readline/operation.go

594 lines
12 KiB
Go

package readline
import (
"errors"
"io"
"sync"
)
var (
ErrInterrupt = errors.New("Interrupt")
)
type InterruptError struct {
Line []rune
}
func (*InterruptError) Error() string {
return "Interrupted"
}
type Operation struct {
m sync.Mutex
cfg *Config
t *Terminal
buf *RuneBuffer
outchan chan []rune
errchan chan error
w io.Writer
isPrompting bool // true when prompt written and waiting for input
history *opHistory
*opSearch
*opCompleter
*opPassword
*opVim
}
func (o *Operation) SetBuffer(what string) {
o.buf.Set([]rune(what))
}
type wrapWriter struct {
o *Operation
target io.Writer
}
func (w *wrapWriter) Write(b []byte) (int, error) {
return w.o.write(w.target, b)
}
func (o *Operation) write(target io.Writer, b []byte) (int, error) {
o.m.Lock()
defer o.m.Unlock()
if !o.isPrompting {
return target.Write(b)
}
var (
n int
err error
)
o.buf.Refresh(func() {
n, err = target.Write(b)
// Adjust the prompt start position by b
rout := runes.ColorFilter([]rune(string(b[:])))
tWidth, _ := o.t.GetWidthHeight()
sp := SplitByLine(rout, []rune{}, o.buf.ppos, tWidth, 1)
if len(sp) > 1 {
o.buf.ppos = len(sp[len(sp)-1])
} else {
o.buf.ppos += len(rout)
}
})
if o.IsSearchMode() {
o.SearchRefresh(-1)
}
if o.IsInCompleteMode() {
o.CompleteRefresh()
}
return n, err
}
func NewOperation(t *Terminal, cfg *Config) *Operation {
op := &Operation{
t: t,
buf: NewRuneBuffer(t, cfg.Prompt, cfg),
outchan: make(chan []rune),
errchan: make(chan error, 1),
}
op.w = op.buf.w
op.SetConfig(cfg)
op.opVim = newVimMode(op)
op.opCompleter = newOpCompleter(op.buf.w, op)
op.opPassword = newOpPassword(op)
op.cfg.FuncOnWidthChanged(t.OnSizeChange)
go op.ioloop()
return op
}
func (o *Operation) SetPrompt(s string) {
o.buf.SetPrompt(s)
}
func (o *Operation) SetMaskRune(r rune) {
o.buf.SetMask(r)
}
func (o *Operation) GetConfig() *Config {
o.m.Lock()
cfg := *o.cfg
o.m.Unlock()
return &cfg
}
func (o *Operation) ioloop() {
for {
keepInSearchMode := false
keepInCompleteMode := false
r := o.t.ReadRune()
if o.GetConfig().FuncFilterInputRune != nil {
var process bool
r, process = o.GetConfig().FuncFilterInputRune(r)
if !process {
o.t.KickRead()
o.buf.Refresh(nil) // to refresh the line
continue // ignore this rune
}
}
if r == 0 { // io.EOF
if o.buf.Len() == 0 {
o.buf.Clean()
select {
case o.errchan <- io.EOF:
}
break
} else {
// if stdin got io.EOF and there is something left in buffer,
// let's flush them by sending CharEnter.
// And we will got io.EOF int next loop.
r = CharEnter
}
}
isUpdateHistory := true
if o.IsInPagerMode() {
keepInCompleteMode = o.HandlePagerMode(r)
if r == CharEnter || r == CharCtrlJ || r == CharInterrupt {
o.t.KickRead()
}
if !keepInCompleteMode {
o.buf.Refresh(nil)
}
continue
}
if o.IsInCompleteSelectMode() {
keepInCompleteMode = o.HandleCompleteSelect(r)
if keepInCompleteMode {
continue
}
o.buf.Refresh(nil)
switch r {
case CharEnter, CharCtrlJ:
o.history.Update(o.buf.Runes(), false)
fallthrough
case CharInterrupt:
o.t.KickRead()
fallthrough
case CharBell:
continue
}
}
if o.IsEnableVimMode() {
r = o.HandleVim(r, o.t.ReadRune)
if r == 0 {
continue
}
}
switch r {
case CharBell:
if o.IsSearchMode() {
o.ExitSearchMode(true)
o.buf.Refresh(nil)
}
if o.IsInCompleteMode() {
o.ExitCompleteMode(true)
o.buf.Refresh(nil)
}
case CharTab:
if o.GetConfig().AutoComplete == nil {
o.t.Bell()
break
}
if o.OnComplete() {
if o.IsInCompleteMode() {
keepInCompleteMode = true
continue // redraw is done, loop
}
} else {
o.t.Bell()
}
o.buf.Refresh(nil)
case CharBckSearch:
if !o.SearchMode(S_DIR_BCK) {
o.t.Bell()
break
}
keepInSearchMode = true
case CharCtrlU:
o.buf.KillFront()
case CharFwdSearch:
if !o.SearchMode(S_DIR_FWD) {
o.t.Bell()
break
}
keepInSearchMode = true
case CharKill:
o.buf.Kill()
keepInCompleteMode = true
case MetaForward:
o.buf.MoveToNextWord()
case CharTranspose:
o.buf.Transpose()
case MetaBackward:
o.buf.MoveToPrevWord()
case MetaDelete:
o.buf.DeleteWord()
case CharLineStart:
o.buf.MoveToLineStart()
case CharLineEnd:
o.buf.MoveToLineEnd()
case CharBackspace, CharCtrlH:
if o.IsSearchMode() {
o.SearchBackspace()
keepInSearchMode = true
break
}
if o.buf.Len() == 0 {
o.t.Bell()
break
}
o.buf.Backspace()
case CharCtrlZ:
o.buf.Clean()
o.t.SleepToResume()
o.Refresh()
case CharCtrlL:
ClearScreen(o.w)
o.buf.SetOffset("1;1")
o.Refresh()
case MetaBackspace, CharCtrlW:
o.buf.BackEscapeWord()
case CharCtrlY:
o.buf.Yank()
case CharEnter, CharCtrlJ:
if o.IsSearchMode() {
o.ExitSearchMode(false)
}
if o.IsInCompleteMode() {
o.ExitCompleteMode(true)
o.buf.Refresh(nil)
}
o.buf.MoveToLineEnd()
var data []rune
if !o.GetConfig().UniqueEditLine {
o.buf.WriteRune('\n')
data = o.buf.Reset()
data = data[:len(data)-1] // trim \n
} else {
o.buf.Clean()
data = o.buf.Reset()
}
o.outchan <- data
if !o.GetConfig().DisableAutoSaveHistory {
// ignore IO error
_ = o.history.New(data)
} else {
isUpdateHistory = false
}
case CharBackward:
o.buf.MoveBackward()
case CharForward:
o.buf.MoveForward()
case CharPrev:
buf := o.history.Prev()
if buf != nil {
o.buf.Set(buf)
} else {
o.t.Bell()
}
case CharNext:
buf, ok := o.history.Next()
if ok {
o.buf.Set(buf)
} else {
o.t.Bell()
}
case CharDelete:
if o.buf.Len() > 0 || !o.IsNormalMode() {
o.t.KickRead()
if !o.buf.Delete() {
o.t.Bell()
}
break
}
// treat as EOF
if !o.GetConfig().UniqueEditLine {
o.buf.WriteString(o.GetConfig().EOFPrompt + "\n")
}
o.buf.Reset()
isUpdateHistory = false
o.history.Revert()
o.errchan <- io.EOF
if o.GetConfig().UniqueEditLine {
o.buf.Clean()
}
case CharInterrupt:
if o.IsSearchMode() {
o.t.KickRead()
o.ExitSearchMode(true)
break
}
if o.IsInCompleteMode() {
o.t.KickRead()
o.ExitCompleteMode(true)
o.buf.Refresh(nil)
break
}
o.buf.MoveToLineEnd()
o.buf.Refresh(nil)
hint := o.GetConfig().InterruptPrompt + "\n"
if !o.GetConfig().UniqueEditLine {
o.buf.WriteString(hint)
}
remain := o.buf.Reset()
if !o.GetConfig().UniqueEditLine {
remain = remain[:len(remain)-len([]rune(hint))]
}
isUpdateHistory = false
o.history.Revert()
o.errchan <- &InterruptError{remain}
default:
if o.IsSearchMode() {
o.SearchChar(r)
keepInSearchMode = true
break
}
o.buf.WriteRune(r)
if o.IsInCompleteMode() {
o.OnComplete()
if o.IsInCompleteMode() {
keepInCompleteMode = true
} else {
o.buf.Refresh(nil)
}
}
}
listener := o.GetConfig().Listener
if listener != nil {
newLine, newPos, ok := listener.OnChange(o.buf.Runes(), o.buf.Pos(), r)
if ok {
o.buf.SetWithIdx(newPos, newLine)
}
}
o.m.Lock()
if !keepInSearchMode && o.IsSearchMode() {
o.ExitSearchMode(false)
o.buf.Refresh(nil)
} else if o.IsInCompleteMode() {
if !keepInCompleteMode {
o.ExitCompleteMode(false)
o.refresh()
} else {
o.buf.Refresh(nil)
o.CompleteRefresh()
}
}
if isUpdateHistory && !o.IsSearchMode() {
// it will cause null history
o.history.Update(o.buf.Runes(), false)
}
o.m.Unlock()
}
}
func (o *Operation) Stderr() io.Writer {
return &wrapWriter{target: o.GetConfig().Stderr, o: o}
}
func (o *Operation) Stdout() io.Writer {
return &wrapWriter{target: o.GetConfig().Stdout, o: o}
}
func (o *Operation) String() (string, error) {
r, err := o.Runes()
return string(r), err
}
func (o *Operation) Runes() ([]rune, error) {
o.t.EnterRawMode()
defer o.t.ExitRawMode()
listener := o.GetConfig().Listener
if listener != nil {
listener.OnChange(nil, 0, 0)
}
// Before writing the prompt and starting to read, get a lock
// so we don't race with wrapWriter trying to write and refresh.
o.m.Lock()
o.isPrompting = true
// Query cursor position before printing the prompt as there
// maybe existing text on the same line that ideally we don't
// want to overwrite and cause prompt to jump left. Note that
// this is not perfect but works the majority of the time.
o.buf.getAndSetOffset()
o.buf.Print() // print prompt & buffer contents
o.t.KickRead()
// Prompt written safely, unlock until read completes and then
// lock again to unset.
o.m.Unlock()
defer func() {
o.m.Lock()
o.isPrompting = false
o.buf.SetOffset("1;1")
o.m.Unlock()
}()
select {
case r := <-o.outchan:
return r, nil
case err := <-o.errchan:
if e, ok := err.(*InterruptError); ok {
return e.Line, ErrInterrupt
}
return nil, err
}
}
func (o *Operation) PasswordEx(prompt string, l Listener) ([]byte, error) {
cfg := o.GenPasswordConfig()
cfg.Prompt = prompt
cfg.Listener = l
return o.PasswordWithConfig(cfg)
}
func (o *Operation) GenPasswordConfig() *Config {
return o.opPassword.PasswordConfig()
}
func (o *Operation) PasswordWithConfig(cfg *Config) ([]byte, error) {
if err := o.opPassword.EnterPasswordMode(cfg); err != nil {
return nil, err
}
defer o.opPassword.ExitPasswordMode()
return o.Slice()
}
func (o *Operation) Password(prompt string) ([]byte, error) {
return o.PasswordEx(prompt, nil)
}
func (o *Operation) SetTitle(t string) {
o.w.Write([]byte("\033[2;" + t + "\007"))
}
func (o *Operation) Slice() ([]byte, error) {
r, err := o.Runes()
if err != nil {
return nil, err
}
return []byte(string(r)), nil
}
func (o *Operation) Close() {
select {
case o.errchan <- io.EOF:
default:
}
o.history.Close()
}
func (o *Operation) SetHistoryPath(path string) {
if o.history != nil {
o.history.Close()
}
o.cfg.HistoryFile = path
o.history = newOpHistory(o.cfg)
}
func (o *Operation) IsNormalMode() bool {
return !o.IsInCompleteMode() && !o.IsSearchMode()
}
func (op *Operation) SetConfig(cfg *Config) (*Config, error) {
op.m.Lock()
defer op.m.Unlock()
if op.cfg == cfg {
return op.cfg, nil
}
if err := cfg.Init(); err != nil {
return op.cfg, err
}
old := op.cfg
op.cfg = cfg
op.SetPrompt(cfg.Prompt)
op.SetMaskRune(cfg.MaskRune)
op.buf.SetConfig(cfg)
if cfg.opHistory == nil {
op.SetHistoryPath(cfg.HistoryFile)
cfg.opHistory = op.history
cfg.opSearch = newOpSearch(op.buf.w, op.buf, op.history, cfg)
}
op.history = cfg.opHistory
// SetHistoryPath will close opHistory which already exists
// so if we use it next time, we need to reopen it by `InitHistory()`
op.history.Init()
if op.cfg.AutoComplete != nil && op.opCompleter == nil {
op.opCompleter = newOpCompleter(op.buf.w, op)
}
op.opSearch = cfg.opSearch
return old, nil
}
func (o *Operation) ResetHistory() {
o.history.Reset()
}
// if err is not nil, it just mean it fail to write to file
// other things goes fine.
func (o *Operation) SaveHistory(content string) error {
return o.history.New([]rune(content))
}
func (o *Operation) Refresh() {
o.m.Lock()
defer o.m.Unlock()
o.refresh()
}
func (o *Operation) refresh() {
if o.isPrompting {
o.buf.Refresh(nil)
}
}
func (o *Operation) Clean() {
o.buf.Clean()
}
func FuncListener(f func(line []rune, pos int, key rune) (newLine []rune, newPos int, ok bool)) Listener {
return &DumpListener{f: f}
}
type DumpListener struct {
f func(line []rune, pos int, key rune) (newLine []rune, newPos int, ok bool)
}
func (d *DumpListener) OnChange(line []rune, pos int, key rune) (newLine []rune, newPos int, ok bool) {
return d.f(line, pos, key)
}
type Listener interface {
OnChange(line []rune, pos int, key rune) (newLine []rune, newPos int, ok bool)
}
type Painter interface {
Paint(line []rune, pos int) []rune
}
type defaultPainter struct{}
func (p *defaultPainter) Paint(line []rune, _ int) []rune {
return line
}