// Copyright (C) 2018 G.J.R. Timmer . // // Use of this source code is governed by an MIT-style // license that can be found in the LICENSE file. //go:build sqlite_userauth // +build sqlite_userauth package sqlite3 /* #cgo CFLAGS: -DSQLITE_USER_AUTHENTICATION #cgo LDFLAGS: -lm #ifndef USE_LIBSQLITE3 #include "sqlite3-binding.h" #else #include #endif #include static int _sqlite3_user_authenticate(sqlite3* db, const char* zUsername, const char* aPW, int nPW) { return sqlite3_user_authenticate(db, zUsername, aPW, nPW); } static int _sqlite3_user_add(sqlite3* db, const char* zUsername, const char* aPW, int nPW, int isAdmin) { return sqlite3_user_add(db, zUsername, aPW, nPW, isAdmin); } static int _sqlite3_user_change(sqlite3* db, const char* zUsername, const char* aPW, int nPW, int isAdmin) { return sqlite3_user_change(db, zUsername, aPW, nPW, isAdmin); } static int _sqlite3_user_delete(sqlite3* db, const char* zUsername) { return sqlite3_user_delete(db, zUsername); } static int _sqlite3_auth_enabled(sqlite3* db) { int exists = -1; sqlite3_stmt *stmt; sqlite3_prepare_v2(db, "select count(type) from sqlite_master WHERE type='table' and name='sqlite_user';", -1, &stmt, NULL); while ( sqlite3_step(stmt) == SQLITE_ROW) { exists = sqlite3_column_int(stmt, 0); } sqlite3_finalize(stmt); return exists; } */ import "C" import ( "errors" "unsafe" ) const ( SQLITE_AUTH = C.SQLITE_AUTH ) var ( ErrUnauthorized = errors.New("SQLITE_AUTH: Unauthorized") ErrAdminRequired = errors.New("SQLITE_AUTH: Unauthorized; Admin Privileges Required") ) // Authenticate will perform an authentication of the provided username // and password against the database. // // If a database contains the SQLITE_USER table, then the // call to Authenticate must be invoked with an // appropriate username and password prior to enable read and write // access to the database. // // Return SQLITE_OK on success or SQLITE_ERROR if the username/password // combination is incorrect or unknown. // // If the SQLITE_USER table is not present in the database file, then // this interface is a harmless no-op returning SQLITE_OK. func (c *SQLiteConn) Authenticate(username, password string) error { rv := c.authenticate(username, password) switch rv { case C.SQLITE_ERROR, C.SQLITE_AUTH: return ErrUnauthorized case C.SQLITE_OK: return nil default: return c.lastError() } } // authenticate provides the actual authentication to SQLite. // This is not exported for usage in Go. // It is however exported for usage within SQL by the user. // // Returns: // // C.SQLITE_OK (0) // C.SQLITE_ERROR (1) // C.SQLITE_AUTH (23) func (c *SQLiteConn) authenticate(username, password string) int { // Allocate C Variables cuser := C.CString(username) cpass := C.CString(password) // Free C Variables defer func() { C.free(unsafe.Pointer(cuser)) C.free(unsafe.Pointer(cpass)) }() return int(C._sqlite3_user_authenticate(c.db, cuser, cpass, C.int(len(password)))) } // AuthUserAdd can be used (by an admin user only) // to create a new user. When called on a no-authentication-required // database, this routine converts the database into an authentication- // required database, automatically makes the added user an // administrator, and logs in the current connection as that user. // The AuthUserAdd only works for the "main" database, not // for any ATTACH-ed databases. Any call to AuthUserAdd by a // non-admin user results in an error. func (c *SQLiteConn) AuthUserAdd(username, password string, admin bool) error { isAdmin := 0 if admin { isAdmin = 1 } rv := c.authUserAdd(username, password, isAdmin) switch rv { case C.SQLITE_ERROR, C.SQLITE_AUTH: return ErrAdminRequired case C.SQLITE_OK: return nil default: return c.lastError() } } // authUserAdd enables the User Authentication if not enabled. // Otherwise it will add a user. // // When user authentication is already enabled then this function // can only be called by an admin. // // This is not exported for usage in Go. // It is however exported for usage within SQL by the user. // // Returns: // // C.SQLITE_OK (0) // C.SQLITE_ERROR (1) // C.SQLITE_AUTH (23) func (c *SQLiteConn) authUserAdd(username, password string, admin int) int { // Allocate C Variables cuser := C.CString(username) cpass := C.CString(password) // Free C Variables defer func() { C.free(unsafe.Pointer(cuser)) C.free(unsafe.Pointer(cpass)) }() return int(C._sqlite3_user_add(c.db, cuser, cpass, C.int(len(password)), C.int(admin))) } // AuthUserChange can be used to change a users // login credentials or admin privilege. Any user can change their own // login credentials. Only an admin user can change another users login // credentials or admin privilege setting. No user may change their own // admin privilege setting. func (c *SQLiteConn) AuthUserChange(username, password string, admin bool) error { isAdmin := 0 if admin { isAdmin = 1 } rv := c.authUserChange(username, password, isAdmin) switch rv { case C.SQLITE_ERROR, C.SQLITE_AUTH: return ErrAdminRequired case C.SQLITE_OK: return nil default: return c.lastError() } } // authUserChange allows to modify a user. // Users can change their own password. // // Only admins can change passwords for other users // and modify the admin flag. // // The admin flag of the current logged in user cannot be changed. // THis ensures that their is always an admin. // // This is not exported for usage in Go. // It is however exported for usage within SQL by the user. // // Returns: // // C.SQLITE_OK (0) // C.SQLITE_ERROR (1) // C.SQLITE_AUTH (23) func (c *SQLiteConn) authUserChange(username, password string, admin int) int { // Allocate C Variables cuser := C.CString(username) cpass := C.CString(password) // Free C Variables defer func() { C.free(unsafe.Pointer(cuser)) C.free(unsafe.Pointer(cpass)) }() return int(C._sqlite3_user_change(c.db, cuser, cpass, C.int(len(password)), C.int(admin))) } // AuthUserDelete can be used (by an admin user only) // to delete a user. The currently logged-in user cannot be deleted, // which guarantees that there is always an admin user and hence that // the database cannot be converted into a no-authentication-required // database. func (c *SQLiteConn) AuthUserDelete(username string) error { rv := c.authUserDelete(username) switch rv { case C.SQLITE_ERROR, C.SQLITE_AUTH: return ErrAdminRequired case C.SQLITE_OK: return nil default: return c.lastError() } } // authUserDelete can be used to delete a user. // // This function can only be executed by an admin. // // This is not exported for usage in Go. // It is however exported for usage within SQL by the user. // // Returns: // // C.SQLITE_OK (0) // C.SQLITE_ERROR (1) // C.SQLITE_AUTH (23) func (c *SQLiteConn) authUserDelete(username string) int { // Allocate C Variables cuser := C.CString(username) // Free C Variables defer func() { C.free(unsafe.Pointer(cuser)) }() return int(C._sqlite3_user_delete(c.db, cuser)) } // AuthEnabled checks if the database is protected by user authentication func (c *SQLiteConn) AuthEnabled() (exists bool) { rv := c.authEnabled() if rv == 1 { exists = true } return } // authEnabled perform the actual check for user authentication. // // This is not exported for usage in Go. // It is however exported for usage within SQL by the user. // // Returns: // // 0 - Disabled // 1 - Enabled func (c *SQLiteConn) authEnabled() int { return int(C._sqlite3_auth_enabled(c.db)) } // EOF