package leveldb // #cgo LDFLAGS: -lleveldb // #include // #include "leveldb/c.h" // #include "leveldb_ext.h" import "C" import ( "bytes" "unsafe" ) const ( IteratorForward uint8 = 0 IteratorBackward uint8 = 1 ) const ( RangeClose uint8 = 0x00 RangeLOpen uint8 = 0x01 RangeROpen uint8 = 0x10 RangeOpen uint8 = 0x11 ) // min must less or equal than max // range type: // close: [min, max] // open: (min, max) // lopen: (min, max] // ropen: [min, max) type Range struct { Min []byte Max []byte Type uint8 } type Limit struct { Offset int Count int } type Iterator struct { it *C.leveldb_iterator_t isValid C.uchar } // Returns a copy of key. func (it *Iterator) Key() []byte { var klen C.size_t kdata := C.leveldb_iter_key(it.it, &klen) if kdata == nil { return nil } return C.GoBytes(unsafe.Pointer(kdata), C.int(klen)) } // Returns a copy of value. func (it *Iterator) Value() []byte { var vlen C.size_t vdata := C.leveldb_iter_value(it.it, &vlen) if vdata == nil { return nil } return C.GoBytes(unsafe.Pointer(vdata), C.int(vlen)) } // Returns a reference of key. // you must be careful that it will be changed after next iterate. func (it *Iterator) RawKey() []byte { var klen C.size_t kdata := C.leveldb_iter_key(it.it, &klen) if kdata == nil { return nil } return slice(unsafe.Pointer(kdata), int(C.int(klen))) } // Returns a reference of value. // you must be careful that it will be changed after next iterate. func (it *Iterator) RawValue() []byte { var vlen C.size_t vdata := C.leveldb_iter_value(it.it, &vlen) if vdata == nil { return nil } return slice(unsafe.Pointer(vdata), int(C.int(vlen))) } // Copy key to b, if b len is small or nil, returns a new one func (it *Iterator) BufKey(b []byte) []byte { k := it.RawKey() if k == nil { return nil } if b == nil { b = []byte{} } b = b[0:0] return append(b, k...) } // Copy value to b, if b len is small or nil, returns a new one func (it *Iterator) BufValue(b []byte) []byte { v := it.RawValue() if v == nil { return nil } if b == nil { b = []byte{} } b = b[0:0] return append(b, v...) } func (it *Iterator) Close() { C.leveldb_iter_destroy(it.it) it.it = nil } func (it *Iterator) Valid() bool { return ucharToBool(it.isValid) } func (it *Iterator) Next() { it.isValid = C.leveldb_iter_next_ext(it.it) } func (it *Iterator) Prev() { it.isValid = C.leveldb_iter_prev_ext(it.it) } func (it *Iterator) SeekToFirst() { it.isValid = C.leveldb_iter_seek_to_first_ext(it.it) } func (it *Iterator) SeekToLast() { it.isValid = C.leveldb_iter_seek_to_last_ext(it.it) } func (it *Iterator) Seek(key []byte) { it.isValid = C.leveldb_iter_seek_ext(it.it, (*C.char)(unsafe.Pointer(&key[0])), C.size_t(len(key))) } // Finds by key, if not found, nil returns func (it *Iterator) Find(key []byte) []byte { it.Seek(key) if it.Valid() { k := it.RawKey() if k == nil { return nil } else if bytes.Equal(k, key) { return it.Value() } } return nil } // Finds by key, if not found, nil returns, else a reference of value returns // you must be careful that it will be changed after next iterate. func (it *Iterator) RawFind(key []byte) []byte { it.Seek(key) if it.Valid() { k := it.RawKey() if k == nil { return nil } else if bytes.Equal(k, key) { return it.RawValue() } } return nil } type RangeLimitIterator struct { it *Iterator r *Range l *Limit step int //0 for IteratorForward, 1 for IteratorBackward direction uint8 } func (it *RangeLimitIterator) Key() []byte { return it.it.Key() } func (it *RangeLimitIterator) Value() []byte { return it.it.Value() } func (it *RangeLimitIterator) RawKey() []byte { return it.it.RawKey() } func (it *RangeLimitIterator) RawValue() []byte { return it.it.RawValue() } func (it *RangeLimitIterator) BufKey(b []byte) []byte { return it.it.BufKey(b) } func (it *RangeLimitIterator) BufValue(b []byte) []byte { return it.it.BufValue(b) } func (it *RangeLimitIterator) Valid() bool { if it.l.Offset < 0 { return false } else if !it.it.Valid() { return false } else if it.l.Count >= 0 && it.step >= it.l.Count { return false } if it.direction == IteratorForward { if it.r.Max != nil { r := bytes.Compare(it.it.RawKey(), it.r.Max) if it.r.Type&RangeROpen > 0 { return !(r >= 0) } else { return !(r > 0) } } } else { if it.r.Min != nil { r := bytes.Compare(it.it.RawKey(), it.r.Min) if it.r.Type&RangeLOpen > 0 { return !(r <= 0) } else { return !(r < 0) } } } return true } func (it *RangeLimitIterator) Next() { it.step++ if it.direction == IteratorForward { it.it.Next() } else { it.it.Prev() } } func (it *RangeLimitIterator) Close() { it.it.Close() } func NewRangeLimitIterator(i *Iterator, r *Range, l *Limit) *RangeLimitIterator { return rangeLimitIterator(i, r, l, IteratorForward) } func NewRevRangeLimitIterator(i *Iterator, r *Range, l *Limit) *RangeLimitIterator { return rangeLimitIterator(i, r, l, IteratorBackward) } func rangeLimitIterator(i *Iterator, r *Range, l *Limit, direction uint8) *RangeLimitIterator { it := new(RangeLimitIterator) it.it = i it.r = r it.l = l it.direction = direction it.step = 0 if l.Offset < 0 { return it } if direction == IteratorForward { if r.Min == nil { it.it.SeekToFirst() } else { it.it.Seek(r.Min) if r.Type&RangeLOpen > 0 { if it.it.Valid() && bytes.Equal(it.it.RawKey(), r.Min) { it.it.Next() } } } } else { if r.Max == nil { it.it.SeekToLast() } else { it.it.Seek(r.Max) if !it.it.Valid() { it.it.SeekToLast() } else { if !bytes.Equal(it.it.RawKey(), r.Max) { it.it.Prev() } } if r.Type&RangeROpen > 0 { if it.it.Valid() && bytes.Equal(it.it.RawKey(), r.Max) { it.it.Prev() } } } } for i := 0; i < l.Offset; i++ { if it.it.Valid() { if it.direction == IteratorForward { it.it.Next() } else { it.it.Prev() } } } return it }