logrus/logrus.go

95 lines
2.3 KiB
Go

package logrus
import (
"fmt"
"log"
)
// Fields type, used to pass to `WithFields`.
type Fields map[string]interface{}
// Level type
type Level uint8
// Convert the Level to a string. E.g. PanicLevel becomes "panic".
func (level Level) String() string {
switch level {
case DebugLevel:
return "debug"
case InfoLevel:
return "info"
case WarnLevel:
return "warning"
case ErrorLevel:
return "error"
case FatalLevel:
return "fatal"
case PanicLevel:
return "panic"
}
return "unknown"
}
func ParseLevel(lvl string) (Level, error) {
switch lvl {
case "panic":
return PanicLevel, nil
case "fatal":
return FatalLevel, nil
case "error":
return ErrorLevel, nil
case "warn", "warning":
return WarnLevel, nil
case "info":
return InfoLevel, nil
case "debug", "dbg":
return DebugLevel, nil
}
var l Level
return l, fmt.Errorf("not a valid logrus Level: %q", lvl)
}
// These are the different logging levels. You can set the logging level to log
// on your instance of logger, obtained with `logrus.New()`.
const (
// PanicLevel level, highest level of severity. Logs and then calls panic with the
// message passed to Debug, Info, ...
PanicLevel Level = iota
// FatalLevel level. Logs and then calls `os.Exit(1)`. It will exit even if the
// logging level is set to Panic.
FatalLevel
// ErrorLevel level. Logs. Used for errors that should definitely be noted.
// Commonly used for hooks to send errors to an error tracking service.
ErrorLevel
// WarnLevel level. Non-critical entries that deserve eyes.
WarnLevel
// InfoLevel level. General operational entries about what's going on inside the
// application.
InfoLevel
// DebugLevel level. Usually only enabled when debugging. Very verbose logging.
DebugLevel
)
// Won't compile if StdLogger can't be realized by a log.Logger
var _ StdLogger = &log.Logger{}
// StdLogger is what your logrus-enabled library should take, that way
// it'll accept a stdlib logger and a logrus logger. There's no standard
// interface, this is the closest we get, unfortunately.
type StdLogger interface {
Print(...interface{})
Printf(string, ...interface{})
Println(...interface{})
Fatal(...interface{})
Fatalf(string, ...interface{})
Fatalln(...interface{})
Panic(...interface{})
Panicf(string, ...interface{})
Panicln(...interface{})
}