The runebuf, search and complete data structures all maintain their
own cache of the terminal width and height. When the terminal is
resized, a signal is sent to a go routine which calls a function
that sets the new width and height to each data structure instance.
However, this races with the main thread reading the sizes.
Instead of introducing more locks, it makes sense that the terminal
itself caches it's width and height and the other structures just
get it as necessary. This removes all the racing.
As part of this change, search, complete and runebuf constructor
changes to no longer require the initial sizes. Also each structure
needs a reference to the Terminal so they can get the width/height.
As the io.Writer parameter is actually the terminal anyway, the
simpliest option was just to change the type from the io.Writer to
Terminal. I don't believe that anyone would be calling these
functions directly so the signature changes should be ok. I also
removed the no longer used OnWidthChange() and OnSizeChange()
functions from these three structures.
Main Features:
- If there are too many candidates returned by the completer,
completemode and completeselectmode did not work properly.
Similar to the bash completion pager, list candidates and
offer "--More--" on the end of each page. User can select
" ", "y" or "Y" to keep listing or "q", "Q", "n", "N" to
stop listing. When paging completes, we also exit out of
completion mode.
- Added aggregate completion when entering completeselectmode
where the candiddates dwindle down sharing a larger common
prefix. This makes typing a little faster than having to
select. More bash-like behaviour.
Other Fixes:
- Fix various crashes where candidates are too wide for the
width of the screen and causes division by zero.
- Fix crash with wide (Asian characters) in completion.
- Streamline redrawing as CompleteRefresh was called too
often.
- Fix crashes around ctrl-a and ctrl-b in select mode when
candidates don't fit on a line
- Fix prev/next candidates in select mode when candidates
don't fit on a line
- Fix crash when ctrl-k was pressed in select mode. This
caused us to exitselectmode which cleaned up all the data
but left us in complete mode such that if CompleteRefresh
was callled directly, the data was not initialized.
- Fix complete and select mode redraw issues when candidates
did not fit on one line.
- Fix cursor position issues after CompleteRefresh especially
if the prompt and buffer also went over 1 line.
- Fix redraw issue where exiting completion mode using
certain key presses leaves candidates on the screen.
Fixes for Windows:
- Use window size for visible height/width instead of buffer size
- Adjust for Window's EOL behaviour.
Notes:
- Added Height info to different structures as the decision to
page or not required height information.
- Added OnSizeChange(). Didn't know if I could get rid of the
OnWidthChange()? Would be nice to remove the Width stuff and
just have Size (width + height info).
- Don't overwrite existing text on same line as the prompt
- Don't refresh screen when simply appending characters to buffer
- Don't refresh screen unnessarily when pressing enter key
- Handle prompts longer than screen width.
- Fix wide characters in prompt
- Fix screen edge issue when next character is wide.
- Fix screen edge issue for masked characters
- Fix narrow masked characteter, masking wide input
- Fix wide masked character, masking narrow input
- Reworked backspacesequence for index to use same algorithm as used
for lineedge and reduce the control sequences to 2.
- Reworked cleanup to incorporate initial cursor column position
and avoid overwriting existing text as well as simplifying the
control sequences used.
- Fixed double width character detection and updated unit tests
- Handle emoji in text or prompts.
- Implement windows ANSI absolute horizonal position ansi code.
- Get windows cursor position directly and don't send ansi DSR code
- Don't write out empty mask runes
- Cleanup - removed unused hadCLean variable
I updated the switch in vim.go to treat 'w' and 'W' differently to 'e' and 'E'.
I then added a method to runebuf.go to provide the logic for that motion.
tested and working.