package json import ( "bytes" "encoding" "encoding/base64" "io" "math" "reflect" "strconv" "sync" "sync/atomic" "unsafe" ) // An Encoder writes JSON values to an output stream. type Encoder struct { w io.Writer ctx *encodeRuntimeContext ptr unsafe.Pointer buf []byte enabledIndent bool enabledHTMLEscape bool unorderedMap bool prefix []byte indentStr []byte } type compiledCode struct { code *opcode } const ( bufSize = 1024 ) const ( opCodeEscapedType = iota opCodeEscapedIndentType opCodeNoEscapeType opCodeNoEscapeIndentType ) type opcodeSet struct { escapedCode *opcode escapedCodeIndent *opcode code *opcode codeIndent *opcode codeLength int } func loadOpcodeMap() map[uintptr]*opcodeSet { p := atomic.LoadPointer(&cachedOpcode) return *(*map[uintptr]*opcodeSet)(unsafe.Pointer(&p)) } func storeOpcodeSet(typ uintptr, set *opcodeSet, m map[uintptr]*opcodeSet) { newOpcodeMap := make(map[uintptr]*opcodeSet, len(m)+1) newOpcodeMap[typ] = set for k, v := range m { newOpcodeMap[k] = v } atomic.StorePointer(&cachedOpcode, *(*unsafe.Pointer)(unsafe.Pointer(&newOpcodeMap))) } var ( encPool sync.Pool codePool sync.Pool cachedOpcode unsafe.Pointer // map[uintptr]*opcodeSet marshalJSONType reflect.Type marshalTextType reflect.Type ) func init() { encPool = sync.Pool{ New: func() interface{} { return &Encoder{ ctx: &encodeRuntimeContext{ ptrs: make([]uintptr, 128), keepRefs: make([]unsafe.Pointer, 0, 8), }, buf: make([]byte, 0, bufSize), } }, } marshalJSONType = reflect.TypeOf((*Marshaler)(nil)).Elem() marshalTextType = reflect.TypeOf((*encoding.TextMarshaler)(nil)).Elem() } // NewEncoder returns a new encoder that writes to w. func NewEncoder(w io.Writer) *Encoder { enc := encPool.Get().(*Encoder) enc.w = w enc.reset() return enc } // Encode writes the JSON encoding of v to the stream, followed by a newline character. // // See the documentation for Marshal for details about the conversion of Go values to JSON. func (e *Encoder) Encode(v interface{}) error { return e.EncodeWithOption(v) } // EncodeWithOption call Encode with EncodeOption. func (e *Encoder) EncodeWithOption(v interface{}, opts ...EncodeOption) error { for _, opt := range opts { if err := opt(e); err != nil { return err } } header := (*interfaceHeader)(unsafe.Pointer(&v)) buf, err := e.encode(header, v == nil) if err != nil { return err } if e.enabledIndent { buf = buf[:len(buf)-2] } else { buf = buf[:len(buf)-1] } buf = append(buf, '\n') if _, err := e.w.Write(buf); err != nil { return err } e.buf = buf[:0] return nil } // SetEscapeHTML specifies whether problematic HTML characters should be escaped inside JSON quoted strings. // The default behavior is to escape &, <, and > to \u0026, \u003c, and \u003e to avoid certain safety problems that can arise when embedding JSON in HTML. // // In non-HTML settings where the escaping interferes with the readability of the output, SetEscapeHTML(false) disables this behavior. func (e *Encoder) SetEscapeHTML(on bool) { e.enabledHTMLEscape = on } // SetIndent instructs the encoder to format each subsequent encoded value as if indented by the package-level function Indent(dst, src, prefix, indent). // Calling SetIndent("", "") disables indentation. func (e *Encoder) SetIndent(prefix, indent string) { if prefix == "" && indent == "" { e.enabledIndent = false return } e.prefix = []byte(prefix) e.indentStr = []byte(indent) e.enabledIndent = true } func (e *Encoder) release() { e.w = nil encPool.Put(e) } func (e *Encoder) reset() { e.enabledHTMLEscape = true e.enabledIndent = false e.unorderedMap = false } func (e *Encoder) encodeForMarshal(header *interfaceHeader, isNil bool) ([]byte, error) { buf, err := e.encode(header, isNil) if err != nil { return nil, err } e.buf = buf if e.enabledIndent { copied := make([]byte, len(buf)-2) copy(copied, buf) return copied, nil } copied := make([]byte, len(buf)-1) copy(copied, buf) return copied, nil } func (e *Encoder) encode(header *interfaceHeader, isNil bool) ([]byte, error) { b := e.buf[:0] if isNil { b = encodeNull(b) if e.enabledIndent { b = encodeIndentComma(b) } else { b = encodeComma(b) } return b, nil } typ := header.typ typeptr := uintptr(unsafe.Pointer(typ)) opcodeMap := loadOpcodeMap() if codeSet, exists := opcodeMap[typeptr]; exists { var code *opcode if e.enabledIndent { if e.enabledHTMLEscape { code = codeSet.escapedCodeIndent } else { code = codeSet.codeIndent } } else { if e.enabledHTMLEscape { code = codeSet.escapedCode } else { code = codeSet.code } } ctx := e.ctx p := uintptr(header.ptr) ctx.init(p, codeSet.codeLength) return e.run(ctx, b, code) } // noescape trick for header.typ ( reflect.*rtype ) copiedType := *(**rtype)(unsafe.Pointer(&typeptr)) code, err := e.compileHead(&encodeCompileContext{ typ: copiedType, root: true, structTypeToCompiledCode: map[uintptr]*compiledCode{}, }) if err != nil { return nil, err } code = copyOpcode(code) codeIndent := toIndent(code) codeLength := code.totalLength() codeSet := &opcodeSet{ escapedCode: toEscaped(code), escapedCodeIndent: toEscaped(codeIndent), code: code, codeIndent: codeIndent, codeLength: codeLength, } storeOpcodeSet(typeptr, codeSet, opcodeMap) p := uintptr(header.ptr) ctx := e.ctx ctx.init(p, codeLength) var c *opcode if e.enabledIndent { if e.enabledHTMLEscape { c = codeSet.escapedCodeIndent } else { c = codeSet.codeIndent } } else { if e.enabledHTMLEscape { c = codeSet.escapedCode } else { c = codeSet.code } } b, err = e.run(ctx, b, c) if err != nil { return nil, err } return b, nil } func encodeFloat32(b []byte, v float32) []byte { f64 := float64(v) abs := math.Abs(f64) fmt := byte('f') // Note: Must use float32 comparisons for underlying float32 value to get precise cutoffs right. if abs != 0 { f32 := float32(abs) if f32 < 1e-6 || f32 >= 1e21 { fmt = 'e' } } return strconv.AppendFloat(b, f64, fmt, -1, 32) } func encodeFloat64(b []byte, v float64) []byte { abs := math.Abs(v) fmt := byte('f') // Note: Must use float32 comparisons for underlying float32 value to get precise cutoffs right. if abs != 0 { if abs < 1e-6 || abs >= 1e21 { fmt = 'e' } } return strconv.AppendFloat(b, v, fmt, -1, 64) } func encodeBool(b []byte, v bool) []byte { if v { return append(b, "true"...) } return append(b, "false"...) } func encodeBytes(dst []byte, src []byte) []byte { return append(dst, src...) } func encodeNull(b []byte) []byte { return append(b, "null"...) } func encodeComma(b []byte) []byte { return append(b, ',') } func encodeIndentComma(b []byte) []byte { return append(b, ',', '\n') } func appendStructEnd(b []byte) []byte { return append(b, '}', ',') } func (e *Encoder) appendStructEndIndent(b []byte, indent int) []byte { b = append(b, '\n') b = append(b, e.prefix...) b = append(b, bytes.Repeat(e.indentStr, indent)...) return append(b, '}', ',', '\n') } func encodeByteSlice(b []byte, src []byte) []byte { encodedLen := base64.StdEncoding.EncodedLen(len(src)) b = append(b, '"') pos := len(b) remainLen := cap(b[pos:]) var buf []byte if remainLen > encodedLen { buf = b[pos : pos+encodedLen] } else { buf = make([]byte, encodedLen) } base64.StdEncoding.Encode(buf, src) return append(append(b, buf...), '"') } func (e *Encoder) encodeIndent(b []byte, indent int) []byte { b = append(b, e.prefix...) return append(b, bytes.Repeat(e.indentStr, indent)...) }