ledisdb/leveldb/iterator.go

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package leveldb
// #cgo LDFLAGS: -lleveldb
// #include <stdlib.h>
// #include "leveldb/c.h"
import "C"
import (
"bytes"
"unsafe"
)
const (
IteratorForward uint8 = 0
IteratorBackward uint8 = 1
)
const (
RangeClose uint8 = 0x00
RangeLOpen uint8 = 0x01
RangeROpen uint8 = 0x10
RangeOpen uint8 = 0x11
)
//min must less or equal than max
//range type:
//close: [min, max]
//open: (min, max)
//lopen: (min, max]
//ropen: [min, max)
type Range struct {
Min []byte
Max []byte
Type uint8
}
type Iterator struct {
it *C.leveldb_iterator_t
}
func (it *Iterator) Key() []byte {
var klen C.size_t
kdata := C.leveldb_iter_key(it.it, &klen)
if kdata == nil {
return nil
}
return C.GoBytes(unsafe.Pointer(kdata), C.int(klen))
}
func (it *Iterator) Value() []byte {
var vlen C.size_t
vdata := C.leveldb_iter_value(it.it, &vlen)
if vdata == nil {
return nil
}
return C.GoBytes(unsafe.Pointer(vdata), C.int(vlen))
}
func (it *Iterator) Close() {
C.leveldb_iter_destroy(it.it)
it.it = nil
}
func (it *Iterator) Valid() bool {
return ucharToBool(C.leveldb_iter_valid(it.it))
}
func (it *Iterator) Next() {
C.leveldb_iter_next(it.it)
}
func (it *Iterator) Prev() {
C.leveldb_iter_prev(it.it)
}
func (it *Iterator) SeekToFirst() {
C.leveldb_iter_seek_to_first(it.it)
}
func (it *Iterator) SeekToLast() {
C.leveldb_iter_seek_to_last(it.it)
}
func (it *Iterator) Seek(key []byte) {
C.leveldb_iter_seek(it.it, (*C.char)(unsafe.Pointer(&key[0])), C.size_t(len(key)))
}
func (it *Iterator) Find(key []byte) []byte {
it.Seek(key)
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if it.Valid() {
var klen C.size_t
kdata := C.leveldb_iter_key(it.it, &klen)
if kdata == nil {
return nil
} else if bytes.Equal(slice(unsafe.Pointer(kdata), int(C.int(klen))), key) {
return it.Value()
}
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}
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return nil
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}
type RangeLimitIterator struct {
it *Iterator
r *Range
offset int
limit int
step int
//0 for IteratorForward, 1 for IteratorBackward
direction uint8
}
func (it *RangeLimitIterator) Key() []byte {
return it.it.Key()
}
func (it *RangeLimitIterator) Value() []byte {
return it.it.Value()
}
func (it *RangeLimitIterator) Valid() bool {
if it.offset < 0 {
return false
} else if !it.it.Valid() {
return false
} else if it.limit >= 0 && it.step >= it.limit {
return false
}
if it.direction == IteratorForward {
if it.r.Max != nil {
r := bytes.Compare(it.it.Key(), it.r.Max)
if it.r.Type&RangeROpen > 0 {
return !(r >= 0)
} else {
return !(r > 0)
}
}
} else {
if it.r.Min != nil {
r := bytes.Compare(it.it.Key(), it.r.Min)
if it.r.Type&RangeLOpen > 0 {
return !(r <= 0)
} else {
return !(r < 0)
}
}
}
return true
}
func (it *RangeLimitIterator) Next() {
it.step++
if it.direction == IteratorForward {
it.it.Next()
} else {
it.it.Prev()
}
}
func (it *RangeLimitIterator) Close() {
it.it.Close()
}
func newRangeLimitIterator(i *Iterator, r *Range, offset int, limit int, direction uint8) *RangeLimitIterator {
it := new(RangeLimitIterator)
it.it = i
it.r = r
it.offset = offset
it.limit = limit
it.direction = direction
it.step = 0
if offset < 0 {
return it
}
if direction == IteratorForward {
if r.Min == nil {
it.it.SeekToFirst()
} else {
it.it.Seek(r.Min)
if r.Type&RangeLOpen > 0 {
if it.it.Valid() && bytes.Equal(it.it.Key(), r.Min) {
it.it.Next()
}
}
}
} else {
if r.Max == nil {
it.it.SeekToLast()
} else {
it.it.Seek(r.Max)
if !it.it.Valid() {
it.it.SeekToLast()
} else {
if !bytes.Equal(it.it.Key(), r.Max) {
it.it.Prev()
}
}
if r.Type&RangeROpen > 0 {
if it.it.Valid() && bytes.Equal(it.it.Key(), r.Max) {
it.it.Prev()
}
}
}
}
for i := 0; i < offset; i++ {
if it.it.Valid() {
if it.direction == IteratorForward {
it.it.Next()
} else {
it.it.Prev()
}
}
}
return it
}