mirror of https://github.com/ledisdb/ledisdb.git
223 lines
4.6 KiB
Go
223 lines
4.6 KiB
Go
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// +build lua
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package lua
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/*
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#include <lua.h>
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#include <lualib.h>
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#include <stdlib.h>
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*/
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import "C"
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import (
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"reflect"
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"unsafe"
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)
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// Type of allocation functions to use with NewStateAlloc
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type Alloc func(ptr unsafe.Pointer, osize uint, nsize uint) unsafe.Pointer
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// This is the type of go function that can be registered as lua functions
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type LuaGoFunction func(L *State) int
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// Wrapper to keep cgo from complaining about incomplete ptr type
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//export State
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type State struct {
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// Wrapped lua_State object
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s *C.lua_State
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// Registry of go object that have been pushed to Lua VM
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registry []interface{}
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// Freelist for funcs indices, to allow for freeing
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freeIndices []uint
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}
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//export golua_callgofunction
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func golua_callgofunction(L interface{}, fid uint) int {
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L1 := L.(*State)
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if fid < 0 {
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panic(&LuaError{0, "Requested execution of an unknown function", L1.StackTrace()})
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}
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f := L1.registry[fid].(LuaGoFunction)
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return f(L1)
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}
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//export golua_interface_newindex_callback
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func golua_interface_newindex_callback(Li interface{}, iid uint, field_name_cstr *C.char) int {
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L := Li.(*State)
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iface := L.registry[iid]
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ifacevalue := reflect.ValueOf(iface).Elem()
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field_name := C.GoString(field_name_cstr)
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fval := ifacevalue.FieldByName(field_name)
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if fval.Kind() == reflect.Ptr {
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fval = fval.Elem()
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}
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luatype := LuaValType(C.lua_type(L.s, 3))
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switch fval.Kind() {
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case reflect.Bool:
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if luatype == LUA_TBOOLEAN {
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fval.SetBool(int(C.lua_toboolean(L.s, 3)) != 0)
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return 1
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} else {
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L.PushString("Wrong assignment to field " + field_name)
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return -1
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}
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case reflect.Int:
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fallthrough
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case reflect.Int8:
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fallthrough
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case reflect.Int16:
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fallthrough
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case reflect.Int32:
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fallthrough
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case reflect.Int64:
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if luatype == LUA_TNUMBER {
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fval.SetInt(int64(C.lua_tointeger(L.s, 3)))
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return 1
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} else {
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L.PushString("Wrong assignment to field " + field_name)
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return -1
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}
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case reflect.Uint:
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fallthrough
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case reflect.Uint8:
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fallthrough
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case reflect.Uint16:
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fallthrough
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case reflect.Uint32:
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fallthrough
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case reflect.Uint64:
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if luatype == LUA_TNUMBER {
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fval.SetUint(uint64(C.lua_tointeger(L.s, 3)))
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return 1
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} else {
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L.PushString("Wrong assignment to field " + field_name)
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return -1
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}
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case reflect.String:
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if luatype == LUA_TSTRING {
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fval.SetString(C.GoString(C.lua_tolstring(L.s, 3, nil)))
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return 1
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} else {
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L.PushString("Wrong assignment to field " + field_name)
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return -1
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}
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case reflect.Float32:
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fallthrough
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case reflect.Float64:
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if luatype == LUA_TNUMBER {
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fval.SetFloat(float64(C.lua_tonumber(L.s, 3)))
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return 1
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} else {
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L.PushString("Wrong assignment to field " + field_name)
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return -1
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}
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}
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L.PushString("Unsupported type of field " + field_name + ": " + fval.Type().String())
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return -1
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}
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//export golua_interface_index_callback
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func golua_interface_index_callback(Li interface{}, iid uint, field_name *C.char) int {
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L := Li.(*State)
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iface := L.registry[iid]
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ifacevalue := reflect.ValueOf(iface).Elem()
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fval := ifacevalue.FieldByName(C.GoString(field_name))
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if fval.Kind() == reflect.Ptr {
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fval = fval.Elem()
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}
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switch fval.Kind() {
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case reflect.Bool:
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L.PushBoolean(fval.Bool())
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return 1
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case reflect.Int:
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fallthrough
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case reflect.Int8:
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fallthrough
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case reflect.Int16:
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fallthrough
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case reflect.Int32:
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fallthrough
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case reflect.Int64:
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L.PushInteger(fval.Int())
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return 1
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case reflect.Uint:
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fallthrough
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case reflect.Uint8:
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fallthrough
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case reflect.Uint16:
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fallthrough
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case reflect.Uint32:
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fallthrough
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case reflect.Uint64:
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L.PushInteger(int64(fval.Uint()))
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return 1
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case reflect.String:
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L.PushString(fval.String())
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return 1
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case reflect.Float32:
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fallthrough
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case reflect.Float64:
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L.PushNumber(fval.Float())
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return 1
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}
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L.PushString("Unsupported type of field: " + fval.Type().String())
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return -1
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}
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//export golua_gchook
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func golua_gchook(L interface{}, id uint) int {
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L1 := L.(*State)
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L1.unregister(id)
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return 0
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}
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//export golua_callpanicfunction
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func golua_callpanicfunction(L interface{}, id uint) int {
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L1 := L.(*State)
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f := L1.registry[id].(LuaGoFunction)
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return f(L1)
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}
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//export golua_idtointerface
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func golua_idtointerface(id uint) interface{} {
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return id
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}
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//export golua_cfunctiontointerface
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func golua_cfunctiontointerface(f *uintptr) interface{} {
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return f
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}
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//export golua_callallocf
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func golua_callallocf(fp uintptr, ptr uintptr, osize uint, nsize uint) uintptr {
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return uintptr((*((*Alloc)(unsafe.Pointer(fp))))(unsafe.Pointer(ptr), osize, nsize))
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}
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//export go_panic_msghandler
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func go_panic_msghandler(Li interface{}, z *C.char) {
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L := Li.(*State)
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s := C.GoString(z)
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panic(&LuaError{LUA_ERRERR, s, L.StackTrace()})
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}
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