go-json/encode.go

318 lines
6.8 KiB
Go

package json
import (
"bytes"
"encoding"
"io"
"math"
"reflect"
"strconv"
"sync"
"unsafe"
)
// An Encoder writes JSON values to an output stream.
type Encoder struct {
w io.Writer
buf []byte
enabledIndent bool
enabledHTMLEscape bool
prefix []byte
indentStr []byte
structTypeToCompiledCode map[uintptr]*compiledCode
structTypeToCompiledIndentCode map[uintptr]*compiledCode
}
type compiledCode struct {
code *opcode
}
const (
bufSize = 1024
)
type opcodeMap struct {
sync.Map
}
type opcodeSet struct {
codeIndent *opcode
code *opcode
ctx sync.Pool
}
func (m *opcodeMap) get(k uintptr) *opcodeSet {
if v, ok := m.Load(k); ok {
return v.(*opcodeSet)
}
return nil
}
func (m *opcodeMap) set(k uintptr, op *opcodeSet) {
m.Store(k, op)
}
var (
encPool sync.Pool
codePool sync.Pool
cachedOpcode opcodeMap
marshalJSONType reflect.Type
marshalTextType reflect.Type
)
func init() {
encPool = sync.Pool{
New: func() interface{} {
return &Encoder{
buf: make([]byte, 0, bufSize),
structTypeToCompiledCode: map[uintptr]*compiledCode{},
structTypeToCompiledIndentCode: map[uintptr]*compiledCode{},
}
},
}
cachedOpcode = opcodeMap{}
marshalJSONType = reflect.TypeOf((*Marshaler)(nil)).Elem()
marshalTextType = reflect.TypeOf((*encoding.TextMarshaler)(nil)).Elem()
}
// NewEncoder returns a new encoder that writes to w.
func NewEncoder(w io.Writer) *Encoder {
enc := encPool.Get().(*Encoder)
enc.w = w
enc.reset()
return enc
}
// Encode writes the JSON encoding of v to the stream, followed by a newline character.
//
// See the documentation for Marshal for details about the conversion of Go values to JSON.
func (e *Encoder) Encode(v interface{}) error {
if err := e.encode(v); err != nil {
return err
}
if _, err := e.w.Write(e.buf); err != nil {
return err
}
return nil
}
// SetEscapeHTML specifies whether problematic HTML characters should be escaped inside JSON quoted strings.
// The default behavior is to escape &, <, and > to \u0026, \u003c, and \u003e to avoid certain safety problems that can arise when embedding JSON in HTML.
//
// In non-HTML settings where the escaping interferes with the readability of the output, SetEscapeHTML(false) disables this behavior.
func (e *Encoder) SetEscapeHTML(on bool) {
e.enabledHTMLEscape = on
}
// SetIndent instructs the encoder to format each subsequent encoded value as if indented by the package-level function Indent(dst, src, prefix, indent).
// Calling SetIndent("", "") disables indentation.
func (e *Encoder) SetIndent(prefix, indent string) {
if prefix == "" && indent == "" {
e.enabledIndent = false
return
}
e.prefix = []byte(prefix)
e.indentStr = []byte(indent)
e.enabledIndent = true
}
func (e *Encoder) release() {
e.w = nil
encPool.Put(e)
}
func (e *Encoder) reset() {
e.buf = e.buf[:0]
e.enabledHTMLEscape = true
e.enabledIndent = false
}
func (e *Encoder) encodeForMarshal(v interface{}) ([]byte, error) {
if err := e.encode(v); err != nil {
return nil, err
}
if e.enabledIndent {
last := len(e.buf) - 1
if e.buf[last] == '\n' {
last--
}
length := last + 1
copied := make([]byte, length)
copy(copied, e.buf[0:length])
return copied, nil
}
copied := make([]byte, len(e.buf))
copy(copied, e.buf)
return copied, nil
}
func (e *Encoder) encode(v interface{}) error {
if v == nil {
e.encodeNull()
return nil
}
header := (*interfaceHeader)(unsafe.Pointer(&v))
typ := header.typ
typeptr := uintptr(unsafe.Pointer(typ))
if codeSet := cachedOpcode.get(typeptr); codeSet != nil {
var code *opcode
if e.enabledIndent {
code = codeSet.codeIndent
} else {
code = codeSet.code
}
ctx := codeSet.ctx.Get().(*encodeRuntimeContext)
p := uintptr(header.ptr)
ctx.init(p)
err := e.run(ctx, code)
codeSet.ctx.Put(ctx)
return err
}
// noescape trick for header.typ ( reflect.*rtype )
copiedType := (*rtype)(unsafe.Pointer(typeptr))
codeIndent, err := e.compileHead(&encodeCompileContext{
typ: copiedType,
root: true,
withIndent: true,
})
if err != nil {
return err
}
code, err := e.compileHead(&encodeCompileContext{
typ: copiedType,
root: true,
withIndent: false,
})
if err != nil {
return err
}
codeLength := code.totalLength()
codeSet := &opcodeSet{
codeIndent: codeIndent,
code: code,
ctx: sync.Pool{
New: func() interface{} {
return &encodeRuntimeContext{
ptrs: make([]uintptr, codeLength),
}
},
},
}
cachedOpcode.set(typeptr, codeSet)
p := uintptr(header.ptr)
ctx := codeSet.ctx.Get().(*encodeRuntimeContext)
ctx.init(p)
var c *opcode
if e.enabledIndent {
c = codeIndent
} else {
c = code
}
if err := e.run(ctx, c); err != nil {
codeSet.ctx.Put(ctx)
return err
}
codeSet.ctx.Put(ctx)
return nil
}
func (e *Encoder) encodeInt(v int) {
e.encodeInt64(int64(v))
}
func (e *Encoder) encodeInt8(v int8) {
e.encodeInt64(int64(v))
}
func (e *Encoder) encodeInt16(v int16) {
e.encodeInt64(int64(v))
}
func (e *Encoder) encodeInt32(v int32) {
e.encodeInt64(int64(v))
}
func (e *Encoder) encodeInt64(v int64) {
e.buf = strconv.AppendInt(e.buf, v, 10)
}
func (e *Encoder) encodeUint(v uint) {
e.encodeUint64(uint64(v))
}
func (e *Encoder) encodeUint8(v uint8) {
e.encodeUint64(uint64(v))
}
func (e *Encoder) encodeUint16(v uint16) {
e.encodeUint64(uint64(v))
}
func (e *Encoder) encodeUint32(v uint32) {
e.encodeUint64(uint64(v))
}
func (e *Encoder) encodeUint64(v uint64) {
e.buf = strconv.AppendUint(e.buf, v, 10)
}
func (e *Encoder) encodeFloat32(v float32) {
f64 := float64(v)
abs := math.Abs(f64)
fmt := byte('f')
// Note: Must use float32 comparisons for underlying float32 value to get precise cutoffs right.
if abs != 0 {
f32 := float32(abs)
if f32 < 1e-6 || f32 >= 1e21 {
fmt = 'e'
}
}
e.buf = strconv.AppendFloat(e.buf, f64, fmt, -1, 32)
}
func (e *Encoder) encodeFloat64(v float64) {
abs := math.Abs(v)
fmt := byte('f')
// Note: Must use float32 comparisons for underlying float32 value to get precise cutoffs right.
if abs != 0 {
if abs < 1e-6 || abs >= 1e21 {
fmt = 'e'
}
}
e.buf = strconv.AppendFloat(e.buf, v, fmt, -1, 64)
}
func (e *Encoder) encodeBool(v bool) {
e.buf = strconv.AppendBool(e.buf, v)
}
func (e *Encoder) encodeBytes(b []byte) {
e.buf = append(e.buf, b...)
}
func (e *Encoder) encodeNull() {
e.buf = append(e.buf, 'n', 'u', 'l', 'l')
}
func (e *Encoder) encodeString(s string) {
if e.enabledHTMLEscape {
e.encodeEscapedString(s)
} else {
e.encodeNoEscapedString(s)
}
}
func (e *Encoder) encodeByte(b byte) {
e.buf = append(e.buf, b)
}
func (e *Encoder) encodeIndent(indent int) {
e.buf = append(e.buf, e.prefix...)
e.buf = append(e.buf, bytes.Repeat(e.indentStr, indent)...)
}