mirror of https://github.com/go-redis/redis.git
833 lines
18 KiB
Go
833 lines
18 KiB
Go
package redis
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import (
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"context"
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"crypto/tls"
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"errors"
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"fmt"
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"net"
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"strconv"
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"sync"
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"sync/atomic"
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"time"
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"github.com/cespare/xxhash/v2"
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"github.com/dgryski/go-rendezvous" //nolint
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"github.com/redis/go-redis/v9/internal"
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"github.com/redis/go-redis/v9/internal/hashtag"
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"github.com/redis/go-redis/v9/internal/pool"
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"github.com/redis/go-redis/v9/internal/rand"
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)
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var errRingShardsDown = errors.New("redis: all ring shards are down")
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//------------------------------------------------------------------------------
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type ConsistentHash interface {
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Get(string) string
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}
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type rendezvousWrapper struct {
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*rendezvous.Rendezvous
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}
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func (w rendezvousWrapper) Get(key string) string {
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return w.Lookup(key)
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}
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func newRendezvous(shards []string) ConsistentHash {
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return rendezvousWrapper{rendezvous.New(shards, xxhash.Sum64String)}
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}
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//------------------------------------------------------------------------------
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// RingOptions are used to configure a ring client and should be
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// passed to NewRing.
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type RingOptions struct {
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// Map of name => host:port addresses of ring shards.
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Addrs map[string]string
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// NewClient creates a shard client with provided options.
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NewClient func(opt *Options) *Client
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// ClientName will execute the `CLIENT SETNAME ClientName` command for each conn.
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ClientName string
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// Frequency of PING commands sent to check shards availability.
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// Shard is considered down after 3 subsequent failed checks.
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HeartbeatFrequency time.Duration
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// NewConsistentHash returns a consistent hash that is used
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// to distribute keys across the shards.
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//
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// See https://medium.com/@dgryski/consistent-hashing-algorithmic-tradeoffs-ef6b8e2fcae8
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// for consistent hashing algorithmic tradeoffs.
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NewConsistentHash func(shards []string) ConsistentHash
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// Following options are copied from Options struct.
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Dialer func(ctx context.Context, network, addr string) (net.Conn, error)
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OnConnect func(ctx context.Context, cn *Conn) error
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Protocol int
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Username string
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Password string
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DB int
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MaxRetries int
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MinRetryBackoff time.Duration
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MaxRetryBackoff time.Duration
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DialTimeout time.Duration
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ReadTimeout time.Duration
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WriteTimeout time.Duration
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// PoolFIFO uses FIFO mode for each node connection pool GET/PUT (default LIFO).
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PoolFIFO bool
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PoolSize int
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PoolTimeout time.Duration
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MinIdleConns int
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MaxIdleConns int
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ConnMaxIdleTime time.Duration
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ConnMaxLifetime time.Duration
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TLSConfig *tls.Config
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Limiter Limiter
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}
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func (opt *RingOptions) init() {
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if opt.NewClient == nil {
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opt.NewClient = func(opt *Options) *Client {
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return NewClient(opt)
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}
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}
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if opt.HeartbeatFrequency == 0 {
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opt.HeartbeatFrequency = 500 * time.Millisecond
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}
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if opt.NewConsistentHash == nil {
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opt.NewConsistentHash = newRendezvous
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}
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if opt.MaxRetries == -1 {
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opt.MaxRetries = 0
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} else if opt.MaxRetries == 0 {
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opt.MaxRetries = 3
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}
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switch opt.MinRetryBackoff {
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case -1:
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opt.MinRetryBackoff = 0
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case 0:
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opt.MinRetryBackoff = 8 * time.Millisecond
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}
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switch opt.MaxRetryBackoff {
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case -1:
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opt.MaxRetryBackoff = 0
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case 0:
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opt.MaxRetryBackoff = 512 * time.Millisecond
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}
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}
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func (opt *RingOptions) clientOptions() *Options {
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return &Options{
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ClientName: opt.ClientName,
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Dialer: opt.Dialer,
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OnConnect: opt.OnConnect,
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Protocol: opt.Protocol,
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Username: opt.Username,
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Password: opt.Password,
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DB: opt.DB,
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MaxRetries: -1,
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DialTimeout: opt.DialTimeout,
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ReadTimeout: opt.ReadTimeout,
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WriteTimeout: opt.WriteTimeout,
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PoolFIFO: opt.PoolFIFO,
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PoolSize: opt.PoolSize,
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PoolTimeout: opt.PoolTimeout,
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MinIdleConns: opt.MinIdleConns,
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MaxIdleConns: opt.MaxIdleConns,
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ConnMaxIdleTime: opt.ConnMaxIdleTime,
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ConnMaxLifetime: opt.ConnMaxLifetime,
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TLSConfig: opt.TLSConfig,
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Limiter: opt.Limiter,
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}
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}
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//------------------------------------------------------------------------------
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type ringShard struct {
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Client *Client
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down int32
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addr string
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}
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func newRingShard(opt *RingOptions, addr string) *ringShard {
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clopt := opt.clientOptions()
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clopt.Addr = addr
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return &ringShard{
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Client: opt.NewClient(clopt),
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addr: addr,
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}
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}
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func (shard *ringShard) String() string {
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var state string
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if shard.IsUp() {
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state = "up"
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} else {
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state = "down"
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}
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return fmt.Sprintf("%s is %s", shard.Client, state)
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}
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func (shard *ringShard) IsDown() bool {
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const threshold = 3
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return atomic.LoadInt32(&shard.down) >= threshold
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}
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func (shard *ringShard) IsUp() bool {
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return !shard.IsDown()
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}
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// Vote votes to set shard state and returns true if state was changed.
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func (shard *ringShard) Vote(up bool) bool {
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if up {
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changed := shard.IsDown()
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atomic.StoreInt32(&shard.down, 0)
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return changed
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}
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if shard.IsDown() {
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return false
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}
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atomic.AddInt32(&shard.down, 1)
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return shard.IsDown()
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}
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//------------------------------------------------------------------------------
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type ringSharding struct {
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opt *RingOptions
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mu sync.RWMutex
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shards *ringShards
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closed bool
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hash ConsistentHash
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numShard int
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onNewNode []func(rdb *Client)
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// ensures exclusive access to SetAddrs so there is no need
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// to hold mu for the duration of potentially long shard creation
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setAddrsMu sync.Mutex
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}
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type ringShards struct {
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m map[string]*ringShard
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list []*ringShard
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}
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func newRingSharding(opt *RingOptions) *ringSharding {
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c := &ringSharding{
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opt: opt,
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}
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c.SetAddrs(opt.Addrs)
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return c
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}
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func (c *ringSharding) OnNewNode(fn func(rdb *Client)) {
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c.mu.Lock()
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c.onNewNode = append(c.onNewNode, fn)
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c.mu.Unlock()
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}
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// SetAddrs replaces the shards in use, such that you can increase and
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// decrease number of shards, that you use. It will reuse shards that
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// existed before and close the ones that will not be used anymore.
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func (c *ringSharding) SetAddrs(addrs map[string]string) {
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c.setAddrsMu.Lock()
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defer c.setAddrsMu.Unlock()
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cleanup := func(shards map[string]*ringShard) {
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for addr, shard := range shards {
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if err := shard.Client.Close(); err != nil {
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internal.Logger.Printf(context.Background(), "shard.Close %s failed: %s", addr, err)
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}
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}
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}
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c.mu.RLock()
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if c.closed {
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c.mu.RUnlock()
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return
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}
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existing := c.shards
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c.mu.RUnlock()
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shards, created, unused := c.newRingShards(addrs, existing)
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c.mu.Lock()
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if c.closed {
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cleanup(created)
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c.mu.Unlock()
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return
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}
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c.shards = shards
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c.rebalanceLocked()
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c.mu.Unlock()
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cleanup(unused)
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}
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func (c *ringSharding) newRingShards(
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addrs map[string]string, existing *ringShards,
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) (shards *ringShards, created, unused map[string]*ringShard) {
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shards = &ringShards{m: make(map[string]*ringShard, len(addrs))}
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created = make(map[string]*ringShard) // indexed by addr
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unused = make(map[string]*ringShard) // indexed by addr
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if existing != nil {
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for _, shard := range existing.list {
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unused[shard.addr] = shard
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}
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}
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for name, addr := range addrs {
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if shard, ok := unused[addr]; ok {
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shards.m[name] = shard
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delete(unused, addr)
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} else {
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shard := newRingShard(c.opt, addr)
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shards.m[name] = shard
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created[addr] = shard
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for _, fn := range c.onNewNode {
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fn(shard.Client)
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}
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}
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}
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for _, shard := range shards.m {
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shards.list = append(shards.list, shard)
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}
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return
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}
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func (c *ringSharding) List() []*ringShard {
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var list []*ringShard
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c.mu.RLock()
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if !c.closed {
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list = c.shards.list
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}
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c.mu.RUnlock()
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return list
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}
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func (c *ringSharding) Hash(key string) string {
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key = hashtag.Key(key)
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var hash string
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c.mu.RLock()
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defer c.mu.RUnlock()
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if c.numShard > 0 {
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hash = c.hash.Get(key)
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}
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return hash
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}
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func (c *ringSharding) GetByKey(key string) (*ringShard, error) {
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key = hashtag.Key(key)
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c.mu.RLock()
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defer c.mu.RUnlock()
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if c.closed {
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return nil, pool.ErrClosed
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}
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if c.numShard == 0 {
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return nil, errRingShardsDown
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}
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shardName := c.hash.Get(key)
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if shardName == "" {
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return nil, errRingShardsDown
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}
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return c.shards.m[shardName], nil
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}
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func (c *ringSharding) GetByName(shardName string) (*ringShard, error) {
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if shardName == "" {
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return c.Random()
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}
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c.mu.RLock()
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defer c.mu.RUnlock()
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return c.shards.m[shardName], nil
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}
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func (c *ringSharding) Random() (*ringShard, error) {
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return c.GetByKey(strconv.Itoa(rand.Int()))
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}
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// Heartbeat monitors state of each shard in the ring.
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func (c *ringSharding) Heartbeat(ctx context.Context, frequency time.Duration) {
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ticker := time.NewTicker(frequency)
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defer ticker.Stop()
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for {
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select {
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case <-ticker.C:
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var rebalance bool
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for _, shard := range c.List() {
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err := shard.Client.Ping(ctx).Err()
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isUp := err == nil || err == pool.ErrPoolTimeout
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if shard.Vote(isUp) {
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internal.Logger.Printf(ctx, "ring shard state changed: %s", shard)
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rebalance = true
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}
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}
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if rebalance {
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c.mu.Lock()
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c.rebalanceLocked()
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c.mu.Unlock()
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}
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case <-ctx.Done():
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return
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}
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}
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}
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// rebalanceLocked removes dead shards from the Ring.
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// Requires c.mu locked.
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func (c *ringSharding) rebalanceLocked() {
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if c.closed {
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return
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}
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if c.shards == nil {
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return
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}
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liveShards := make([]string, 0, len(c.shards.m))
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for name, shard := range c.shards.m {
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if shard.IsUp() {
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liveShards = append(liveShards, name)
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}
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}
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c.hash = c.opt.NewConsistentHash(liveShards)
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c.numShard = len(liveShards)
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}
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func (c *ringSharding) Len() int {
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c.mu.RLock()
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defer c.mu.RUnlock()
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return c.numShard
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}
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func (c *ringSharding) Close() error {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.closed {
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return nil
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}
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c.closed = true
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var firstErr error
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for _, shard := range c.shards.list {
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if err := shard.Client.Close(); err != nil && firstErr == nil {
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firstErr = err
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}
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}
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c.hash = nil
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c.shards = nil
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c.numShard = 0
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return firstErr
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}
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//------------------------------------------------------------------------------
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// Ring is a Redis client that uses consistent hashing to distribute
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// keys across multiple Redis servers (shards). It's safe for
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// concurrent use by multiple goroutines.
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//
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// Ring monitors the state of each shard and removes dead shards from
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// the ring. When a shard comes online it is added back to the ring. This
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// gives you maximum availability and partition tolerance, but no
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// consistency between different shards or even clients. Each client
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// uses shards that are available to the client and does not do any
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// coordination when shard state is changed.
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//
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// Ring should be used when you need multiple Redis servers for caching
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// and can tolerate losing data when one of the servers dies.
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// Otherwise you should use Redis Cluster.
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type Ring struct {
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cmdable
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hooksMixin
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opt *RingOptions
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sharding *ringSharding
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cmdsInfoCache *cmdsInfoCache
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heartbeatCancelFn context.CancelFunc
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}
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func NewRing(opt *RingOptions) *Ring {
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opt.init()
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hbCtx, hbCancel := context.WithCancel(context.Background())
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ring := Ring{
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opt: opt,
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sharding: newRingSharding(opt),
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heartbeatCancelFn: hbCancel,
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}
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ring.cmdsInfoCache = newCmdsInfoCache(ring.cmdsInfo)
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ring.cmdable = ring.Process
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ring.initHooks(hooks{
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process: ring.process,
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pipeline: func(ctx context.Context, cmds []Cmder) error {
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return ring.generalProcessPipeline(ctx, cmds, false)
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},
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txPipeline: func(ctx context.Context, cmds []Cmder) error {
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return ring.generalProcessPipeline(ctx, cmds, true)
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},
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})
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go ring.sharding.Heartbeat(hbCtx, opt.HeartbeatFrequency)
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return &ring
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}
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func (c *Ring) SetAddrs(addrs map[string]string) {
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c.sharding.SetAddrs(addrs)
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}
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// Do create a Cmd from the args and processes the cmd.
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func (c *Ring) Do(ctx context.Context, args ...interface{}) *Cmd {
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cmd := NewCmd(ctx, args...)
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_ = c.Process(ctx, cmd)
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return cmd
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}
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func (c *Ring) Process(ctx context.Context, cmd Cmder) error {
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err := c.processHook(ctx, cmd)
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cmd.SetErr(err)
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return err
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}
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// Options returns read-only Options that were used to create the client.
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func (c *Ring) Options() *RingOptions {
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return c.opt
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}
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func (c *Ring) retryBackoff(attempt int) time.Duration {
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return internal.RetryBackoff(attempt, c.opt.MinRetryBackoff, c.opt.MaxRetryBackoff)
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}
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// PoolStats returns accumulated connection pool stats.
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func (c *Ring) PoolStats() *PoolStats {
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shards := c.sharding.List()
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var acc PoolStats
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for _, shard := range shards {
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s := shard.Client.connPool.Stats()
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acc.Hits += s.Hits
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acc.Misses += s.Misses
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acc.Timeouts += s.Timeouts
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acc.TotalConns += s.TotalConns
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acc.IdleConns += s.IdleConns
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}
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return &acc
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}
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// Len returns the current number of shards in the ring.
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func (c *Ring) Len() int {
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return c.sharding.Len()
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}
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// Subscribe subscribes the client to the specified channels.
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func (c *Ring) Subscribe(ctx context.Context, channels ...string) *PubSub {
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if len(channels) == 0 {
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panic("at least one channel is required")
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}
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shard, err := c.sharding.GetByKey(channels[0])
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if err != nil {
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// TODO: return PubSub with sticky error
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panic(err)
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}
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return shard.Client.Subscribe(ctx, channels...)
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}
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// PSubscribe subscribes the client to the given patterns.
|
|
func (c *Ring) PSubscribe(ctx context.Context, channels ...string) *PubSub {
|
|
if len(channels) == 0 {
|
|
panic("at least one channel is required")
|
|
}
|
|
|
|
shard, err := c.sharding.GetByKey(channels[0])
|
|
if err != nil {
|
|
// TODO: return PubSub with sticky error
|
|
panic(err)
|
|
}
|
|
return shard.Client.PSubscribe(ctx, channels...)
|
|
}
|
|
|
|
// SSubscribe Subscribes the client to the specified shard channels.
|
|
func (c *Ring) SSubscribe(ctx context.Context, channels ...string) *PubSub {
|
|
if len(channels) == 0 {
|
|
panic("at least one channel is required")
|
|
}
|
|
shard, err := c.sharding.GetByKey(channels[0])
|
|
if err != nil {
|
|
// TODO: return PubSub with sticky error
|
|
panic(err)
|
|
}
|
|
return shard.Client.SSubscribe(ctx, channels...)
|
|
}
|
|
|
|
func (c *Ring) OnNewNode(fn func(rdb *Client)) {
|
|
c.sharding.OnNewNode(fn)
|
|
}
|
|
|
|
// ForEachShard concurrently calls the fn on each live shard in the ring.
|
|
// It returns the first error if any.
|
|
func (c *Ring) ForEachShard(
|
|
ctx context.Context,
|
|
fn func(ctx context.Context, client *Client) error,
|
|
) error {
|
|
shards := c.sharding.List()
|
|
var wg sync.WaitGroup
|
|
errCh := make(chan error, 1)
|
|
for _, shard := range shards {
|
|
if shard.IsDown() {
|
|
continue
|
|
}
|
|
|
|
wg.Add(1)
|
|
go func(shard *ringShard) {
|
|
defer wg.Done()
|
|
err := fn(ctx, shard.Client)
|
|
if err != nil {
|
|
select {
|
|
case errCh <- err:
|
|
default:
|
|
}
|
|
}
|
|
}(shard)
|
|
}
|
|
wg.Wait()
|
|
|
|
select {
|
|
case err := <-errCh:
|
|
return err
|
|
default:
|
|
return nil
|
|
}
|
|
}
|
|
|
|
func (c *Ring) cmdsInfo(ctx context.Context) (map[string]*CommandInfo, error) {
|
|
shards := c.sharding.List()
|
|
var firstErr error
|
|
for _, shard := range shards {
|
|
cmdsInfo, err := shard.Client.Command(ctx).Result()
|
|
if err == nil {
|
|
return cmdsInfo, nil
|
|
}
|
|
if firstErr == nil {
|
|
firstErr = err
|
|
}
|
|
}
|
|
if firstErr == nil {
|
|
return nil, errRingShardsDown
|
|
}
|
|
return nil, firstErr
|
|
}
|
|
|
|
func (c *Ring) cmdInfo(ctx context.Context, name string) *CommandInfo {
|
|
cmdsInfo, err := c.cmdsInfoCache.Get(ctx)
|
|
if err != nil {
|
|
return nil
|
|
}
|
|
info := cmdsInfo[name]
|
|
if info == nil {
|
|
internal.Logger.Printf(ctx, "info for cmd=%s not found", name)
|
|
}
|
|
return info
|
|
}
|
|
|
|
func (c *Ring) cmdShard(ctx context.Context, cmd Cmder) (*ringShard, error) {
|
|
cmdInfo := c.cmdInfo(ctx, cmd.Name())
|
|
pos := cmdFirstKeyPos(cmd, cmdInfo)
|
|
if pos == 0 {
|
|
return c.sharding.Random()
|
|
}
|
|
firstKey := cmd.stringArg(pos)
|
|
return c.sharding.GetByKey(firstKey)
|
|
}
|
|
|
|
func (c *Ring) process(ctx context.Context, cmd Cmder) error {
|
|
var lastErr error
|
|
for attempt := 0; attempt <= c.opt.MaxRetries; attempt++ {
|
|
if attempt > 0 {
|
|
if err := internal.Sleep(ctx, c.retryBackoff(attempt)); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
shard, err := c.cmdShard(ctx, cmd)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
lastErr = shard.Client.Process(ctx, cmd)
|
|
if lastErr == nil || !shouldRetry(lastErr, cmd.readTimeout() == nil) {
|
|
return lastErr
|
|
}
|
|
}
|
|
return lastErr
|
|
}
|
|
|
|
func (c *Ring) Pipelined(ctx context.Context, fn func(Pipeliner) error) ([]Cmder, error) {
|
|
return c.Pipeline().Pipelined(ctx, fn)
|
|
}
|
|
|
|
func (c *Ring) Pipeline() Pipeliner {
|
|
pipe := Pipeline{
|
|
exec: pipelineExecer(c.processPipelineHook),
|
|
}
|
|
pipe.init()
|
|
return &pipe
|
|
}
|
|
|
|
func (c *Ring) TxPipelined(ctx context.Context, fn func(Pipeliner) error) ([]Cmder, error) {
|
|
return c.TxPipeline().Pipelined(ctx, fn)
|
|
}
|
|
|
|
func (c *Ring) TxPipeline() Pipeliner {
|
|
pipe := Pipeline{
|
|
exec: func(ctx context.Context, cmds []Cmder) error {
|
|
cmds = wrapMultiExec(ctx, cmds)
|
|
return c.processTxPipelineHook(ctx, cmds)
|
|
},
|
|
}
|
|
pipe.init()
|
|
return &pipe
|
|
}
|
|
|
|
func (c *Ring) generalProcessPipeline(
|
|
ctx context.Context, cmds []Cmder, tx bool,
|
|
) error {
|
|
if tx {
|
|
// Trim multi .. exec.
|
|
cmds = cmds[1 : len(cmds)-1]
|
|
}
|
|
|
|
cmdsMap := make(map[string][]Cmder)
|
|
|
|
for _, cmd := range cmds {
|
|
cmdInfo := c.cmdInfo(ctx, cmd.Name())
|
|
hash := cmd.stringArg(cmdFirstKeyPos(cmd, cmdInfo))
|
|
if hash != "" {
|
|
hash = c.sharding.Hash(hash)
|
|
}
|
|
cmdsMap[hash] = append(cmdsMap[hash], cmd)
|
|
}
|
|
|
|
var wg sync.WaitGroup
|
|
for hash, cmds := range cmdsMap {
|
|
wg.Add(1)
|
|
go func(hash string, cmds []Cmder) {
|
|
defer wg.Done()
|
|
|
|
// TODO: retry?
|
|
shard, err := c.sharding.GetByName(hash)
|
|
if err != nil {
|
|
setCmdsErr(cmds, err)
|
|
return
|
|
}
|
|
|
|
if tx {
|
|
cmds = wrapMultiExec(ctx, cmds)
|
|
_ = shard.Client.processTxPipelineHook(ctx, cmds)
|
|
} else {
|
|
_ = shard.Client.processPipelineHook(ctx, cmds)
|
|
}
|
|
}(hash, cmds)
|
|
}
|
|
|
|
wg.Wait()
|
|
return cmdsFirstErr(cmds)
|
|
}
|
|
|
|
func (c *Ring) Watch(ctx context.Context, fn func(*Tx) error, keys ...string) error {
|
|
if len(keys) == 0 {
|
|
return fmt.Errorf("redis: Watch requires at least one key")
|
|
}
|
|
|
|
var shards []*ringShard
|
|
|
|
for _, key := range keys {
|
|
if key != "" {
|
|
shard, err := c.sharding.GetByKey(hashtag.Key(key))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
shards = append(shards, shard)
|
|
}
|
|
}
|
|
|
|
if len(shards) == 0 {
|
|
return fmt.Errorf("redis: Watch requires at least one shard")
|
|
}
|
|
|
|
if len(shards) > 1 {
|
|
for _, shard := range shards[1:] {
|
|
if shard.Client != shards[0].Client {
|
|
err := fmt.Errorf("redis: Watch requires all keys to be in the same shard")
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
|
|
return shards[0].Client.Watch(ctx, fn, keys...)
|
|
}
|
|
|
|
// Close closes the ring client, releasing any open resources.
|
|
//
|
|
// It is rare to Close a Ring, as the Ring is meant to be long-lived
|
|
// and shared between many goroutines.
|
|
func (c *Ring) Close() error {
|
|
c.heartbeatCancelFn()
|
|
|
|
return c.sharding.Close()
|
|
}
|