ledisdb/leveldb/snapshot.go

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package leveldb
// #cgo LDFLAGS: -lleveldb
// #include <stdint.h>
// #include "leveldb/c.h"
import "C"
type Snapshot struct {
db *DB
snap *C.leveldb_snapshot_t
readOpts *ReadOptions
iteratorOpts *ReadOptions
}
func (s *Snapshot) Close() {
C.leveldb_release_snapshot(s.db.db, s.snap)
s.iteratorOpts.Close()
s.readOpts.Close()
}
func (s *Snapshot) Get(key []byte) ([]byte, error) {
return s.db.get(nil, s.readOpts, key)
}
func (s *Snapshot) BufGet(r []byte, key []byte) ([]byte, error) {
return s.db.get(r, s.readOpts, key)
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}
func (s *Snapshot) NewIterator() *Iterator {
it := new(Iterator)
it.it = C.leveldb_create_iterator(s.db.db, s.iteratorOpts.Opt)
return it
}
func (s *Snapshot) RangeIterator(min []byte, max []byte, rangeType uint8) *RangeLimitIterator {
return NewRangeLimitIterator(s.NewIterator(), &Range{min, max, rangeType}, &Limit{0, -1})
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}
func (s *Snapshot) RevRangeIterator(min []byte, max []byte, rangeType uint8) *RangeLimitIterator {
return NewRevRangeLimitIterator(s.NewIterator(), &Range{min, max, rangeType}, &Limit{0, -1})
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}
//count < 0, unlimit
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//offset must >= 0, if < 0, will get nothing
func (s *Snapshot) RangeLimitIterator(min []byte, max []byte, rangeType uint8, offset int, count int) *RangeLimitIterator {
return NewRangeLimitIterator(s.NewIterator(), &Range{min, max, rangeType}, &Limit{offset, count})
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}
//count < 0, unlimit
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//offset must >= 0, if < 0, will get nothing
func (s *Snapshot) RevRangeLimitIterator(min []byte, max []byte, rangeType uint8, offset int, count int) *RangeLimitIterator {
return NewRevRangeLimitIterator(s.NewIterator(), &Range{min, max, rangeType}, &Limit{offset, count})
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}