tile38/index/rtree/rtree.go

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// Package rtree - A 2d Implementation of RTree, a bounding rectangle tree.
//
// This file is derived from the work done by Toni Gutman. R-Trees: A Dynamic Index Structure for
// Spatial Searching, Proc. 1984 ACM SIGMOD International Conference on Management of Data, pp.
// 47-57. The implementation found in SQLite is a refinement of Guttman's original idea, commonly
// called "R*Trees", that was described by Norbert Beckmann, Hans-Peter Kriegel, Ralf Schneider,
// Bernhard Seeger: The R*-Tree: An Efficient and Robust Access Method for Points and Rectangles.
// SIGMOD Conference 1990: 322-331
//
// The original C code can be found at "http://www.superliminal.com/sources/sources.htm".
//
// And the website carries this message: "Here are a few useful bits of free source code. You're
// completely free to use them for any purpose whatsoever. All I ask is that if you find one to
// be particularly valuable, then consider sending feedback. Please send bugs and suggestions too.
// Enjoy"
package rtree
import "math"
// Item is an rtree item
type Item interface {
Rect() (minX, minY, maxX, maxY float64)
}
// Rect is a rectangle
type Rect struct {
MinX, MinY, MaxX, MaxY float64
}
// Rect returns the rectangle
func (item *Rect) Rect() (minX, minY, maxX, maxY float64) {
return item.MinX, item.MinY, item.MaxX, item.MaxY
}
func min(a, b float64) float64 {
if a < b {
return a
}
return b
}
func max(a, b float64) float64 {
if a > b {
return a
}
return b
}
const (
unitSphereVolume1 = 2.000000
unitSphereVolume2 = 3.141593
unitSphereVolume3 = 4.188790
unitSphereVolume4 = 4.934802
)
const (
maxNodes = 16
minNodes = maxNodes / 2
useSphericalVolume = true
unitSphereVolume = unitSphereVolume2
)
/// Minimal bounding rectangle (n-dimensional)
type rectT struct {
min [2]float64 ///< Min dimensions of bounding box
max [2]float64 ///< Max dimensions of bounding box
}
/// May be data or may be another subtree
/// The parents level determines this.
/// If the parents level is 0, then this is data
type branchT struct {
rect rectT ///< Bounds
child *nodeT ///< Child node
item Item ///< Data ID or Ptr
}
/// nodeT for each branch level
type nodeT struct {
count int ///< Count
level int ///< Leaf is zero, others positive
branch [maxNodes]branchT ///< branchT
}
func (node *nodeT) isInternalNode() bool { return node.level > 0 } // Not a leaf, but a internal node
/// A link list of nodes for reinsertion after a delete operation
type listNodeT struct {
next *listNodeT ///< Next in list
node *nodeT ///< nodeT
}
/// Variables for finding a split partition
type partitionVarsT struct {
partition [maxNodes + 1]int
total int
minFill int
taken [maxNodes + 1]bool
count [2]int
cover [2]rectT
area [2]float64
branchBuf [maxNodes + 1]branchT
branchCount int
coverSplit rectT
coverSplitArea float64
}
// RTree is an implementation of an rtree
type RTree struct {
root *nodeT
}
func itemRect(item Item) (rect rectT) {
minX, minY, maxX, maxY := item.Rect()
return rectT{
min: [2]float64{minX, minY},
max: [2]float64{maxX, maxY},
}
}
// New creates a new RTree
func New() *RTree {
return &RTree{}
}
// Insert inserts item into rtree
func (tr *RTree) Insert(item Item) {
if tr.root == nil {
tr.root = &nodeT{}
}
insertRect(itemRect(item), item, &tr.root, 0)
}
// Remove removes item from rtree
func (tr *RTree) Remove(item Item) {
if tr.root == nil {
tr.root = &nodeT{}
}
removeRect(itemRect(item), item, &tr.root)
}
// Search finds all items in bounding box.
func (tr *RTree) Search(minX, minY, maxX, maxY float64, iterator func(item Item) bool) {
if iterator == nil {
return
}
rect := rectT{
min: [2]float64{minX, minY},
max: [2]float64{maxX, maxY},
}
// NOTE: May want to return search result another way, perhaps returning the number of found elements here.
if tr.root == nil {
tr.root = &nodeT{}
}
search(tr.root, rect, iterator)
}
// Count return the number of items in rtree.
func (tr *RTree) Count() int {
return countRec(tr.root, 0)
}
// RemoveAll removes all items from rtree.
func (tr *RTree) RemoveAll() {
tr.root = nil
}
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func (tr *RTree) Bounds() (minX, minY, maxX, maxY float64) {
var rect rectT
if tr.root != nil {
if tr.root.count > 0 {
rect = tr.root.branch[0].rect
for i := 1; i < tr.root.count; i++ {
rect = combineRect(rect, tr.root.branch[i].rect)
}
}
}
minX, minY, maxX, maxY = rect.min[0], rect.min[1], rect.max[0], rect.max[1]
return
}
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func countRec(node *nodeT, counter int) int {
if node.isInternalNode() { // not a leaf node
for index := 0; index < node.count; index++ {
counter = countRec(node.branch[index].child, counter)
}
} else { // A leaf node
if node.count > 256 {
println(node.count)
}
counter += node.count
}
return counter
}
// Inserts a new data rectangle into the index structure.
// Recursively descends tree, propagates splits back up.
// Returns 0 if node was not split. Old node updated.
// If node was split, returns 1 and sets the pointer pointed to by
// new_node to point to the new node. Old node updated to become one of two.
// The level argument specifies the number of steps up from the leaf
// level to insert; e.g. a data rectangle goes in at level = 0.
func insertRectRec(rect rectT, item Item, node *nodeT, newNode **nodeT, level int) bool {
var index int
var branch branchT
var otherNode *nodeT
// Still above level for insertion, go down tree recursively
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if node == nil {
return false
}
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if node.level > level {
index = pickBranch(rect, node)
if !insertRectRec(rect, item, node.branch[index].child, &otherNode, level) {
// Child was not split
node.branch[index].rect = combineRect(rect, node.branch[index].rect)
return false
} // Child was split
node.branch[index].rect = nodeCover(node.branch[index].child)
branch.child = otherNode
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if branch.child == nil {
println(">> child assigned is nil")
}
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branch.rect = nodeCover(otherNode)
return addBranch(&branch, node, newNode)
} else if node.level == level { // Have reached level for insertion. Add rect, split if necessary
branch.rect = rect
branch.item = item
// Child field of leaves contains id of data record
return addBranch(&branch, node, newNode)
} else {
// Should never occur
return false
}
}
// Insert a data rectangle into an index structure.
// InsertRect provides for splitting the root;
// returns 1 if root was split, 0 if it was not.
// The level argument specifies the number of steps up from the leaf
// level to insert; e.g. a data rectangle goes in at level = 0.
// InsertRect2 does the recursion.
func insertRect(rect rectT, item Item, root **nodeT, level int) bool {
var newRoot *nodeT
var newNode *nodeT
var branch branchT
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if *root == nil {
println(">> root is nil")
}
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if insertRectRec(rect, item, *root, &newNode, level) { // Root split
newRoot = &nodeT{} // Grow tree taller and new root
newRoot.level = (*root).level + 1
branch.rect = nodeCover(*root)
branch.child = *root
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if branch.child == nil {
println(">> child assigned is nil 2")
}
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addBranch(&branch, newRoot, nil)
branch.rect = nodeCover(newNode)
branch.child = newNode
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if branch.child == nil {
println(">> child assigned is nil 3")
}
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addBranch(&branch, newRoot, nil)
*root = newRoot
return true
}
return false
}
// Find the smallest rectangle that includes all rectangles in branches of a node.
func nodeCover(node *nodeT) rectT {
var firstTime = true
var rect rectT
for index := 0; index < node.count; index++ {
if firstTime {
rect = node.branch[index].rect
firstTime = false
} else {
rect = combineRect(rect, node.branch[index].rect)
}
}
return rect
}
// Add a branch to a node. Split the node if necessary.
// Returns 0 if node not split. Old node updated.
// Returns 1 if node split, sets *new_node to address of new node.
// Old node updated, becomes one of two.
func addBranch(branch *branchT, node *nodeT, newNode **nodeT) bool {
if node.count < maxNodes { // Split won't be necessary
node.branch[node.count] = *branch
node.count++
return false
}
splitNode(node, branch, newNode)
return true
}
// Disconnect a dependent node.
// Caller must return (or stop using iteration index) after this as count has changed
func disconnectBranch(node *nodeT, index int) {
// Remove element by swapping with the last element to prevent gaps in array
node.branch[index] = node.branch[node.count-1]
node.count--
}
// Pick a branch. Pick the one that will need the smallest increase
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// in area to accommodate the new rectangle. This will result in the
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// least total area for the covering rectangles in the current node.
// In case of a tie, pick the one which was smaller before, to get
// the best resolution when searching.
func pickBranch(rect rectT, node *nodeT) int {
var firstTime = true
var increase float64
var bestIncr float64 = -1
var area float64
var bestArea float64
var best int
var tempRect rectT
for index := 0; index < node.count; index++ {
curRect := node.branch[index].rect
area = calcRectVolume(curRect)
tempRect = combineRect(rect, curRect)
increase = calcRectVolume(tempRect) - area
if (increase < bestIncr) || firstTime {
best = index
bestArea = area
bestIncr = increase
firstTime = false
} else if (increase == bestIncr) && (area < bestArea) {
best = index
bestArea = area
bestIncr = increase
}
}
return best
}
// Combine two rectangles into larger one containing both
func combineRect(rectA, rectB rectT) rectT {
var newRect rectT
for index := 0; index < 2; index++ {
newRect.min[index] = min(rectA.min[index], rectB.min[index])
newRect.max[index] = max(rectA.max[index], rectB.max[index])
}
return newRect
}
// Split a node.
// Divides the nodes branches and the extra one between two nodes.
// Old node is one of the new ones, and one really new one is created.
// Tries more than one method for choosing a partition, uses best result.
func splitNode(node *nodeT, branch *branchT, newNode **nodeT) {
// Could just use local here, but member or external is faster since it is reused
var localVars partitionVarsT
var parVars = &localVars
var level int
// Load all the branches into a buffer, initialize old node
level = node.level
getBranches(node, branch, parVars)
// Find partition
choosePartition(parVars, minNodes)
// Put branches from buffer into 2 nodes according to chosen partition
*newNode = &nodeT{}
node.level = level
(*newNode).level = node.level
loadNodes(node, *newNode, parVars)
}
// Calculate the n-dimensional volume of a rectangle
func rectVolume(rect rectT) float64 {
var volume float64 = 1
for index := 0; index < 2; index++ {
volume *= rect.max[index] - rect.min[index]
}
return volume
}
// The exact volume of the bounding sphere for the given rectT
func rectSphericalVolume(rect rectT) float64 {
var sumOfSquares float64
var radius float64
for index := 0; index < 2; index++ {
var halfExtent = (rect.max[index] - rect.min[index]) * 0.5
sumOfSquares += halfExtent * halfExtent
}
radius = math.Sqrt(sumOfSquares)
// Pow maybe slow, so test for common dims like 2,3 and just use x*x, x*x*x.
if 2 == 3 {
return radius * radius * radius * unitSphereVolume
} else if 2 == 2 {
return radius * radius * unitSphereVolume
} else {
return math.Pow(radius, 2) * unitSphereVolume
}
}
// Use one of the methods to calculate retangle volume
func calcRectVolume(rect rectT) float64 {
if useSphericalVolume {
return rectSphericalVolume(rect) // Slower but helps certain merge cases
}
return rectVolume(rect) // Faster but can cause poor merges
}
// Load branch buffer with branches from full node plus the extra branch.
func getBranches(node *nodeT, branch *branchT, parVars *partitionVarsT) {
// Load the branch buffer
for index := 0; index < maxNodes; index++ {
parVars.branchBuf[index] = node.branch[index]
}
parVars.branchBuf[maxNodes] = *branch
parVars.branchCount = maxNodes + 1
// Calculate rect containing all in the set
parVars.coverSplit = parVars.branchBuf[0].rect
for index := 1; index < maxNodes+1; index++ {
parVars.coverSplit = combineRect(parVars.coverSplit, parVars.branchBuf[index].rect)
}
parVars.coverSplitArea = calcRectVolume(parVars.coverSplit)
node.count = 0
node.level = -1
}
// Method #0 for choosing a partition:
// As the seeds for the two groups, pick the two rects that would waste the
// most area if covered by a single rectangle, i.e. evidently the worst pair
// to have in the same group.
// Of the remaining, one at a time is chosen to be put in one of the two groups.
// The one chosen is the one with the greatest difference in area expansion
// depending on which group - the rect most strongly attracted to one group
// and repelled from the other.
// If one group gets too full (more would force other group to violate min
// fill requirement) then other group gets the rest.
// These last are the ones that can go in either group most easily.
func choosePartition(parVars *partitionVarsT, minFill int) {
var biggestDiff float64
var group, chosen, betterGroup int
initParVars(parVars, parVars.branchCount, minFill)
pickSeeds(parVars)
for ((parVars.count[0] + parVars.count[1]) < parVars.total) &&
(parVars.count[0] < (parVars.total - parVars.minFill)) &&
(parVars.count[1] < (parVars.total - parVars.minFill)) {
biggestDiff = -1
for index := 0; index < parVars.total; index++ {
if !parVars.taken[index] {
var curRect = parVars.branchBuf[index].rect
rect0 := combineRect(curRect, parVars.cover[0])
rect1 := combineRect(curRect, parVars.cover[1])
growth0 := calcRectVolume(rect0) - parVars.area[0]
growth1 := calcRectVolume(rect1) - parVars.area[1]
diff := growth1 - growth0
if diff >= 0 {
group = 0
} else {
group = 1
diff = -diff
}
if diff > biggestDiff {
biggestDiff = diff
chosen = index
betterGroup = group
} else if (diff == biggestDiff) && (parVars.count[group] < parVars.count[betterGroup]) {
chosen = index
betterGroup = group
}
}
}
classify(chosen, betterGroup, parVars)
}
// If one group too full, put remaining rects in the other
if (parVars.count[0] + parVars.count[1]) < parVars.total {
if parVars.count[0] >= parVars.total-parVars.minFill {
group = 1
} else {
group = 0
}
for index := 0; index < parVars.total; index++ {
if !parVars.taken[index] {
classify(index, group, parVars)
}
}
}
}
// Copy branches from the buffer into two nodes according to the partition.
func loadNodes(nodeA *nodeT, nodeB *nodeT, parVars *partitionVarsT) {
for index := 0; index < parVars.total; index++ {
if parVars.partition[index] == 0 {
addBranch(&parVars.branchBuf[index], nodeA, nil)
} else if parVars.partition[index] == 1 {
addBranch(&parVars.branchBuf[index], nodeB, nil)
}
}
}
// Initialize a partitionVarsT structure.
func initParVars(parVars *partitionVarsT, maxRects int, minFill int) {
parVars.count[1] = 0
parVars.count[0] = parVars.count[1]
parVars.area[1] = 0
parVars.area[0] = parVars.area[1]
parVars.total = maxRects
parVars.minFill = minFill
for index := 0; index < maxRects; index++ {
parVars.taken[index] = false
parVars.partition[index] = -1
}
}
func pickSeeds(parVars *partitionVarsT) {
var seed0, seed1 int
var worst, waste float64
var area [maxNodes + 1]float64
for index := 0; index < parVars.total; index++ {
area[index] = calcRectVolume(parVars.branchBuf[index].rect)
}
worst = -parVars.coverSplitArea - 1
for indexA := 0; indexA < parVars.total-1; indexA++ {
for indexB := indexA + 1; indexB < parVars.total; indexB++ {
var oneRect = combineRect(parVars.branchBuf[indexA].rect, parVars.branchBuf[indexB].rect)
waste = calcRectVolume(oneRect) - area[indexA] - area[indexB]
if waste > worst {
worst = waste
seed0 = indexA
seed1 = indexB
}
}
}
classify(seed0, 0, parVars)
classify(seed1, 1, parVars)
}
// Put a branch in one of the groups.
func classify(index int, group int, parVars *partitionVarsT) {
parVars.partition[index] = group
parVars.taken[index] = true
if parVars.count[group] == 0 {
parVars.cover[group] = parVars.branchBuf[index].rect
} else {
parVars.cover[group] = combineRect(parVars.branchBuf[index].rect, parVars.cover[group])
}
parVars.area[group] = calcRectVolume(parVars.cover[group])
parVars.count[group]++
}
// Delete a data rectangle from an index structure.
// Pass in a pointer to a rectT, the tid of the record, ptr to ptr to root node.
// Returns 1 if record not found, 0 if success.
// RemoveRect provides for eliminating the root.
func removeRect(rect rectT, item Item, root **nodeT) bool {
var tempNode *nodeT
var reInsertList *listNodeT
if !removeRectRec(rect, item, *root, &reInsertList) {
// Found and deleted a data item
// Reinsert any branches from eliminated nodes
for reInsertList != nil {
tempNode = reInsertList.node
for index := 0; index < tempNode.count; index++ {
insertRect(tempNode.branch[index].rect,
tempNode.branch[index].item,
root,
tempNode.level)
}
reInsertList = reInsertList.next
}
// Check for redundant root (not leaf, 1 child) and eliminate
if (*root).count == 1 && (*root).isInternalNode() {
tempNode = (*root).branch[0].child
*root = tempNode
}
return false
}
return true
}
// Delete a rectangle from non-root part of an index structure.
// Called by RemoveRect. Descends tree recursively,
// merges branches on the way back up.
// Returns 1 if record not found, 0 if success.
func removeRectRec(rect rectT, item Item, node *nodeT, listNode **listNodeT) bool {
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if node == nil {
return true
}
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if node.isInternalNode() { // not a leaf node
for index := 0; index < node.count; index++ {
if overlap(rect, node.branch[index].rect) {
if !removeRectRec(rect, item, node.branch[index].child, listNode) {
if node.branch[index].child.count >= minNodes {
// child removed, just resize parent rect
node.branch[index].rect = nodeCover(node.branch[index].child)
} else {
// child removed, not enough entries in node, eliminate node
reInsert(node.branch[index].child, listNode)
disconnectBranch(node, index) // Must return after this call as count has changed
}
return false
}
}
}
return true
}
// A leaf node
for index := 0; index < node.count; index++ {
if node.branch[index].item == item {
disconnectBranch(node, index) // Must return after this call as count has changed
return false
}
}
return true
}
// Decide whether two rectangles overlap.
func overlap(rectA rectT, rectB rectT) bool {
for index := 0; index < 2; index++ {
if rectA.min[index] > rectB.max[index] ||
rectB.min[index] > rectA.max[index] {
return false
}
}
return true
}
// Add a node to the reinsertion list. All its branches will later
// be reinserted into the index structure.
func reInsert(node *nodeT, listNode **listNodeT) {
*listNode = &listNodeT{
node: node,
next: *listNode,
}
}
// Search in an index tree or subtree for all data retangles that overlap the argument rectangle.
func search(node *nodeT, rect rectT, iterator func(item Item) bool) bool {
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if node == nil {
return true
}
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if node.isInternalNode() { // This is an internal node in the tree
for index := 0; index < node.count; index++ {
nrect := node.branch[index].rect
if overlap(rect, nrect) {
if !search(node.branch[index].child, rect, iterator) {
return false // Don't continue searching
}
}
}
} else { // This is a leaf node
for index := 0; index < node.count; index++ {
if overlap(rect, node.branch[index].rect) {
// NOTE: There are different ways to return results. Here's where to modify
if !iterator(node.branch[index].item) {
return false // Don't continue searching
}
}
}
}
return true // Continue searching
}