mirror of https://github.com/go-redis/redis.git
202 lines
4.9 KiB
Go
202 lines
4.9 KiB
Go
package redis
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import (
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"crypto/tls"
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"errors"
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"fmt"
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"net"
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"net/url"
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"runtime"
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"strconv"
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"strings"
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"time"
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"github.com/go-redis/redis/internal/pool"
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)
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type Options struct {
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// The network type, either tcp or unix.
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// Default is tcp.
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Network string
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// host:port address.
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Addr string
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// Dialer creates new network connection and has priority over
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// Network and Addr options.
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Dialer func() (net.Conn, error)
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// Hook that is called when new connection is established.
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OnConnect func(*Conn) error
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// Optional password. Must match the password specified in the
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// requirepass server configuration option.
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Password string
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// Database to be selected after connecting to the server.
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DB int
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// Maximum number of retries before giving up.
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// Default is to not retry failed commands.
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MaxRetries int
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// Maximum backoff between each retry.
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// Default is 512 seconds; -1 disables backoff.
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MaxRetryBackoff time.Duration
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// Dial timeout for establishing new connections.
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// Default is 5 seconds.
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DialTimeout time.Duration
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// Timeout for socket reads. If reached, commands will fail
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// with a timeout instead of blocking.
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// Default is 3 seconds.
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ReadTimeout time.Duration
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// Timeout for socket writes. If reached, commands will fail
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// with a timeout instead of blocking.
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// Default is ReadTimeout.
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WriteTimeout time.Duration
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// Maximum number of socket connections.
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// Default is 10 connections per every CPU as reported by runtime.NumCPU.
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PoolSize int
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// Amount of time client waits for connection if all connections
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// are busy before returning an error.
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// Default is ReadTimeout + 1 second.
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PoolTimeout time.Duration
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// Amount of time after which client closes idle connections.
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// Should be less than server's timeout.
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// Default is 5 minutes.
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IdleTimeout time.Duration
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// Frequency of idle checks.
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// Default is 1 minute.
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// When minus value is set, then idle check is disabled.
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IdleCheckFrequency time.Duration
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// Enables read only queries on slave nodes.
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ReadOnly bool
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// TLS Config to use. When set TLS will be negotiated.
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TLSConfig *tls.Config
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}
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func (opt *Options) init() {
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if opt.Network == "" {
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opt.Network = "tcp"
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}
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if opt.Dialer == nil {
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opt.Dialer = func() (net.Conn, error) {
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conn, err := net.DialTimeout(opt.Network, opt.Addr, opt.DialTimeout)
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if opt.TLSConfig == nil || err != nil {
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return conn, err
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}
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t := tls.Client(conn, opt.TLSConfig)
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return t, t.Handshake()
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}
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}
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if opt.PoolSize == 0 {
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opt.PoolSize = 10 * runtime.NumCPU()
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}
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if opt.DialTimeout == 0 {
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opt.DialTimeout = 5 * time.Second
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}
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switch opt.ReadTimeout {
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case -1:
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opt.ReadTimeout = 0
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case 0:
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opt.ReadTimeout = 3 * time.Second
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}
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switch opt.WriteTimeout {
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case -1:
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opt.WriteTimeout = 0
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case 0:
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opt.WriteTimeout = opt.ReadTimeout
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}
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if opt.PoolTimeout == 0 {
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opt.PoolTimeout = opt.ReadTimeout + time.Second
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}
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if opt.IdleTimeout == 0 {
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opt.IdleTimeout = 5 * time.Minute
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}
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if opt.IdleCheckFrequency == 0 {
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opt.IdleCheckFrequency = time.Minute
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}
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switch opt.MaxRetryBackoff {
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case -1:
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opt.MaxRetryBackoff = 0
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case 0:
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opt.MaxRetryBackoff = 512 * time.Millisecond
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}
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}
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// ParseURL parses an URL into Options that can be used to connect to Redis.
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func ParseURL(redisURL string) (*Options, error) {
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o := &Options{Network: "tcp"}
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u, err := url.Parse(redisURL)
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if err != nil {
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return nil, err
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}
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if u.Scheme != "redis" && u.Scheme != "rediss" {
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return nil, errors.New("invalid redis URL scheme: " + u.Scheme)
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}
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if u.User != nil {
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if p, ok := u.User.Password(); ok {
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o.Password = p
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}
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}
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if len(u.Query()) > 0 {
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return nil, errors.New("no options supported")
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}
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h, p, err := net.SplitHostPort(u.Host)
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if err != nil {
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h = u.Host
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}
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if h == "" {
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h = "localhost"
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}
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if p == "" {
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p = "6379"
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}
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o.Addr = net.JoinHostPort(h, p)
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f := strings.FieldsFunc(u.Path, func(r rune) bool {
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return r == '/'
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})
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switch len(f) {
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case 0:
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o.DB = 0
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case 1:
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if o.DB, err = strconv.Atoi(f[0]); err != nil {
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return nil, fmt.Errorf("invalid redis database number: %q", f[0])
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}
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default:
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return nil, errors.New("invalid redis URL path: " + u.Path)
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}
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if u.Scheme == "rediss" {
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o.TLSConfig = &tls.Config{ServerName: h}
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}
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return o, nil
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}
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func newConnPool(opt *Options) *pool.ConnPool {
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return pool.NewConnPool(&pool.Options{
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Dialer: opt.Dialer,
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PoolSize: opt.PoolSize,
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PoolTimeout: opt.PoolTimeout,
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IdleTimeout: opt.IdleTimeout,
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IdleCheckFrequency: opt.IdleCheckFrequency,
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})
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}
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// PoolStats contains pool state information and accumulated stats.
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type PoolStats struct {
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Requests uint32 // number of times a connection was requested by the pool
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Hits uint32 // number of times free connection was found in the pool
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Timeouts uint32 // number of times a wait timeout occurred
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TotalConns uint32 // the number of total connections in the pool
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FreeConns uint32 // the number of free connections in the pool
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}
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