Merge branch 'develop' of https://github.com/siddontang/ledisdb into develop

This commit is contained in:
holys 2014-07-03 09:20:38 +08:00
commit 94b3f335ec
1 changed files with 23 additions and 18 deletions

View File

@ -1,31 +1,32 @@
## 测试环境搭建
## Environment
+ Darwin karamatoMacBook-Air.local 13.1.0 Darwin Kernel Version 13.1.0: Thu Jan 16 19:40:37 PST 2014; root:xnu-2422.90.20~2/RELEASE_X86_64 x86_64
+ 2 CPU Intel Core i5 1.7GHz
+ 4GB
+ SSD 120G
使用redis-benchmark命令进行压力测试测试语句
Using redis-benchmark below:
redis-benchmark -n 10000 -t set,incr,get,lpush,lpop,lrange,mset -q
redis只用内存模式关闭持久化
ssdb使用默认的配置手动更改代码关闭了binlog的功能
## Config
void BinlogQueue::add_log(char type, char cmd, const leveldb::Slice &key){
tran_seq ++;
//Binlog log(tran_seq, type, cmd, key);
//batch.Put(encode_seq_key(tran_seq), log.repr());
}
+ redis: close save and aof
ledisdb使用跟ssdb相同的leveldb配置
+ ssdb: close binlog manually below:
leveldb配置
void BinlogQueue::add_log(char type, char cmd, const leveldb::Slice &key){
tran_seq ++;
//Binlog log(tran_seq, type, cmd, key);
//batch.Put(encode_seq_key(tran_seq), log.repr());
}
+ leveldb
compression = false
block_size = 32KB
write_buffer_size = 64MB
cache_size = 500MB
compression = false
block_size = 32KB
write_buffer_size = 64MB
cache_size = 500MB
## redis
@ -70,7 +71,11 @@ leveldb配置
LRANGE_600 (first 600 elements): 1590.33 requests per second
MSET (10 keys): 21881.84 requests per second
可以看到ledisdb的性能比redis以及ssdb略差至于为啥ssdb lrange性能这样差我感到比较困惑但还不至于不可用我觉得可能如下原因
## Conclusion
+ go语言自身没有cc++快
+ ledisdb使用的cgo调用的leveldb相关函数这块开销其实蛮大的后续是优化重点。
ledisdb is little slower than redis or ssdb, some reasons may cause it:
+ go is fast, but not faster than c/c++
+ ledisdb uses cgo to call leveldb, a big cost.
However, **ledisdb is still an alternative NoSQL in production for you**.