mirror of https://github.com/ledisdb/ledisdb.git
optimize reverse range with no limit
leveled iterator pref is too slow
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74d18cd6d3
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@ -426,9 +426,41 @@ func (a *App) zset_remRange(key []byte, min int64, max int64, offset int, limit
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return num, err
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}
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func (a *App) zset_reverse(s []interface{}, withScores bool) []interface{} {
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if withScores {
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for i, j := 0, len(s)-2; i < j; i, j = i+2, j-2 {
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s[i], s[j] = s[j], s[i]
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s[i+1], s[j+1] = s[j+1], s[i+1]
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}
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} else {
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for i, j := 0, len(s)-1; i < j; i, j = i+1, j-1 {
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s[i], s[j] = s[j], s[i]
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}
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}
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return s
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}
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func (a *App) zset_range(key []byte, min int64, max int64, withScores bool, offset int, limit int, reverse bool) ([]interface{}, error) {
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v := make([]interface{}, 0, 16)
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it := a.zset_iterator(key, min, max, offset, limit, reverse)
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nv := 64
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if limit > 0 {
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nv = limit
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}
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if withScores {
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nv = 2 * nv
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}
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v := make([]interface{}, 0, nv)
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var it *leveldb.Iterator
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//if reverse and offset is 0, limit < 0, we may use forward iterator then reverse
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//because leveldb iterator prev is slower than next
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if !reverse || (offset == 0 && limit < 0) {
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it = a.zset_iterator(key, min, max, offset, limit, false)
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} else {
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it = a.zset_iterator(key, min, max, offset, limit, true)
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}
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for ; it.Valid(); it.Next() {
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_, m, s, err := decode_zscore_key(it.Key())
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//may be we will check key equal?
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@ -443,6 +475,10 @@ func (a *App) zset_range(key []byte, min int64, max int64, withScores bool, offs
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}
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}
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if reverse && (offset == 0 && limit < 0) {
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v = a.zset_reverse(v, withScores)
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}
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return v, nil
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}
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