// +build windows package readline import "unsafe" const ( VK_CANCEL = 0x03 VK_BACK = 0x08 VK_TAB = 0x09 VK_RETURN = 0x0D VK_SHIFT = 0x10 VK_CONTROL = 0x11 VK_MENU = 0x12 VK_ESCAPE = 0x1B VK_LEFT = 0x25 VK_UP = 0x26 VK_RIGHT = 0x27 VK_DOWN = 0x28 VK_DELETE = 0x2E VK_LSHIFT = 0xA0 VK_RSHIFT = 0xA1 VK_LCONTROL = 0xA2 VK_RCONTROL = 0xA3 ) type RawReader struct { ctrlKey bool altKey bool } func NewRawReader() *RawReader { r := new(RawReader) return r } func (r *RawReader) Read(buf []byte) (int, error) { ir := new(_INPUT_RECORD) var read int var err error next: err = kernel.ReadConsoleInputW(stdin, uintptr(unsafe.Pointer(ir)), 1, uintptr(unsafe.Pointer(&read)), ) if err != nil { return 0, err } if ir.EventType != EVENT_KEY { goto next } ker := (*_KEY_EVENT_RECORD)(unsafe.Pointer(&ir.Event[0])) if ker.bKeyDown == 0 { // keyup if r.ctrlKey || r.altKey { switch ker.wVirtualKeyCode { case VK_RCONTROL, VK_LCONTROL: r.ctrlKey = false case VK_MENU: //alt r.altKey = false } } goto next } if ker.unicodeChar == 0 { var target rune switch ker.wVirtualKeyCode { case VK_RCONTROL, VK_LCONTROL: r.ctrlKey = true case VK_MENU: //alt r.altKey = true case VK_LEFT: target = CharBackward case VK_RIGHT: target = CharForward case VK_UP: target = CharPrev case VK_DOWN: target = CharNext } if target != 0 { return r.write(buf, target) } goto next } char := rune(ker.unicodeChar) if r.ctrlKey { switch char { case 'A': char = CharLineStart case 'E': char = CharLineEnd case 'R': char = CharBckSearch case 'S': char = CharFwdSearch } } else if r.altKey { switch char { case VK_BACK: char = CharBackspace } return r.writeEsc(buf, char) } return r.write(buf, char) } func (r *RawReader) writeEsc(b []byte, char rune) (int, error) { b[0] = '\033' n := copy(b[1:], []byte(string(char))) return n + 1, nil } func (r *RawReader) write(b []byte, char rune) (int, error) { n := copy(b, []byte(string(char))) return n, nil } func (r *RawReader) Close() error { return nil }