tile38/geojson/geometrycollection.go

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2016-03-05 02:08:16 +03:00
package geojson
import (
"bytes"
"encoding/binary"
"github.com/tidwall/tile38/geojson/geohash"
)
// GeometryCollection is a geojson object with the type "GeometryCollection"
type GeometryCollection struct {
Geometries []Object
BBox *BBox
}
func fillGeometryCollectionMap(m map[string]interface{}) (GeometryCollection, []byte, error) {
var g GeometryCollection
switch v := m["geometries"].(type) {
default:
return g, nil, errInvalidGeometries
case nil:
return g, nil, errGeometriesRequired
case []interface{}:
g.Geometries = make([]Object, len(v))
for i, v := range v {
m, ok := v.(map[string]interface{})
if !ok {
return g, nil, errInvalidGeometry
}
o, err := objectMap(m, gcoll)
if err != nil {
return g, nil, err
}
g.Geometries[i] = o
}
}
var err error
g.BBox, err = fillBBox(m)
return g, nil, err
}
func fillGeometryCollectionBytes(b []byte, bbox *BBox, isCordZ bool) (GeometryCollection, []byte, error) {
var err error
var g GeometryCollection
g.BBox = bbox
if len(b) < 4 {
return g, nil, errNotEnoughData
}
g.Geometries = make([]Object, int(binary.LittleEndian.Uint32(b)))
b = b[4:]
for i := 0; i < len(g.Geometries); i++ {
g.Geometries[i], b, err = objectBytes(b)
if err != nil {
return g, b, err
}
}
return g, b, nil
}
// CalculatedBBox is exterior bbox containing the object.
func (g GeometryCollection) CalculatedBBox() BBox {
if g.BBox != nil {
return *g.BBox
}
var bbox BBox
for i, g := range g.Geometries {
if i == 0 {
bbox = g.CalculatedBBox()
} else {
bbox = bbox.union(g.CalculatedBBox())
}
}
return bbox
}
// CalculatedPoint is a point representation of the object.
func (g GeometryCollection) CalculatedPoint() Position {
return g.CalculatedBBox().center()
}
// Geohash converts the object to a geohash value.
func (g GeometryCollection) Geohash(precision int) (string, error) {
p := g.CalculatedPoint()
return geohash.Encode(p.Y, p.X, precision)
}
// PositionCount return the number of coordinates.
func (g GeometryCollection) PositionCount() int {
var res int
for _, g := range g.Geometries {
res += g.PositionCount()
}
if g.BBox != nil {
return 2 + res
}
return res
}
// Weight returns the in-memory size of the object.
func (g GeometryCollection) Weight() int {
var res int
for _, g := range g.Geometries {
res += g.Weight()
}
return res
}
// MarshalJSON allows the object to be encoded in json.Marshal calls.
func (g GeometryCollection) MarshalJSON() ([]byte, error) {
return []byte(g.JSON()), nil
}
// JSON is the json representation of the object. This might not be exactly the same as the original.
func (g GeometryCollection) JSON() string {
var buf bytes.Buffer
buf.WriteString(`{"type":"GeometryCollection","geometries":[`)
for i, g := range g.Geometries {
if i != 0 {
buf.WriteByte(',')
}
buf.WriteString(g.JSON())
}
buf.WriteByte(']')
g.BBox.write(&buf)
buf.WriteByte('}')
return buf.String()
}
// Bytes is the bytes representation of the object.
func (g GeometryCollection) Bytes() []byte {
var buf bytes.Buffer
isCordZ := g.BBox.isCordZDefined()
writeHeader(&buf, geometryCollection, g.BBox, isCordZ)
b := make([]byte, 4)
binary.LittleEndian.PutUint32(b, uint32(len(g.Geometries)))
buf.Write(b)
for _, g := range g.Geometries {
buf.Write(g.Bytes())
}
return buf.Bytes()
}
func (g GeometryCollection) bboxPtr() *BBox {
return g.BBox
}
func (g GeometryCollection) hasPositions() bool {
if g.BBox != nil {
return true
}
for _, g := range g.Geometries {
if g.hasPositions() {
return true
}
}
return false
}
// WithinBBox detects if the object is fully contained inside a bbox.
func (g GeometryCollection) WithinBBox(bbox BBox) bool {
if g.BBox != nil {
return rectBBox(g.CalculatedBBox()).InsideRect(rectBBox(bbox))
}
if len(g.Geometries) == 0 {
return false
}
for _, g := range g.Geometries {
if !g.WithinBBox(bbox) {
return false
}
}
return true
}
// IntersectsBBox detects if the object intersects a bbox.
func (g GeometryCollection) IntersectsBBox(bbox BBox) bool {
if g.BBox != nil {
return rectBBox(g.CalculatedBBox()).IntersectsRect(rectBBox(bbox))
}
for _, g := range g.Geometries {
if g.IntersectsBBox(bbox) {
return false
}
}
return true
}
// Within detects if the object is fully contained inside another object.
func (g GeometryCollection) Within(o Object) bool {
return withinObjectShared(g, o,
func(v Polygon) bool {
if len(g.Geometries) == 0 {
return false
}
for _, g := range g.Geometries {
if !g.Within(o) {
return false
}
}
return true
},
func(v MultiPolygon) bool {
if len(g.Geometries) == 0 {
return false
}
for _, g := range g.Geometries {
if !g.Within(o) {
return false
}
}
return true
},
)
}
// Intersects detects if the object intersects another object.
func (g GeometryCollection) Intersects(o Object) bool {
return intersectsObjectShared(g, o,
func(v Polygon) bool {
if len(g.Geometries) == 0 {
return false
}
for _, g := range g.Geometries {
if g.Intersects(o) {
return true
}
}
return false
},
func(v MultiPolygon) bool {
if len(g.Geometries) == 0 {
return false
}
for _, g := range g.Geometries {
if g.Intersects(o) {
return true
}
}
return false
},
)
}
// Nearby detects if the object is nearby a position.
func (g GeometryCollection) Nearby(center Position, meters float64) bool {
return nearbyObjectShared(g, center.X, center.Y, meters)
}
// IsBBoxDefined returns true if the object has a defined bbox.
func (g GeometryCollection) IsBBoxDefined() bool {
return g.BBox != nil
}