tile38/vendor/github.com/pierrec/lz4/export_test.go

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// Expose some internals for testing purposes
package lz4
// expose the possible block max sizes
var BlockMaxSizeItems []int
func init() {
for s := range bsMapValue {
BlockMaxSizeItems = append(BlockMaxSizeItems, s)
}
}
var FrameSkipMagic = frameSkipMagic