package leveldb // #cgo LDFLAGS: -lleveldb // #include // #include "leveldb/c.h" import "C" type Snapshot struct { db *DB snap *C.leveldb_snapshot_t readOpts *ReadOptions iteratorOpts *ReadOptions } func (s *Snapshot) Close() { C.leveldb_release_snapshot(s.db.db, s.snap) s.iteratorOpts.Close() s.readOpts.Close() } func (s *Snapshot) Get(key []byte) ([]byte, error) { return s.db.get(nil, s.readOpts, key) } func (s *Snapshot) BufGet(r []byte, key []byte) ([]byte, error) { return s.db.get(r, s.readOpts, key) } func (s *Snapshot) NewIterator() *Iterator { it := new(Iterator) it.it = C.leveldb_create_iterator(s.db.db, s.iteratorOpts.Opt) return it } func (s *Snapshot) RangeIterator(min []byte, max []byte, rangeType uint8) *RangeLimitIterator { return NewRangeLimitIterator(s.NewIterator(), &Range{min, max, rangeType}, &Limit{0, -1}) } func (s *Snapshot) RevRangeIterator(min []byte, max []byte, rangeType uint8) *RangeLimitIterator { return NewRevRangeLimitIterator(s.NewIterator(), &Range{min, max, rangeType}, &Limit{0, -1}) } //count < 0, unlimit. // //offset must >= 0, if < 0, will get nothing. func (s *Snapshot) RangeLimitIterator(min []byte, max []byte, rangeType uint8, offset int, count int) *RangeLimitIterator { return NewRangeLimitIterator(s.NewIterator(), &Range{min, max, rangeType}, &Limit{offset, count}) } //count < 0, unlimit. // //offset must >= 0, if < 0, will get nothing. func (s *Snapshot) RevRangeLimitIterator(min []byte, max []byte, rangeType uint8, offset int, count int) *RangeLimitIterator { return NewRevRangeLimitIterator(s.NewIterator(), &Range{min, max, rangeType}, &Limit{offset, count}) }