UPD: User Authentication
Implemented table check; only activate User Authentication on a database which has no UA enabled. Closes #582
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2d9b52a482
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10
sqlite3.go
10
sqlite3.go
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@ -1368,14 +1368,8 @@ func (d *SQLiteDriver) Open(dsn string) (driver.Conn, error) {
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return nil, fmt.Errorf("Missing '_auth_pass' while user authentication was requested with '_auth'")
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}
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// TODO: Table exists check for table 'sqlite_user'
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// replace 'authExists := false' with return value of table exists check
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//
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// REPLACE BY RESULT FROM TABLE EXISTS
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// SELECT count(type) as exists FROM sqlite_master WHERE type='table' AND name='sqlite_user';
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// Scan result 'exists' and use it instead of boolean below.
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authExists := false
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// Check if User Authentication is Enabled
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authExists := conn.AuthIsEnabled()
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if !authExists {
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if err := conn.AuthUserAdd(authUser, authPass, true); err != nil {
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return nil, err
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@ -40,6 +40,23 @@ _sqlite3_user_delete(sqlite3* db, const char* zUsername)
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{
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return sqlite3_user_delete(db, zUsername);
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}
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static int
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_sqlite3_auth_is_enabled(sqlite3* db)
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{
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int exists = -1;
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sqlite3_stmt *stmt;
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sqlite3_prepare_v2(db, "select count(type) from sqlite_master WHERE type='table' and name='sqlite_user';", -1, &stmt, NULL);
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while ( sqlite3_step(stmt) == SQLITE_ROW) {
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exists = sqlite3_column_int(stmt, 0);
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}
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sqlite3_finalize(stmt);
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return exists;
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}
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*/
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import "C"
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import (
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@ -165,4 +182,14 @@ func (c *SQLiteConn) AuthUserDelete(username string) error {
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return nil
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}
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// Check is database is protected by user authentication
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func (c *SQLiteConn) AuthIsEnabled() (exists bool) {
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rv := C._sqlite3_auth_is_enabled(c.db)
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if rv == 1 {
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exists = true
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}
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return
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}
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// EOF
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