package timer import ( "sync" "time" ) const ( tvn_bits uint64 = 6 tvr_bits uint64 = 8 tvn_size uint64 = 64 //1 << tvn_bits tvr_size uint64 = 256 //1 << tvr_bits tvn_mask uint64 = 63 //tvn_size - 1 tvr_mask uint64 = 255 //tvr_size -1 ) const ( defaultTimerSize = 128 ) type timer struct { expires uint64 period uint64 f func(time.Time, interface{}) arg interface{} w *Wheel vec []*timer index int } type Wheel struct { sync.Mutex jiffies uint64 tv1 [][]*timer tv2 [][]*timer tv3 [][]*timer tv4 [][]*timer tv5 [][]*timer tick time.Duration quit chan struct{} } //tick is the time for a jiffies func NewWheel(tick time.Duration) *Wheel { w := new(Wheel) w.quit = make(chan struct{}) f := func(size int) [][]*timer { tv := make([][]*timer, size) for i := range tv { tv[i] = make([]*timer, 0, defaultTimerSize) } return tv } w.tv1 = f(int(tvr_size)) w.tv2 = f(int(tvn_size)) w.tv3 = f(int(tvn_size)) w.tv4 = f(int(tvn_size)) w.tv5 = f(int(tvn_size)) w.jiffies = 0 w.tick = tick go w.run() return w } func (w *Wheel) addTimerInternal(t *timer) { idx := t.expires - w.jiffies var tv [][]*timer var i uint64 if idx < tvr_size { i = t.expires & tvr_mask tv = w.tv1 } else if idx < (1 << (tvr_bits + tvn_bits)) { i = (t.expires >> tvr_bits) & tvn_mask tv = w.tv2 } else if idx < (1 << (tvr_bits + 2*tvn_bits)) { i = (t.expires >> (tvr_bits + tvn_bits)) & tvn_mask tv = w.tv3 } else if idx < (1 << (tvr_bits + 3*tvn_bits)) { i = (t.expires >> (tvr_bits + 2*tvn_bits)) & tvn_mask tv = w.tv4 } else if int64(idx) < 0 { i = w.jiffies & tvr_mask tv = w.tv1 } else { if idx > 0x00000000ffffffff { idx = 0x00000000ffffffff t.expires = idx + w.jiffies } i = (t.expires >> (tvr_bits + 3*tvn_bits)) & tvn_mask tv = w.tv5 } tv[i] = append(tv[i], t) t.vec = tv[i] t.index = len(tv[i]) - 1 } func (w *Wheel) cascade(tv [][]*timer, index int) int { vec := tv[index] tv[index] = vec[0:0:defaultTimerSize] for _, t := range vec { w.addTimerInternal(t) } return index } func (w *Wheel) getIndex(n int) int { return int((w.jiffies >> (tvr_bits + uint64(n)*tvn_bits)) & tvn_mask) } func (w *Wheel) onTick() { w.Lock() index := int(w.jiffies & tvr_mask) if index == 0 && (w.cascade(w.tv2, w.getIndex(0))) == 0 && (w.cascade(w.tv3, w.getIndex(1))) == 0 && (w.cascade(w.tv4, w.getIndex(2))) == 0 && (w.cascade(w.tv5, w.getIndex(3)) == 0) { } w.jiffies++ vec := w.tv1[index] w.tv1[index] = vec[0:0:defaultTimerSize] w.Unlock() f := func(vec []*timer) { now := time.Now() for _, t := range vec { if t == nil { continue } t.f(now, t.arg) if t.period > 0 { t.expires = t.period + w.jiffies w.addTimer(t) } } } if len(vec) > 0 { go f(vec) } } func (w *Wheel) addTimer(t *timer) { w.Lock() w.addTimerInternal(t) w.Unlock() } func (w *Wheel) delTimer(t *timer) { w.Lock() vec := t.vec index := t.index if len(vec) > index && vec[index] == t { vec[index] = nil } w.Unlock() } func (w *Wheel) resetTimer(t *timer, when time.Duration, period time.Duration) { w.delTimer(t) t.expires = w.jiffies + uint64(when/w.tick) t.period = uint64(period / w.tick) w.addTimer(t) } func (w *Wheel) newTimer(when time.Duration, period time.Duration, f func(time.Time, interface{}), arg interface{}) *timer { t := new(timer) t.expires = w.jiffies + uint64(when/w.tick) t.period = uint64(period / w.tick) t.f = f t.arg = arg t.w = w return t } func (w *Wheel) run() { ticker := time.NewTicker(w.tick) defer ticker.Stop() for { select { case <-ticker.C: w.onTick() case <-w.quit: return } } } func (w *Wheel) Stop() { close(w.quit) } func sendTime(t time.Time, arg interface{}) { select { case arg.(chan time.Time) <- t: default: } } func goFunc(t time.Time, arg interface{}) { go arg.(func())() } func dummyFunc(t time.Time, arg interface{}) { } func (w *Wheel) After(d time.Duration) <-chan time.Time { return w.NewTimer(d).C } func (w *Wheel) Sleep(d time.Duration) { <-w.NewTimer(d).C } func (w *Wheel) Tick(d time.Duration) <-chan time.Time { return w.NewTicker(d).C } func (w *Wheel) TickFunc(d time.Duration, f func()) *Ticker { t := &Ticker{ r: w.newTimer(d, d, goFunc, f), } w.addTimer(t.r) return t } func (w *Wheel) AfterFunc(d time.Duration, f func()) *Timer { t := &Timer{ r: w.newTimer(d, 0, goFunc, f), } w.addTimer(t.r) return t } func (w *Wheel) NewTimer(d time.Duration) *Timer { c := make(chan time.Time, 1) t := &Timer{ C: c, r: w.newTimer(d, 0, sendTime, c), } w.addTimer(t.r) return t } func (w *Wheel) NewTicker(d time.Duration) *Ticker { c := make(chan time.Time, 1) t := &Ticker{ C: c, r: w.newTimer(d, d, sendTime, c), } w.addTimer(t.r) return t } var defaultWheel *Wheel func init() { defaultWheel = NewWheel(500 * time.Millisecond) }