package redis import ( "net" "time" "gopkg.in/redis.v4/internal/pool" ) type Options struct { // The network type, either tcp or unix. // Default is tcp. Network string // host:port address. Addr string // Dialer creates new network connection and has priority over // Network and Addr options. Dialer func() (net.Conn, error) // Optional password. Must match the password specified in the // requirepass server configuration option. Password string // Database to be selected after connecting to the server. DB int // Maximum number of retries before giving up. // Default is to not retry failed commands. MaxRetries int // Dial timeout for establishing new connections. // Default is 5 seconds. DialTimeout time.Duration // Timeout for socket reads. If reached, commands will fail // with a timeout instead of blocking. ReadTimeout time.Duration // Timeout for socket writes. If reached, commands will fail // with a timeout instead of blocking. WriteTimeout time.Duration // Maximum number of socket connections. // Default is 10 connections. PoolSize int // Amount of time client waits for connection if all connections // are busy before returning an error. // Default is 1 second. PoolTimeout time.Duration // Amount of time after which client closes idle connections. // Should be less than server's timeout. // Default is to not close idle connections. IdleTimeout time.Duration // Frequency of idle checks. // Default is 1 minute. IdleCheckFrequency time.Duration // Enables read only queries on slave nodes. ReadOnly bool } func (opt *Options) init() { if opt.Network == "" { opt.Network = "tcp" } if opt.Dialer == nil { opt.Dialer = func() (net.Conn, error) { return net.DialTimeout(opt.Network, opt.Addr, opt.DialTimeout) } } if opt.PoolSize == 0 { opt.PoolSize = 10 } if opt.DialTimeout == 0 { opt.DialTimeout = 5 * time.Second } if opt.PoolTimeout == 0 { opt.PoolTimeout = 1 * time.Second } if opt.IdleCheckFrequency == 0 { opt.IdleCheckFrequency = time.Minute } } func newConnPool(opt *Options) *pool.ConnPool { return pool.NewConnPool( opt.Dialer, opt.PoolSize, opt.PoolTimeout, opt.IdleTimeout, opt.IdleCheckFrequency, ) } // PoolStats contains pool state information and accumulated stats. type PoolStats struct { Requests uint32 // number of times a connection was requested by the pool Hits uint32 // number of times free connection was found in the pool Timeouts uint32 // number of times a wait timeout occurred TotalConns uint32 // the number of total connections in the pool FreeConns uint32 // the number of free connections in the pool }