tile38/vendor/github.com/tidwall/boxtree/README.md

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2018-08-03 05:57:11 +03:00
# `BoxTree`
[![GoDoc](https://godoc.org/github.com/tidwall/boxtree?status.svg)](https://godoc.org/github.com/tidwall/boxtree)
**EXPERIMENTAL**
This package provides an in-memory R-Tree implementation for Go. It's designed
for [Tile38](https://github.com/tidwall/tile38).
<img src="/res/cities.png" width="512" height="256" border="0" alt="Cities">
## Features
- Support for 2 and 3 dimensions
- Optimized for fast box inserts and replacements.
## Usage
### Installing
To start using BoxTree, install Go and run `go get`:
```sh
$ go get -u github.com/tidwall/boxtree
```
### Basic operations
```go
// create a 2D BoxTree
tr := boxtree.New(2)
// insert a point
tr.Insert([]float64{-112.0078, 33.4373}, nil, "PHX")
// insert a box
tr.Insert([]float64{10, 10}, []float64{20, 20}, "rect")
// search
tr.Search([]float64{-112.1, 33.4}, []float64{-112.0, 33.5},
func(min, max []float64, value interface{}) bool {
println(value.(string)) // prints "PHX"
},
)
// delete
tr.Delete([]float64{-112.0078, 33.4373}, []float64{-112.0078, 33.4373}, "PHX")
```
## Algorithms
This implementation is a variant of the original paper:
[R-TREES. A DYNAMIC INDEX STRUCTURE FOR SPATIAL SEARCHING](http://www-db.deis.unibo.it/courses/SI-LS/papers/Gut84.pdf)
### Inserting
Same as the original algorithm. From the root to the leaf, the boxes which will incur the least enlargment are chosen. Ties go to boxes with the smallest area.
### Deleting
Same as the original algorithm. A target box is deleted directly. When the number of children in a box falls below it's minumum entries, it is removed from the tree and it's items are re-inserted.
### Splitting
This is a custom algorithm.
It attempts to minimize intensive operations such as pre-sorting the children and comparing overlaps & area sizes.
The desire is to do simple single axis distance calculations each child only once, with a target 50/50 chance that the child might be moved in-memory.
When a box has reached it's max number of entries it's largest axis is calculated and the box is split into two smaller boxes, named `left` and `right`.
Each child boxes is then evaluated to determine which smaller box it should be placed into.
Two values, `min-dist` and `max-dist`, are calcuated for each child.
- `min-dist` is the distance from the parent's minumum value of it's largest axis to the child's minumum value of the parent largest axis.
- `max-dist` is the distance from the parent's maximum value of it's largest axis to the child's maximum value of the parent largest axis.
When the `min-dist` is less than `max-dist` then the child is placed into the `left` box.
When the `max-dist` is less than `min-dist` then the child is placed into the `right` box.
When the `min-dist` is equal to `max-dist` then the child is placed into an `equal` bucket until all of the children are evaluated.
Each `equal` box is then one-by-one placed in either `left` or `right`, whichever has less children.
## Performance
In my testing:
- Insert show similar performance as the quadratic R-tree and ~1.2x - 1.5x faster than R*tree.
- Search and Delete is ~1.5x - 2x faster than quadratic and about the same as R*tree.
I hope to provide more details in the future.
## License
`BoxTree` source code is available under the MIT License.