tile38/geojson/levels.go

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package geojson
import "github.com/tidwall/gjson"
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func resIsArray(res gjson.Result) bool {
if res.Type == gjson.JSON {
for i := 0; i < len(res.Raw); i++ {
if res.Raw[i] == '[' {
return true
}
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if res.Raw[i] <= ' ' {
continue
}
break
}
}
return false
}
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////////////////////////////////
// level 1
////////////////////////////////
func fillLevel1Map(json string) (
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coordinates Position, bbox *BBox, err error,
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) {
coords := gjson.Get(json, "coordinates")
switch coords.Type {
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default:
err = errInvalidCoordinates
return
case gjson.Null:
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err = errCoordinatesRequired
return
case gjson.JSON:
if !resIsArray(coords) {
err = errInvalidCoordinates
return
}
coordinates, err = fillPosition(coords)
if err != nil {
return
}
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}
bbox, err = fillBBox(json)
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return
}
func level1CalculatedBBox(coordinates Position, bbox *BBox) BBox {
if bbox != nil {
return *bbox
}
return BBox{
Min: coordinates,
Max: coordinates,
}
}
func level1PositionCount(coordinates Position, bbox *BBox) int {
if bbox != nil {
return 3
}
return 1
}
func level1Weight(coordinates Position, bbox *BBox) int {
return level1PositionCount(coordinates, bbox) * sizeofPosition
}
func appendLevel1JSON(json []byte, name string, coordinates Position, bbox *BBox, bboxDefined bool) []byte {
if bbox != nil && !bboxDefined {
bbox = nil
}
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isCordZ := level1IsCoordZDefined(coordinates, bbox)
json = append(json, `{"type":"`...)
json = append(json, name...)
json = append(json, `","coordinates":[`...)
json = appendPositionJSON(json, coordinates, isCordZ)
json = append(json, ']')
if bboxDefined {
json = appendBBoxJSON(json, bbox)
}
return append(json, '}')
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}
func level1IsCoordZDefined(coordinates Position, bbox *BBox) bool {
if bbox.isCordZDefined() {
return true
}
return coordinates.Z != nilz
}
////////////////////////////////
// level 2
////////////////////////////////
func fillLevel2Map(json string) (
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coordinates []Position, bbox *BBox, err error,
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) {
coords := gjson.Get(json, "coordinates")
switch coords.Type {
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default:
err = errInvalidCoordinates
return
case gjson.Null:
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err = errCoordinatesRequired
return
case gjson.JSON:
if !resIsArray(coords) {
err = errInvalidCoordinates
return
}
v := coords.Array()
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coordinates = make([]Position, len(v))
for i, coords := range v {
if !resIsArray(coords) {
err = errInvalidCoordinates
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return
}
var p Position
p, err = fillPosition(coords)
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if err != nil {
return
}
coordinates[i] = p
}
}
bbox, err = fillBBox(json)
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return
}
func level2CalculatedBBox(coordinates []Position, bbox *BBox) BBox {
if bbox != nil {
return *bbox
}
_, bbox2 := positionBBox(0, BBox{}, coordinates)
return bbox2
}
func level2PositionCount(coordinates []Position, bbox *BBox) int {
if bbox != nil {
return 2 + len(coordinates)
}
return len(coordinates)
}
func level2Weight(coordinates []Position, bbox *BBox) int {
return level2PositionCount(coordinates, bbox) * sizeofPosition
}
func appendLevel2JSON(json []byte, name string, coordinates []Position, bbox *BBox, bboxDefined bool) []byte {
if bbox != nil && !bboxDefined {
bbox = nil
}
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isCordZ := level2IsCoordZDefined(coordinates, bbox)
json = append(json, `{"type":"`...)
json = append(json, name...)
json = append(json, `","coordinates":[`...)
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for i, p := range coordinates {
if i > 0 {
json = append(json, ',')
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}
json = append(json, '[')
json = appendPositionJSON(json, p, isCordZ)
json = append(json, ']')
}
json = append(json, ']')
if bboxDefined {
json = appendBBoxJSON(json, bbox)
}
json = append(json, '}')
return json
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}
func level2IsCoordZDefined(coordinates []Position, bbox *BBox) bool {
if bbox.isCordZDefined() {
return true
}
for _, p := range coordinates {
if p.Z != nilz {
return true
}
}
return false
}
////////////////////////////////
// level 3
////////////////////////////////
func fillLevel3Map(json string) (
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coordinates [][]Position, bbox *BBox, err error,
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) {
coords := gjson.Get(json, "coordinates")
switch coords.Type {
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default:
err = errInvalidCoordinates
return
case gjson.Null:
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err = errCoordinatesRequired
return
case gjson.JSON:
if !resIsArray(coords) {
err = errInvalidCoordinates
return
}
v := coords.Array()
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coordinates = make([][]Position, len(v))
for i, coords := range v {
if !resIsArray(coords) {
err = errInvalidCoordinates
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return
}
v := coords.Array()
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ps := make([]Position, len(v))
for i, coords := range v {
if !resIsArray(coords) {
err = errInvalidCoordinates
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return
}
var p Position
p, err = fillPosition(coords)
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if err != nil {
return
}
ps[i] = p
}
coordinates[i] = ps
}
}
bbox, err = fillBBox(json)
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return
}
func level3CalculatedBBox(coordinates [][]Position, bbox *BBox, isPolygon bool) BBox {
if bbox != nil {
return *bbox
}
var bbox2 BBox
var i = 0
for _, ps := range coordinates {
i, bbox2 = positionBBox(i, bbox2, ps)
if isPolygon {
break // only the exterior ring should be calculated for a polygon
}
}
return bbox2
}
func level3Weight(coordinates [][]Position, bbox *BBox) int {
return level3PositionCount(coordinates, bbox) * sizeofPosition
}
func level3PositionCount(coordinates [][]Position, bbox *BBox) int {
var res int
for _, p := range coordinates {
res += len(p)
}
if bbox != nil {
return 2 + res
}
return res
}
func appendLevel3JSON(json []byte, name string, coordinates [][]Position, bbox *BBox, bboxDefined bool) []byte {
if bbox != nil && !bboxDefined {
bbox = nil
}
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isCordZ := level3IsCoordZDefined(coordinates, bbox)
json = append(json, `{"type":"`...)
json = append(json, name...)
json = append(json, `","coordinates":[`...)
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for i, p := range coordinates {
if i > 0 {
json = append(json, ',')
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}
json = append(json, '[')
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for i, p := range p {
if i > 0 {
json = append(json, ',')
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}
json = append(json, '[')
json = appendPositionJSON(json, p, isCordZ)
json = append(json, ']')
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}
json = append(json, ']')
}
json = append(json, ']')
if bboxDefined {
json = appendBBoxJSON(json, bbox)
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}
return append(json, '}')
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}
func level3IsCoordZDefined(coordinates [][]Position, bbox *BBox) bool {
if bbox.isCordZDefined() {
return true
}
for _, p := range coordinates {
for _, p := range p {
if p.Z != nilz {
return true
}
}
}
return false
}
////////////////////////////////
// level 4
////////////////////////////////
func fillLevel4Map(json string) (
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coordinates [][][]Position, bbox *BBox, err error,
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) {
coords := gjson.Get(json, "coordinates")
switch coords.Type {
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default:
err = errInvalidCoordinates
return
case gjson.Null:
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err = errCoordinatesRequired
return
case gjson.JSON:
if !resIsArray(coords) {
err = errInvalidCoordinates
return
}
v := coords.Array()
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coordinates = make([][][]Position, len(v))
for i, coords := range v {
if !resIsArray(coords) {
err = errInvalidCoordinates
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return
}
v := coords.Array()
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ps := make([][]Position, len(v))
for i, coords := range v {
if !resIsArray(coords) {
err = errInvalidCoordinates
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return
}
v := coords.Array()
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pss := make([]Position, len(v))
for i, coords := range v {
if !resIsArray(coords) {
err = errInvalidCoordinates
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return
}
var p Position
p, err = fillPosition(coords)
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if err != nil {
return
}
pss[i] = p
}
ps[i] = pss
}
coordinates[i] = ps
}
}
bbox, err = fillBBox(json)
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return
}
func level4CalculatedBBox(coordinates [][][]Position, bbox *BBox) BBox {
if bbox != nil {
return *bbox
}
var bbox2 BBox
var i = 0
for _, ps := range coordinates {
for _, ps := range ps {
i, bbox2 = positionBBox(i, bbox2, ps)
}
}
return bbox2
}
func level4Weight(coordinates [][][]Position, bbox *BBox) int {
return level4PositionCount(coordinates, bbox) * sizeofPosition
}
func level4PositionCount(coordinates [][][]Position, bbox *BBox) int {
var res int
for _, p := range coordinates {
for _, p := range p {
res += len(p)
}
}
if bbox != nil {
return 2 + res
}
return res
}
func appendLevel4JSON(json []byte, name string, coordinates [][][]Position, bbox *BBox, bboxDefined bool) []byte {
if bbox != nil && !bboxDefined {
bbox = nil
}
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isCordZ := level4IsCoordZDefined(coordinates, bbox)
json = append(json, `{"type":"`...)
json = append(json, name...)
json = append(json, `","coordinates":[`...)
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for i, p := range coordinates {
if i > 0 {
json = append(json, ',')
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}
json = append(json, '[')
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for i, p := range p {
if i > 0 {
json = append(json, ',')
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}
json = append(json, '[')
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for i, p := range p {
if i > 0 {
json = append(json, ',')
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}
json = append(json, '[')
json = appendPositionJSON(json, p, isCordZ)
json = append(json, ']')
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}
json = append(json, ']')
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}
json = append(json, ']')
}
json = append(json, ']')
if bboxDefined {
json = appendBBoxJSON(json, bbox)
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}
return append(json, '}')
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}
func level4IsCoordZDefined(coordinates [][][]Position, bbox *BBox) bool {
if bbox.isCordZDefined() {
return true
}
for _, p := range coordinates {
for _, p := range p {
for _, p := range p {
if p.Z != nilz {
return true
}
}
}
}
return false
}