package redis import ( "context" "errors" "fmt" "math/rand" "net" "strconv" "sync" "sync/atomic" "time" "github.com/cespare/xxhash" "github.com/dgryski/go-rendezvous" "github.com/go-redis/redis/v8/internal" "github.com/go-redis/redis/v8/internal/hashtag" "github.com/go-redis/redis/v8/internal/pool" ) var errRingShardsDown = errors.New("redis: all ring shards are down") //------------------------------------------------------------------------------ type ConsistentHash interface { Get(string) string } type rendezvousWrapper struct { *rendezvous.Rendezvous } func (w rendezvousWrapper) Get(key string) string { return w.Lookup(key) } func newRendezvous(shards []string) ConsistentHash { return rendezvousWrapper{rendezvous.New(shards, xxhash.Sum64String)} } //------------------------------------------------------------------------------ // RingOptions are used to configure a ring client and should be // passed to NewRing. type RingOptions struct { // Map of name => host:port addresses of ring shards. Addrs map[string]string // NewClient creates a shard client with provided name and options. NewClient func(name string, opt *Options) *Client // Frequency of PING commands sent to check shards availability. // Shard is considered down after 3 subsequent failed checks. HeartbeatFrequency time.Duration // NewConsistentHash returns a consistent hash that is used // to distribute keys across the shards. // // See https://medium.com/@dgryski/consistent-hashing-algorithmic-tradeoffs-ef6b8e2fcae8 // for consistent hashing algorithmic tradeoffs. NewConsistentHash func(shards []string) ConsistentHash // Following options are copied from Options struct. Dialer func(ctx context.Context, network, addr string) (net.Conn, error) OnConnect func(ctx context.Context, cn *Conn) error Username string DB int Password string MaxRetries int MinRetryBackoff time.Duration MaxRetryBackoff time.Duration DialTimeout time.Duration ReadTimeout time.Duration WriteTimeout time.Duration PoolSize int MinIdleConns int MaxConnAge time.Duration PoolTimeout time.Duration IdleTimeout time.Duration IdleCheckFrequency time.Duration } func (opt *RingOptions) init() { if opt.NewClient == nil { opt.NewClient = func(name string, opt *Options) *Client { return NewClient(opt) } } if opt.HeartbeatFrequency == 0 { opt.HeartbeatFrequency = 500 * time.Millisecond } if opt.NewConsistentHash == nil { opt.NewConsistentHash = newRendezvous } switch opt.MinRetryBackoff { case -1: opt.MinRetryBackoff = 0 case 0: opt.MinRetryBackoff = 8 * time.Millisecond } switch opt.MaxRetryBackoff { case -1: opt.MaxRetryBackoff = 0 case 0: opt.MaxRetryBackoff = 512 * time.Millisecond } } func (opt *RingOptions) clientOptions() *Options { return &Options{ Dialer: opt.Dialer, OnConnect: opt.OnConnect, DB: opt.DB, DialTimeout: opt.DialTimeout, ReadTimeout: opt.ReadTimeout, WriteTimeout: opt.WriteTimeout, PoolSize: opt.PoolSize, MinIdleConns: opt.MinIdleConns, MaxConnAge: opt.MaxConnAge, PoolTimeout: opt.PoolTimeout, IdleTimeout: opt.IdleTimeout, IdleCheckFrequency: opt.IdleCheckFrequency, } } //------------------------------------------------------------------------------ type ringShard struct { Client *Client down int32 } func newRingShard(opt *RingOptions, name, addr string) *ringShard { clopt := opt.clientOptions() clopt.Addr = addr return &ringShard{ Client: opt.NewClient(name, clopt), } } func (shard *ringShard) String() string { var state string if shard.IsUp() { state = "up" } else { state = "down" } return fmt.Sprintf("%s is %s", shard.Client, state) } func (shard *ringShard) IsDown() bool { const threshold = 3 return atomic.LoadInt32(&shard.down) >= threshold } func (shard *ringShard) IsUp() bool { return !shard.IsDown() } // Vote votes to set shard state and returns true if state was changed. func (shard *ringShard) Vote(up bool) bool { if up { changed := shard.IsDown() atomic.StoreInt32(&shard.down, 0) return changed } if shard.IsDown() { return false } atomic.AddInt32(&shard.down, 1) return shard.IsDown() } //------------------------------------------------------------------------------ type ringShards struct { opt *RingOptions mu sync.RWMutex hash ConsistentHash shards map[string]*ringShard // read only list []*ringShard // read only numShard int closed bool } func newRingShards(opt *RingOptions) *ringShards { shards := make(map[string]*ringShard, len(opt.Addrs)) list := make([]*ringShard, 0, len(shards)) for name, addr := range opt.Addrs { shard := newRingShard(opt, name, addr) shards[name] = shard list = append(list, shard) } c := &ringShards{ opt: opt, shards: shards, list: list, } c.rebalance() return c } func (c *ringShards) List() []*ringShard { var list []*ringShard c.mu.RLock() if !c.closed { list = c.list } c.mu.RUnlock() return list } func (c *ringShards) Hash(key string) string { key = hashtag.Key(key) var hash string c.mu.RLock() if c.numShard > 0 { hash = c.hash.Get(key) } c.mu.RUnlock() return hash } func (c *ringShards) GetByKey(key string) (*ringShard, error) { key = hashtag.Key(key) c.mu.RLock() if c.closed { c.mu.RUnlock() return nil, pool.ErrClosed } if c.numShard == 0 { c.mu.RUnlock() return nil, errRingShardsDown } hash := c.hash.Get(key) if hash == "" { c.mu.RUnlock() return nil, errRingShardsDown } shard := c.shards[hash] c.mu.RUnlock() return shard, nil } func (c *ringShards) GetByName(shardName string) (*ringShard, error) { if shardName == "" { return c.Random() } c.mu.RLock() shard := c.shards[shardName] c.mu.RUnlock() return shard, nil } func (c *ringShards) Random() (*ringShard, error) { return c.GetByKey(strconv.Itoa(rand.Int())) } // heartbeat monitors state of each shard in the ring. func (c *ringShards) Heartbeat(frequency time.Duration) { ticker := time.NewTicker(frequency) defer ticker.Stop() ctx := context.Background() for range ticker.C { var rebalance bool for _, shard := range c.List() { err := shard.Client.Ping(ctx).Err() isUp := err == nil || err == pool.ErrPoolTimeout if shard.Vote(isUp) { internal.Logger.Printf("ring shard state changed: %s", shard) rebalance = true } } if rebalance { c.rebalance() } } } // rebalance removes dead shards from the Ring. func (c *ringShards) rebalance() { c.mu.RLock() shards := c.shards c.mu.RUnlock() liveShards := make([]string, 0, len(shards)) for name, shard := range shards { if shard.IsUp() { liveShards = append(liveShards, name) } } hash := c.opt.NewConsistentHash(liveShards) c.mu.Lock() c.hash = hash c.numShard = len(liveShards) c.mu.Unlock() } func (c *ringShards) Len() int { c.mu.RLock() l := c.numShard c.mu.RUnlock() return l } func (c *ringShards) Close() error { c.mu.Lock() defer c.mu.Unlock() if c.closed { return nil } c.closed = true var firstErr error for _, shard := range c.shards { if err := shard.Client.Close(); err != nil && firstErr == nil { firstErr = err } } c.hash = nil c.shards = nil c.list = nil return firstErr } //------------------------------------------------------------------------------ type ring struct { opt *RingOptions shards *ringShards cmdsInfoCache *cmdsInfoCache //nolint:structcheck } // Ring is a Redis client that uses consistent hashing to distribute // keys across multiple Redis servers (shards). It's safe for // concurrent use by multiple goroutines. // // Ring monitors the state of each shard and removes dead shards from // the ring. When a shard comes online it is added back to the ring. This // gives you maximum availability and partition tolerance, but no // consistency between different shards or even clients. Each client // uses shards that are available to the client and does not do any // coordination when shard state is changed. // // Ring should be used when you need multiple Redis servers for caching // and can tolerate losing data when one of the servers dies. // Otherwise you should use Redis Cluster. type Ring struct { *ring cmdable hooks ctx context.Context } func NewRing(opt *RingOptions) *Ring { opt.init() ring := Ring{ ring: &ring{ opt: opt, shards: newRingShards(opt), }, ctx: context.Background(), } ring.cmdsInfoCache = newCmdsInfoCache(ring.cmdsInfo) ring.cmdable = ring.Process go ring.shards.Heartbeat(opt.HeartbeatFrequency) return &ring } func (c *Ring) Context() context.Context { return c.ctx } func (c *Ring) WithContext(ctx context.Context) *Ring { if ctx == nil { panic("nil context") } clone := *c clone.cmdable = clone.Process clone.hooks.lock() clone.ctx = ctx return &clone } // Do creates a Cmd from the args and processes the cmd. func (c *Ring) Do(ctx context.Context, args ...interface{}) *Cmd { cmd := NewCmd(ctx, args...) _ = c.Process(ctx, cmd) return cmd } func (c *Ring) Process(ctx context.Context, cmd Cmder) error { return c.hooks.process(ctx, cmd, c.process) } // Options returns read-only Options that were used to create the client. func (c *Ring) Options() *RingOptions { return c.opt } func (c *Ring) retryBackoff(attempt int) time.Duration { return internal.RetryBackoff(attempt, c.opt.MinRetryBackoff, c.opt.MaxRetryBackoff) } // PoolStats returns accumulated connection pool stats. func (c *Ring) PoolStats() *PoolStats { shards := c.shards.List() var acc PoolStats for _, shard := range shards { s := shard.Client.connPool.Stats() acc.Hits += s.Hits acc.Misses += s.Misses acc.Timeouts += s.Timeouts acc.TotalConns += s.TotalConns acc.IdleConns += s.IdleConns } return &acc } // Len returns the current number of shards in the ring. func (c *Ring) Len() int { return c.shards.Len() } // Subscribe subscribes the client to the specified channels. func (c *Ring) Subscribe(ctx context.Context, channels ...string) *PubSub { if len(channels) == 0 { panic("at least one channel is required") } shard, err := c.shards.GetByKey(channels[0]) if err != nil { //TODO: return PubSub with sticky error panic(err) } return shard.Client.Subscribe(ctx, channels...) } // PSubscribe subscribes the client to the given patterns. func (c *Ring) PSubscribe(ctx context.Context, channels ...string) *PubSub { if len(channels) == 0 { panic("at least one channel is required") } shard, err := c.shards.GetByKey(channels[0]) if err != nil { //TODO: return PubSub with sticky error panic(err) } return shard.Client.PSubscribe(ctx, channels...) } // ForEachShard concurrently calls the fn on each live shard in the ring. // It returns the first error if any. func (c *Ring) ForEachShard( ctx context.Context, fn func(ctx context.Context, client *Client) error, ) error { shards := c.shards.List() var wg sync.WaitGroup errCh := make(chan error, 1) for _, shard := range shards { if shard.IsDown() { continue } wg.Add(1) go func(shard *ringShard) { defer wg.Done() err := fn(ctx, shard.Client) if err != nil { select { case errCh <- err: default: } } }(shard) } wg.Wait() select { case err := <-errCh: return err default: return nil } } func (c *Ring) cmdsInfo() (map[string]*CommandInfo, error) { shards := c.shards.List() var firstErr error for _, shard := range shards { cmdsInfo, err := shard.Client.Command(context.TODO()).Result() if err == nil { return cmdsInfo, nil } if firstErr == nil { firstErr = err } } if firstErr == nil { return nil, errRingShardsDown } return nil, firstErr } func (c *Ring) cmdInfo(name string) *CommandInfo { cmdsInfo, err := c.cmdsInfoCache.Get() if err != nil { return nil } info := cmdsInfo[name] if info == nil { internal.Logger.Printf("info for cmd=%s not found", name) } return info } func (c *Ring) cmdShard(cmd Cmder) (*ringShard, error) { cmdInfo := c.cmdInfo(cmd.Name()) pos := cmdFirstKeyPos(cmd, cmdInfo) if pos == 0 { return c.shards.Random() } firstKey := cmd.stringArg(pos) return c.shards.GetByKey(firstKey) } func (c *Ring) process(ctx context.Context, cmd Cmder) error { err := c._process(ctx, cmd) if err != nil { cmd.SetErr(err) return err } return nil } func (c *Ring) _process(ctx context.Context, cmd Cmder) error { var lastErr error for attempt := 0; attempt <= c.opt.MaxRetries; attempt++ { if attempt > 0 { if err := internal.Sleep(ctx, c.retryBackoff(attempt)); err != nil { return err } } shard, err := c.cmdShard(cmd) if err != nil { return err } lastErr = shard.Client.Process(ctx, cmd) if lastErr == nil || !isRetryableError(lastErr, cmd.readTimeout() == nil) { return lastErr } } return lastErr } func (c *Ring) Pipelined(ctx context.Context, fn func(Pipeliner) error) ([]Cmder, error) { return c.Pipeline().Pipelined(ctx, fn) } func (c *Ring) Pipeline() Pipeliner { pipe := Pipeline{ ctx: c.ctx, exec: c.processPipeline, } pipe.init() return &pipe } func (c *Ring) processPipeline(ctx context.Context, cmds []Cmder) error { return c.hooks.processPipeline(ctx, cmds, func(ctx context.Context, cmds []Cmder) error { return c.generalProcessPipeline(ctx, cmds, false) }) } func (c *Ring) TxPipelined(ctx context.Context, fn func(Pipeliner) error) ([]Cmder, error) { return c.TxPipeline().Pipelined(ctx, fn) } func (c *Ring) TxPipeline() Pipeliner { pipe := Pipeline{ ctx: c.ctx, exec: c.processTxPipeline, } pipe.init() return &pipe } func (c *Ring) processTxPipeline(ctx context.Context, cmds []Cmder) error { return c.hooks.processPipeline(ctx, cmds, func(ctx context.Context, cmds []Cmder) error { return c.generalProcessPipeline(ctx, cmds, true) }) } func (c *Ring) generalProcessPipeline( ctx context.Context, cmds []Cmder, tx bool, ) error { cmdsMap := make(map[string][]Cmder) for _, cmd := range cmds { cmdInfo := c.cmdInfo(cmd.Name()) hash := cmd.stringArg(cmdFirstKeyPos(cmd, cmdInfo)) if hash != "" { hash = c.shards.Hash(hash) } cmdsMap[hash] = append(cmdsMap[hash], cmd) } var wg sync.WaitGroup for hash, cmds := range cmdsMap { wg.Add(1) go func(hash string, cmds []Cmder) { defer wg.Done() _ = c.processShardPipeline(ctx, hash, cmds, tx) }(hash, cmds) } wg.Wait() return cmdsFirstErr(cmds) } func (c *Ring) processShardPipeline( ctx context.Context, hash string, cmds []Cmder, tx bool, ) error { //TODO: retry? shard, err := c.shards.GetByName(hash) if err != nil { setCmdsErr(cmds, err) return err } if tx { err = shard.Client.processTxPipeline(ctx, cmds) } else { err = shard.Client.processPipeline(ctx, cmds) } return err } func (c *Ring) Watch(ctx context.Context, fn func(*Tx) error, keys ...string) error { if len(keys) == 0 { return fmt.Errorf("redis: Watch requires at least one key") } var shards []*ringShard for _, key := range keys { if key != "" { shard, err := c.shards.GetByKey(hashtag.Key(key)) if err != nil { return err } shards = append(shards, shard) } } if len(shards) == 0 { return fmt.Errorf("redis: Watch requires at least one shard") } if len(shards) > 1 { for _, shard := range shards[1:] { if shard.Client != shards[0].Client { err := fmt.Errorf("redis: Watch requires all keys to be in the same shard") return err } } } return shards[0].Client.Watch(ctx, fn, keys...) } // Close closes the ring client, releasing any open resources. // // It is rare to Close a Ring, as the Ring is meant to be long-lived // and shared between many goroutines. func (c *Ring) Close() error { return c.shards.Close() }