mirror of https://github.com/go-redis/redis.git
353 lines
7.1 KiB
Go
353 lines
7.1 KiB
Go
package redis
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import (
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"errors"
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"fmt"
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"sync"
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"time"
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"gopkg.in/redis.v3/internal/consistenthash"
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"gopkg.in/redis.v3/internal/hashtag"
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)
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var (
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errRingShardsDown = errors.New("redis: all ring shards are down")
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)
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// RingOptions are used to configure a ring client and should be
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// passed to NewRing.
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type RingOptions struct {
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// A map of name => host:port addresses of ring shards.
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Addrs map[string]string
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// Following options are copied from Options struct.
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DB int64
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Password string
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MaxRetries int
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DialTimeout time.Duration
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ReadTimeout time.Duration
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WriteTimeout time.Duration
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PoolSize int
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PoolTimeout time.Duration
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IdleTimeout time.Duration
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}
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func (opt *RingOptions) clientOptions() *Options {
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return &Options{
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DB: opt.DB,
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Password: opt.Password,
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DialTimeout: opt.DialTimeout,
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ReadTimeout: opt.ReadTimeout,
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WriteTimeout: opt.WriteTimeout,
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PoolSize: opt.PoolSize,
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PoolTimeout: opt.PoolTimeout,
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IdleTimeout: opt.IdleTimeout,
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}
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}
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type ringShard struct {
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Client *Client
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down int
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}
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func (shard *ringShard) String() string {
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var state string
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if shard.IsUp() {
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state = "up"
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} else {
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state = "down"
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}
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return fmt.Sprintf("%s is %s", shard.Client, state)
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}
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func (shard *ringShard) IsDown() bool {
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const threshold = 5
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return shard.down >= threshold
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}
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func (shard *ringShard) IsUp() bool {
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return !shard.IsDown()
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}
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// Vote votes to set shard state and returns true if state was changed.
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func (shard *ringShard) Vote(up bool) bool {
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if up {
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changed := shard.IsDown()
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shard.down = 0
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return changed
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}
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if shard.IsDown() {
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return false
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}
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shard.down++
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return shard.IsDown()
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}
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// Ring is a Redis client that uses constistent hashing to distribute
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// keys across multiple Redis servers (shards). It's safe for
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// concurrent use by multiple goroutines.
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//
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// Ring monitors the state of each shard and removes dead shards from
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// the ring. When shard comes online it is added back to the ring. This
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// gives you maximum availability and partition tolerance, but no
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// consistency between different shards or even clients. Each client
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// uses shards that are available to the client and does not do any
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// coordination when shard state is changed.
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//
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// Ring should be used when you use multiple Redis servers for caching
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// and can tolerate losing data when one of the servers dies.
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// Otherwise you should use Redis Cluster.
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type Ring struct {
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commandable
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opt *RingOptions
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nreplicas int
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mx sync.RWMutex
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hash *consistenthash.Map
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shards map[string]*ringShard
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closed bool
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}
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func NewRing(opt *RingOptions) *Ring {
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const nreplicas = 100
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ring := &Ring{
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opt: opt,
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nreplicas: nreplicas,
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hash: consistenthash.New(nreplicas, nil),
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shards: make(map[string]*ringShard),
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}
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ring.commandable.process = ring.process
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for name, addr := range opt.Addrs {
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clopt := opt.clientOptions()
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clopt.Addr = addr
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ring.addClient(name, NewClient(clopt))
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}
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go ring.heartbeat()
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return ring
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}
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func (ring *Ring) addClient(name string, cl *Client) {
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ring.mx.Lock()
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ring.hash.Add(name)
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ring.shards[name] = &ringShard{Client: cl}
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ring.mx.Unlock()
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}
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func (ring *Ring) getClient(key string) (*Client, error) {
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ring.mx.RLock()
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if ring.closed {
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return nil, errClosed
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}
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name := ring.hash.Get(hashtag.Key(key))
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if name == "" {
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ring.mx.RUnlock()
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return nil, errRingShardsDown
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}
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cl := ring.shards[name].Client
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ring.mx.RUnlock()
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return cl, nil
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}
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func (ring *Ring) process(cmd Cmder) {
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cl, err := ring.getClient(cmd.clusterKey())
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if err != nil {
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cmd.setErr(err)
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return
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}
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cl.baseClient.process(cmd)
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}
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// rebalance removes dead shards from the ring.
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func (ring *Ring) rebalance() {
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defer ring.mx.Unlock()
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ring.mx.Lock()
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ring.hash = consistenthash.New(ring.nreplicas, nil)
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for name, shard := range ring.shards {
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if shard.IsUp() {
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ring.hash.Add(name)
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}
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}
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}
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// heartbeat monitors state of each shard in the ring.
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func (ring *Ring) heartbeat() {
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ticker := time.NewTicker(100 * time.Millisecond)
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defer ticker.Stop()
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for _ = range ticker.C {
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var rebalance bool
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ring.mx.RLock()
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if ring.closed {
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ring.mx.RUnlock()
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break
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}
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for _, shard := range ring.shards {
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err := shard.Client.Ping().Err()
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if shard.Vote(err == nil || err == errPoolTimeout) {
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Logger.Printf("ring shard state changed: %s", shard)
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rebalance = true
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}
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}
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ring.mx.RUnlock()
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if rebalance {
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ring.rebalance()
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}
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}
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}
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// Close closes the ring client, releasing any open resources.
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//
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// It is rare to Close a Ring, as the Ring is meant to be long-lived
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// and shared between many goroutines.
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func (ring *Ring) Close() (retErr error) {
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defer ring.mx.Unlock()
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ring.mx.Lock()
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if ring.closed {
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return nil
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}
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ring.closed = true
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for _, shard := range ring.shards {
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if err := shard.Client.Close(); err != nil {
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retErr = err
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}
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}
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ring.hash = nil
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ring.shards = nil
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return retErr
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}
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// RingPipeline creates a new pipeline which is able to execute commands
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// against multiple shards. It's NOT safe for concurrent use by
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// multiple goroutines.
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type RingPipeline struct {
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commandable
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ring *Ring
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cmds []Cmder
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closed bool
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}
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func (ring *Ring) Pipeline() *RingPipeline {
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pipe := &RingPipeline{
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ring: ring,
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cmds: make([]Cmder, 0, 10),
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}
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pipe.commandable.process = pipe.process
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return pipe
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}
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func (ring *Ring) Pipelined(fn func(*RingPipeline) error) ([]Cmder, error) {
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pipe := ring.Pipeline()
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if err := fn(pipe); err != nil {
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return nil, err
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}
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cmds, err := pipe.Exec()
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pipe.Close()
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return cmds, err
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}
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func (pipe *RingPipeline) process(cmd Cmder) {
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pipe.cmds = append(pipe.cmds, cmd)
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}
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// Discard resets the pipeline and discards queued commands.
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func (pipe *RingPipeline) Discard() error {
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if pipe.closed {
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return errClosed
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}
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pipe.cmds = pipe.cmds[:0]
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return nil
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}
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// Exec always returns list of commands and error of the first failed
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// command if any.
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func (pipe *RingPipeline) Exec() (cmds []Cmder, retErr error) {
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if pipe.closed {
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return nil, errClosed
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}
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if len(pipe.cmds) == 0 {
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return pipe.cmds, nil
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}
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cmds = pipe.cmds
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pipe.cmds = make([]Cmder, 0, 10)
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cmdsMap := make(map[string][]Cmder)
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for _, cmd := range cmds {
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name := pipe.ring.hash.Get(hashtag.Key(cmd.clusterKey()))
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if name == "" {
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cmd.setErr(errRingShardsDown)
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if retErr == nil {
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retErr = errRingShardsDown
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}
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continue
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}
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cmdsMap[name] = append(cmdsMap[name], cmd)
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}
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for i := 0; i <= pipe.ring.opt.MaxRetries; i++ {
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failedCmdsMap := make(map[string][]Cmder)
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for name, cmds := range cmdsMap {
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client := pipe.ring.shards[name].Client
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cn, _, err := client.conn()
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if err != nil {
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setCmdsErr(cmds, err)
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if retErr == nil {
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retErr = err
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}
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continue
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}
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if i > 0 {
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resetCmds(cmds)
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}
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failedCmds, err := execCmds(cn, cmds)
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client.putConn(cn, err, false)
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if err != nil && retErr == nil {
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retErr = err
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}
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if len(failedCmds) > 0 {
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failedCmdsMap[name] = failedCmds
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}
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}
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if len(failedCmdsMap) == 0 {
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break
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}
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cmdsMap = failedCmdsMap
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}
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return cmds, retErr
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}
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// Close closes the pipeline, releasing any open resources.
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func (pipe *RingPipeline) Close() error {
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pipe.Discard()
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pipe.closed = true
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return nil
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}
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