package redis import ( "sync" "github.com/go-redis/redis/internal/pool" ) type pipelineExecer func([]Cmder) error // Pipeliner is an mechanism to realise Redis Pipeline technique. // // Pipelining is a technique to extremely speed up processing by packing // operations to batches, send them at once to Redis and read a replies in a // singe step. // See https://redis.io/topics/pipelining // // Pay attention, that Pipeline is not a transaction, so you can get unexpected // results in case of big pipelines and small read/write timeouts. // Redis client has retransmission logic in case of timeouts, pipeline // can be retransmitted and commands can be executed more then once. // To avoid this: it is good idea to use reasonable bigger read/write timeouts // depends of your batch size and/or use TxPipeline. type Pipeliner interface { StatefulCmdable Do(args ...interface{}) *Cmd Process(cmd Cmder) error Close() error Discard() error Exec() ([]Cmder, error) } var _ Pipeliner = (*Pipeline)(nil) // Pipeline implements pipelining as described in // http://redis.io/topics/pipelining. It's safe for concurrent use // by multiple goroutines. type Pipeline struct { cmdable statefulCmdable exec pipelineExecer mu sync.Mutex cmds []Cmder closed bool } func (c *Pipeline) init() { c.cmdable = c.Process c.statefulCmdable = c.Process } func (c *Pipeline) Do(args ...interface{}) *Cmd { cmd := NewCmd(args...) _ = c.Process(cmd) return cmd } // Process queues the cmd for later execution. func (c *Pipeline) Process(cmd Cmder) error { c.mu.Lock() c.cmds = append(c.cmds, cmd) c.mu.Unlock() return nil } // Close closes the pipeline, releasing any open resources. func (c *Pipeline) Close() error { c.mu.Lock() c.discard() c.closed = true c.mu.Unlock() return nil } // Discard resets the pipeline and discards queued commands. func (c *Pipeline) Discard() error { c.mu.Lock() err := c.discard() c.mu.Unlock() return err } func (c *Pipeline) discard() error { if c.closed { return pool.ErrClosed } c.cmds = c.cmds[:0] return nil } // Exec executes all previously queued commands using one // client-server roundtrip. // // Exec always returns list of commands and error of the first failed // command if any. func (c *Pipeline) Exec() ([]Cmder, error) { c.mu.Lock() defer c.mu.Unlock() if c.closed { return nil, pool.ErrClosed } if len(c.cmds) == 0 { return nil, nil } cmds := c.cmds c.cmds = nil return cmds, c.exec(cmds) } func (c *Pipeline) pipelined(fn func(Pipeliner) error) ([]Cmder, error) { if err := fn(c); err != nil { return nil, err } cmds, err := c.Exec() _ = c.Close() return cmds, err } func (c *Pipeline) Pipelined(fn func(Pipeliner) error) ([]Cmder, error) { return c.pipelined(fn) } func (c *Pipeline) Pipeline() Pipeliner { return c } func (c *Pipeline) TxPipelined(fn func(Pipeliner) error) ([]Cmder, error) { return c.pipelined(fn) } func (c *Pipeline) TxPipeline() Pipeliner { return c }