tile38/vendor/github.com/tidwall/boxtree/d3/boxtree_test.go

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2018-08-03 05:57:11 +03:00
package d3
import (
"fmt"
"math/rand"
"sort"
"strconv"
"strings"
"testing"
"time"
)
type tBox struct {
min [dims]float64
max [dims]float64
}
var boxes []tBox
var points []tBox
func init() {
seed := time.Now().UnixNano()
// seed = 1532132365683340889
println("seed:", seed)
rand.Seed(seed)
}
func randPoints(N int) []tBox {
boxes := make([]tBox, N)
for i := 0; i < N; i++ {
boxes[i].min[0] = rand.Float64()*360 - 180
boxes[i].min[1] = rand.Float64()*180 - 90
for j := 2; j < dims; j++ {
boxes[i].min[j] = rand.Float64()
}
boxes[i].max = boxes[i].min
}
return boxes
}
func randBoxes(N int) []tBox {
boxes := make([]tBox, N)
for i := 0; i < N; i++ {
boxes[i].min[0] = rand.Float64()*360 - 180
boxes[i].min[1] = rand.Float64()*180 - 90
for j := 2; j < dims; j++ {
boxes[i].min[j] = rand.Float64() * 100
}
boxes[i].max[0] = boxes[i].min[0] + rand.Float64()
boxes[i].max[1] = boxes[i].min[1] + rand.Float64()
for j := 2; j < dims; j++ {
boxes[i].max[j] = boxes[i].min[j] + rand.Float64()
}
if boxes[i].max[0] > 180 || boxes[i].max[1] > 90 {
i--
}
}
return boxes
}
func sortBoxes(boxes []tBox) {
sort.Slice(boxes, func(i, j int) bool {
for k := 0; k < len(boxes[i].min); k++ {
if boxes[i].min[k] < boxes[j].min[k] {
return true
}
if boxes[i].min[k] > boxes[j].min[k] {
return false
}
if boxes[i].max[k] < boxes[j].max[k] {
return true
}
if boxes[i].max[k] > boxes[j].max[k] {
return false
}
}
return i < j
})
}
func sortBoxesNearby(boxes []tBox, min, max []float64) {
sort.Slice(boxes, func(i, j int) bool {
return testBoxDist(boxes[i].min[:], boxes[i].max[:], min, max) <
testBoxDist(boxes[j].min[:], boxes[j].max[:], min, max)
})
}
func testBoxDist(amin, amax, bmin, bmax []float64) float64 {
var dist float64
for i := 0; i < len(amin); i++ {
var min, max float64
if amin[i] > bmin[i] {
min = amin[i]
} else {
min = bmin[i]
}
if amax[i] < bmax[i] {
max = amax[i]
} else {
max = bmax[i]
}
squared := min - max
if squared > 0 {
dist += squared * squared
}
}
return dist
}
func testBoxesVarious(t *testing.T, boxes []tBox, label string) {
N := len(boxes)
var tr BoxTree
// N := 10000
// boxes := randPoints(N)
/////////////////////////////////////////
// insert
/////////////////////////////////////////
for i := 0; i < N; i++ {
tr.Insert(boxes[i].min[:], boxes[i].max[:], boxes[i])
}
if tr.Count() != N {
t.Fatalf("expected %d, got %d", N, tr.Count())
}
// area := tr.TotalOverlapArea()
// fmt.Printf("overlap: %.0f, %.1f/item\n", area, area/float64(N))
// ioutil.WriteFile(label+".svg", []byte(rtreetools.SVG(&tr)), 0600)
/////////////////////////////////////////
// scan all items and count one-by-one
/////////////////////////////////////////
var count int
tr.Scan(func(min, max []float64, value interface{}) bool {
count++
return true
})
if count != N {
t.Fatalf("expected %d, got %d", N, count)
}
/////////////////////////////////////////
// check every point for correctness
/////////////////////////////////////////
var tboxes1 []tBox
tr.Scan(func(min, max []float64, value interface{}) bool {
tboxes1 = append(tboxes1, value.(tBox))
return true
})
tboxes2 := make([]tBox, len(boxes))
copy(tboxes2, boxes)
sortBoxes(tboxes1)
sortBoxes(tboxes2)
for i := 0; i < len(tboxes1); i++ {
if tboxes1[i] != tboxes2[i] {
t.Fatalf("expected '%v', got '%v'", tboxes2[i], tboxes1[i])
}
}
/////////////////////////////////////////
// search for each item one-by-one
/////////////////////////////////////////
for i := 0; i < N; i++ {
var found bool
tr.Search(boxes[i].min[:], boxes[i].max[:],
func(min, max []float64, value interface{}) bool {
if value == boxes[i] {
found = true
return false
}
return true
})
if !found {
t.Fatalf("did not find item %d", i)
}
}
centerMin, centerMax := []float64{-18, -9}, []float64{18, 9}
for j := 2; j < dims; j++ {
centerMin = append(centerMin, -10)
centerMax = append(centerMax, 10)
}
/////////////////////////////////////////
// search for 10% of the items
/////////////////////////////////////////
for i := 0; i < N/5; i++ {
var count int
tr.Search(centerMin, centerMax,
func(min, max []float64, value interface{}) bool {
count++
return true
},
)
}
/////////////////////////////////////////
// delete every other item
/////////////////////////////////////////
for i := 0; i < N/2; i++ {
j := i * 2
tr.Delete(boxes[j].min[:], boxes[j].max[:], boxes[j])
}
/////////////////////////////////////////
// count all items. should be half of N
/////////////////////////////////////////
count = 0
tr.Scan(func(min, max []float64, value interface{}) bool {
count++
return true
})
if count != N/2 {
t.Fatalf("expected %d, got %d", N/2, count)
}
///////////////////////////////////////////////////
// reinsert every other item, but in random order
///////////////////////////////////////////////////
var ij []int
for i := 0; i < N/2; i++ {
j := i * 2
ij = append(ij, j)
}
rand.Shuffle(len(ij), func(i, j int) {
ij[i], ij[j] = ij[j], ij[i]
})
for i := 0; i < N/2; i++ {
j := ij[i]
tr.Insert(boxes[j].min[:], boxes[j].max[:], boxes[j])
}
//////////////////////////////////////////////////////
// replace each item with an item that is very close
//////////////////////////////////////////////////////
var nboxes = make([]tBox, N)
for i := 0; i < N; i++ {
for j := 0; j < len(boxes[i].min); j++ {
nboxes[i].min[j] = boxes[i].min[j] + (rand.Float64() - 0.5)
if boxes[i].min == boxes[i].max {
nboxes[i].max[j] = nboxes[i].min[j]
} else {
nboxes[i].max[j] = boxes[i].max[j] + (rand.Float64() - 0.5)
}
}
}
for i := 0; i < N; i++ {
tr.Insert(nboxes[i].min[:], nboxes[i].max[:], nboxes[i])
tr.Delete(boxes[i].min[:], boxes[i].max[:], boxes[i])
}
if tr.Count() != N {
t.Fatalf("expected %d, got %d", N, tr.Count())
}
// area = tr.TotalOverlapArea()
// fmt.Fprintf(wr, "overlap: %.0f, %.1f/item\n", area, area/float64(N))
/////////////////////////////////////////
// check every point for correctness
/////////////////////////////////////////
tboxes1 = nil
tr.Scan(func(min, max []float64, value interface{}) bool {
tboxes1 = append(tboxes1, value.(tBox))
return true
})
tboxes2 = make([]tBox, len(nboxes))
copy(tboxes2, nboxes)
sortBoxes(tboxes1)
sortBoxes(tboxes2)
for i := 0; i < len(tboxes1); i++ {
if tboxes1[i] != tboxes2[i] {
t.Fatalf("expected '%v', got '%v'", tboxes2[i], tboxes1[i])
}
}
/////////////////////////////////////////
// search for 10% of the items
/////////////////////////////////////////
for i := 0; i < N/5; i++ {
var count int
tr.Search(centerMin, centerMax,
func(min, max []float64, value interface{}) bool {
count++
return true
},
)
}
var boxes3 []tBox
tr.Nearby(centerMin, centerMax,
func(min, max []float64, value interface{}) bool {
boxes3 = append(boxes3, value.(tBox))
return true
},
)
if len(boxes3) != len(nboxes) {
t.Fatalf("expected %d, got %d", len(nboxes), len(boxes3))
}
if len(boxes3) != tr.Count() {
t.Fatalf("expected %d, got %d", tr.Count(), len(boxes3))
}
var ldist float64
for i, box := range boxes3 {
dist := testBoxDist(box.min[:], box.max[:], centerMin, centerMax)
if i > 0 && dist < ldist {
t.Fatalf("out of order")
}
ldist = dist
}
}
func TestRandomBoxes(t *testing.T) {
testBoxesVarious(t, randBoxes(10000), "boxes")
}
func TestRandomPoints(t *testing.T) {
testBoxesVarious(t, randPoints(10000), "points")
}
func (r *box) boxstr() string {
var b []byte
b = append(b, '[', '[')
for i := 0; i < len(r.min); i++ {
if i != 0 {
b = append(b, ' ')
}
b = strconv.AppendFloat(b, r.min[i], 'f', -1, 64)
}
b = append(b, ']', '[')
for i := 0; i < len(r.max); i++ {
if i != 0 {
b = append(b, ' ')
}
b = strconv.AppendFloat(b, r.max[i], 'f', -1, 64)
}
b = append(b, ']', ']')
return string(b)
}
func (r *box) print(height, indent int) {
fmt.Printf("%s%s", strings.Repeat(" ", indent), r.boxstr())
if height == 0 {
fmt.Printf("\t'%v'\n", r.data)
} else {
fmt.Printf("\n")
for i := 0; i < r.data.(*node).count; i++ {
r.data.(*node).boxes[i].print(height-1, indent+1)
}
}
}
func (tr BoxTree) print() {
if tr.root.data == nil {
println("EMPTY TREE")
return
}
tr.root.print(tr.height+1, 0)
}
func TestZeroPoints(t *testing.T) {
N := 10000
var tr BoxTree
pt := make([]float64, dims)
for i := 0; i < N; i++ {
tr.Insert(pt, nil, i)
}
}
func BenchmarkRandomInsert(b *testing.B) {
var tr BoxTree
boxes := randBoxes(b.N)
b.ResetTimer()
for i := 0; i < b.N; i++ {
tr.Insert(boxes[i].min[:], boxes[i].max[:], i)
}
}