q, <nil>", err, reply, expectedResponse)
}
// Inject name resolution change to remove the server so that there is no address
// available after that.
u := &naming.Update{
Op: naming.Delete,
Addr: "localhost:" + servers[0].port,
}
r.w.inject([]*naming.Update{u})
// Loop until the above updates apply.
for {
time.Sleep(10 * time.Millisecond)
ctx, cancel := context.WithTimeout(context.Background(), 10*time.Millisecond)
if err := Invoke(ctx, "/foo/bar", &expectedRequest, &reply, cc); err != nil {
cancel()
break
}
cancel()
}
}
func TestPickFirstCloseWithPendingRPC(t *testing.T) {
servers, r := startServers(t, 1, math.MaxUint32)
defer servers[0].stop()
cc, err := Dial("foo.bar.com", WithBalancer(pickFirstBalancer(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
var reply string
if err := Invoke(context.Background(), "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); err != nil {
t.Fatalf("grpc.Invoke(_, _, _, _, _) = %v, want %s", err, servers[0].port)
}
// Remove the server.
updates := []*naming.Update{{
Op: naming.Delete,
Addr: "localhost:" + servers[0].port,
}}
r.w.inject(updates)
// Loop until the above update applies.
for {
ctx, cancel := context.WithTimeout(context.Background(), 10*time.Millisecond)
if err := Invoke(ctx, "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); Code(err) == codes.DeadlineExceeded {
cancel()
break
}
time.Sleep(10 * time.Millisecond)
cancel()
}
// Issue 2 RPCs which should be completed with error status once cc is closed.
var wg sync.WaitGroup
wg.Add(2)
go func() {
defer wg.Done()
var reply string
if err := Invoke(context.Background(), "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); err == nil {
t.Errorf("grpc.Invoke(_, _, _, _, _) = %v, want not nil", err)
}
}()
go func() {
defer wg.Done()
var reply string
time.Sleep(5 * time.Millisecond)
if err := Invoke(context.Background(), "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); err == nil {
t.Errorf("grpc.Invoke(_, _, _, _, _) = %v, want not nil", err)
}
}()
time.Sleep(5 * time.Millisecond)
cc.Close()
wg.Wait()
}
func TestPickFirstOrderAllServerUp(t *testing.T) {
// Start 3 servers on 3 ports.
numServers := 3
servers, r := startServers(t, numServers, math.MaxUint32)
for i := 0; i < numServers; i++ {
defer servers[i].stop()
}
cc, err := Dial("foo.bar.com", WithBalancer(pickFirstBalancer(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
defer cc.Close()
// Add servers[1] and [2] to the service discovery.
u := &naming.Update{
Op: naming.Add,
Addr: "localhost:" + servers[1].port,
}
r.w.inject([]*naming.Update{u})
u = &naming.Update{
Op: naming.Add,
Addr: "localhost:" + servers[2].port,
}
r.w.inject([]*naming.Update{u})
// Loop until all 3 servers are up
checkServerUp(t, servers[0])
checkServerUp(t, servers[1])
checkServerUp(t, servers[2])
// Check the incoming RPCs served in server[0]
req := "port"
var reply string
for i := 0; i < 20; i++ {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err == nil || ErrorDesc(err) != servers[0].port {
t.Fatalf("Index %d: Invoke(_, _, _, _, _) = %v, want %s", 0, err, servers[0].port)
}
time.Sleep(10 * time.Millisecond)
}
// Delete server[0] in the balancer, the incoming RPCs served in server[1]
// For test addrconn, close server[0] instead
u = &naming.Update{
Op: naming.Delete,
Addr: "localhost:" + servers[0].port,
}
r.w.inject([]*naming.Update{u})
// Loop until it changes to server[1]
for {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err != nil && ErrorDesc(err) == servers[1].port {
break
}
time.Sleep(10 * time.Millisecond)
}
for i := 0; i < 20; i++ {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err == nil || ErrorDesc(err) != servers[1].port {
t.Fatalf("Index %d: Invoke(_, _, _, _, _) = %v, want %s", 1, err, servers[1].port)
}
time.Sleep(10 * time.Millisecond)
}
// Add server[0] back to the balancer, the incoming RPCs served in server[1]
// Add is append operation, the order of Notify now is {server[1].port server[2].port server[0].port}
u = &naming.Update{
Op: naming.Add,
Addr: "localhost:" + servers[0].port,
}
r.w.inject([]*naming.Update{u})
for i := 0; i < 20; i++ {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err == nil || ErrorDesc(err) != servers[1].port {
t.Fatalf("Index %d: Invoke(_, _, _, _, _) = %v, want %s", 1, err, servers[1].port)
}
time.Sleep(10 * time.Millisecond)
}
// Delete server[1] in the balancer, the incoming RPCs served in server[2]
u = &naming.Update{
Op: naming.Delete,
Addr: "localhost:" + servers[1].port,
}
r.w.inject([]*naming.Update{u})
for {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err != nil && ErrorDesc(err) == servers[2].port {
break
}
time.Sleep(1 * time.Second)
}
for i := 0; i < 20; i++ {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err == nil || ErrorDesc(err) != servers[2].port {
t.Fatalf("Index %d: Invoke(_, _, _, _, _) = %v, want %s", 2, err, servers[2].port)
}
time.Sleep(10 * time.Millisecond)
}
// Delete server[2] in the balancer, the incoming RPCs served in server[0]
u = &naming.Update{
Op: naming.Delete,
Addr: "localhost:" + servers[2].port,
}
r.w.inject([]*naming.Update{u})
for {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err != nil && ErrorDesc(err) == servers[0].port {
break
}
time.Sleep(1 * time.Second)
}
for i := 0; i < 20; i++ {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err == nil || ErrorDesc(err) != servers[0].port {
t.Fatalf("Index %d: Invoke(_, _, _, _, _) = %v, want %s", 2, err, servers[2].port)
}
time.Sleep(10 * time.Millisecond)
}
}
func TestPickFirstOrderOneServerDown(t *testing.T) {
// Start 3 servers on 3 ports.
numServers := 3
servers, r := startServers(t, numServers, math.MaxUint32)
for i := 0; i < numServers; i++ {
defer servers[i].stop()
}
cc, err := Dial("foo.bar.com", WithBalancer(pickFirstBalancer(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
defer cc.Close()
// Add servers[1] and [2] to the service discovery.
u := &naming.Update{
Op: naming.Add,
Addr: "localhost:" + servers[1].port,
}
r.w.inject([]*naming.Update{u})
u = &naming.Update{
Op: naming.Add,
Addr: "localhost:" + servers[2].port,
}
r.w.inject([]*naming.Update{u})
// Loop until all 3 servers are up
checkServerUp(t, servers[0])
checkServerUp(t, servers[1])
checkServerUp(t, servers[2])
// Check the incoming RPCs served in server[0]
req := "port"
var reply string
for i := 0; i < 20; i++ {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err == nil || ErrorDesc(err) != servers[0].port {
t.Fatalf("Index %d: Invoke(_, _, _, _, _) = %v, want %s", 0, err, servers[0].port)
}
time.Sleep(10 * time.Millisecond)
}
// server[0] down, incoming RPCs served in server[1], but the order of Notify still remains
// {server[0] server[1] server[2]}
servers[0].stop()
// Loop until it changes to server[1]
for {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err != nil && ErrorDesc(err) == servers[1].port {
break
}
time.Sleep(10 * time.Millisecond)
}
for i := 0; i < 20; i++ {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err == nil || ErrorDesc(err) != servers[1].port {
t.Fatalf("Index %d: Invoke(_, _, _, _, _) = %v, want %s", 1, err, servers[1].port)
}
time.Sleep(10 * time.Millisecond)
}
// up the server[0] back, the incoming RPCs served in server[1]
p, _ := strconv.Atoi(servers[0].port)
servers[0] = newTestServer()
go servers[0].start(t, p, math.MaxUint32)
servers[0].wait(t, 2*time.Second)
checkServerUp(t, servers[0])
for i := 0; i < 20; i++ {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err == nil || ErrorDesc(err) != servers[1].port {
t.Fatalf("Index %d: Invoke(_, _, _, _, _) = %v, want %s", 1, err, servers[1].port)
}
time.Sleep(10 * time.Millisecond)
}
// Delete server[1] in the balancer, the incoming RPCs served in server[0]
u = &naming.Update{
Op: naming.Delete,
Addr: "localhost:" + servers[1].port,
}
r.w.inject([]*naming.Update{u})
for {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err != nil && ErrorDesc(err) == servers[0].port {
break
}
time.Sleep(1 * time.Second)
}
for i := 0; i < 20; i++ {
if err := Invoke(context.Background(), "/foo/bar", &req, &reply, cc); err == nil || ErrorDesc(err) != servers[0].port {
t.Fatalf("Index %d: Invoke(_, _, _, _, _) = %v, want %s", 0, err, servers[0].port)
}
time.Sleep(10 * time.Millisecond)
}
}
func TestPickFirstOneAddressRemoval(t *testing.T) {
// Start 2 servers.
numServers := 2
servers, r := startServers(t, numServers, math.MaxUint32)
for i := 0; i < numServers; i++ {
defer servers[i].stop()
}
cc, err := Dial("localhost:"+servers[0].port, WithBalancer(pickFirstBalancer(r)), WithBlock(), WithInsecure(), WithCodec(testCodec{}))
if err != nil {
t.Fatalf("Failed to create ClientConn: %v", err)
}
defer cc.Close()
// Add servers[1] to the service discovery.
var updates []*naming.Update
updates = append(updates, &naming.Update{
Op: naming.Add,
Addr: "localhost:" + servers[1].port,
})
r.w.inject(updates)
// Create a new cc to Loop until servers[1] is up
checkServerUp(t, servers[0])
checkServerUp(t, servers[1])
var wg sync.WaitGroup
numRPC := 100
sleepDuration := 10 * time.Millisecond
wg.Add(1)
go func() {
time.Sleep(sleepDuration)
// After sleepDuration, delete server[0].
var updates []*naming.Update
updates = append(updates, &naming.Update{
Op: naming.Delete,
Addr: "localhost:" + servers[0].port,
})
r.w.inject(updates)
wg.Done()
}()
// All non-failfast RPCs should not fail because there's at least one connection available.
for i := 0; i < numRPC; i++ {
wg.Add(1)
go func() {
var reply string
time.Sleep(sleepDuration)
// After sleepDuration, invoke RPC.
// server[0] is removed around the same time to make it racy between balancer and gRPC internals.
if err := Invoke(context.Background(), "/foo/bar", &expectedRequest, &reply, cc, FailFast(false)); err != nil {
t.Errorf("grpc.Invoke(_, _, _, _, _) = %v, want not nil", err)
}
wg.Done()
}()
}
wg.Wait()
}