redis/pipeline.go

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package redis
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import (
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"context"
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"sync"
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"github.com/go-redis/redis/v7/internal/pool"
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)
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type pipelineExecer func(context.Context, []Cmder) error
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// Pipeliner is an mechanism to realise Redis Pipeline technique.
//
// Pipelining is a technique to extremely speed up processing by packing
// operations to batches, send them at once to Redis and read a replies in a
// singe step.
// See https://redis.io/topics/pipelining
//
// Pay attention, that Pipeline is not a transaction, so you can get unexpected
// results in case of big pipelines and small read/write timeouts.
// Redis client has retransmission logic in case of timeouts, pipeline
// can be retransmitted and commands can be executed more then once.
// To avoid this: it is good idea to use reasonable bigger read/write timeouts
// depends of your batch size and/or use TxPipeline.
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type Pipeliner interface {
StatefulCmdable
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Do(args ...interface{}) *Cmd
Process(cmd Cmder) error
Close() error
Discard() error
Exec() ([]Cmder, error)
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ExecContext(ctx context.Context) ([]Cmder, error)
}
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var _ Pipeliner = (*Pipeline)(nil)
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// Pipeline implements pipelining as described in
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// http://redis.io/topics/pipelining. It's safe for concurrent use
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// by multiple goroutines.
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type Pipeline struct {
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cmdable
statefulCmdable
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ctx context.Context
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exec pipelineExecer
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mu sync.Mutex
cmds []Cmder
closed bool
}
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func (c *Pipeline) init() {
c.cmdable = c.Process
c.statefulCmdable = c.Process
}
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func (c *Pipeline) Do(args ...interface{}) *Cmd {
cmd := NewCmd(args...)
_ = c.Process(cmd)
return cmd
}
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// Process queues the cmd for later execution.
func (c *Pipeline) Process(cmd Cmder) error {
c.mu.Lock()
c.cmds = append(c.cmds, cmd)
c.mu.Unlock()
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return nil
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}
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// Close closes the pipeline, releasing any open resources.
func (c *Pipeline) Close() error {
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c.mu.Lock()
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_ = c.discard()
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c.closed = true
c.mu.Unlock()
return nil
}
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// Discard resets the pipeline and discards queued commands.
func (c *Pipeline) Discard() error {
c.mu.Lock()
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err := c.discard()
c.mu.Unlock()
return err
}
func (c *Pipeline) discard() error {
if c.closed {
return pool.ErrClosed
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}
c.cmds = c.cmds[:0]
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return nil
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}
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// Exec executes all previously queued commands using one
// client-server roundtrip.
//
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// Exec always returns list of commands and error of the first failed
// command if any.
func (c *Pipeline) Exec() ([]Cmder, error) {
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return c.ExecContext(c.ctx)
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}
func (c *Pipeline) ExecContext(ctx context.Context) ([]Cmder, error) {
c.mu.Lock()
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defer c.mu.Unlock()
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if c.closed {
return nil, pool.ErrClosed
}
if len(c.cmds) == 0 {
return nil, nil
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}
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cmds := c.cmds
c.cmds = nil
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return cmds, c.exec(ctx, cmds)
}
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func (c *Pipeline) Pipelined(fn func(Pipeliner) error) ([]Cmder, error) {
if err := fn(c); err != nil {
return nil, err
}
cmds, err := c.Exec()
_ = c.Close()
return cmds, err
}
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func (c *Pipeline) Pipeline() Pipeliner {
return c
}
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func (c *Pipeline) TxPipelined(fn func(Pipeliner) error) ([]Cmder, error) {
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return c.Pipelined(fn)
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}
func (c *Pipeline) TxPipeline() Pipeliner {
return c
}