mirror of https://github.com/mattn/go-sqlite3.git
Use global variable for better performance.
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parent
308f5f1b2f
commit
3fa7ed2176
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@ -734,6 +734,8 @@ type bindArg struct {
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v driver.Value
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}
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var placeHolder byte = 0
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func (s *SQLiteStmt) bind(args []namedValue) error {
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rv := C.sqlite3_reset(s.s)
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if rv != C.SQLITE_ROW && rv != C.SQLITE_OK && rv != C.SQLITE_DONE {
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@ -755,8 +757,7 @@ func (s *SQLiteStmt) bind(args []namedValue) error {
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rv = C.sqlite3_bind_null(s.s, n)
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case string:
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if len(v) == 0 {
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b := []byte{0}
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rv = C._sqlite3_bind_text(s.s, n, (*C.char)(unsafe.Pointer(&b[0])), C.int(0))
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rv = C._sqlite3_bind_text(s.s, n, (*C.char)(unsafe.Pointer(&placeHolder)), C.int(0))
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} else {
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b := []byte(v)
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rv = C._sqlite3_bind_text(s.s, n, (*C.char)(unsafe.Pointer(&b[0])), C.int(len(b)))
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@ -774,7 +775,7 @@ func (s *SQLiteStmt) bind(args []namedValue) error {
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case []byte:
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var ptr *byte
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if len(v) == 0 {
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ptr = &(make([]byte, 1)[0])
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ptr = &placeHolder
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} else {
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ptr = &v[0]
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}
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