package json import ( "github.com/goccy/go-json/internal/decoder" "github.com/goccy/go-json/internal/encoder" ) type EncodeOption = encoder.Option type EncodeOptionFunc func(*EncodeOption) // UnorderedMap doesn't sort when encoding map type. func UnorderedMap() EncodeOptionFunc { return func(opt *EncodeOption) { opt.Flag |= encoder.UnorderedMapOption } } func DisableHTMLEscape() EncodeOptionFunc { return func(opt *EncodeOption) { opt.Flag &= ^encoder.HTMLEscapeOption } } // Debug outputs debug information when panic occurs during encoding. func Debug() EncodeOptionFunc { return func(opt *EncodeOption) { opt.Flag |= encoder.DebugOption } } // Colorize add an identifier for coloring to the string of the encoded result. func Colorize(scheme *ColorScheme) EncodeOptionFunc { return func(opt *EncodeOption) { opt.Flag |= encoder.ColorizeOption opt.ColorScheme = scheme } } type DecodeOption = decoder.Option type DecodeOptionFunc func(*DecodeOption) // DecodeFieldPriorityFirstWin // in the default behavior, go-json, like encoding/json, // will reflect the result of the last evaluation when a field with the same name exists. // This option allow you to change this behavior. // this option reflects the result of the first evaluation if a field with the same name exists. // This behavior has a performance advantage as it allows the subsequent strings to be skipped if all fields have been evaluated. func DecodeFieldPriorityFirstWin() DecodeOptionFunc { return func(opt *DecodeOption) { opt.Flags |= decoder.FirstWinOption } }