go-json/encode.go

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package json
import (
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"bytes"
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"encoding"
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"encoding/base64"
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"io"
"math"
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"reflect"
"strconv"
"sync"
"unsafe"
)
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// An Encoder writes JSON values to an output stream.
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type Encoder struct {
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w io.Writer
buf []byte
enabledIndent bool
enabledHTMLEscape bool
unorderedMap bool
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prefix []byte
indentStr []byte
structTypeToCompiledCode map[uintptr]*compiledCode
structTypeToCompiledIndentCode map[uintptr]*compiledCode
}
type compiledCode struct {
code *opcode
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}
const (
bufSize = 1024
)
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type opcodeMap struct {
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sync.Map
}
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type opcodeSet struct {
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codeIndent *opcode
code *opcode
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ctx sync.Pool
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}
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func (m *opcodeMap) get(k uintptr) *opcodeSet {
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if v, ok := m.Load(k); ok {
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return v.(*opcodeSet)
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}
return nil
}
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func (m *opcodeMap) set(k uintptr, op *opcodeSet) {
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m.Store(k, op)
}
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var (
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encPool sync.Pool
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codePool sync.Pool
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cachedOpcode opcodeMap
marshalJSONType reflect.Type
marshalTextType reflect.Type
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)
func init() {
encPool = sync.Pool{
New: func() interface{} {
return &Encoder{
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buf: make([]byte, 0, bufSize),
structTypeToCompiledCode: map[uintptr]*compiledCode{},
structTypeToCompiledIndentCode: map[uintptr]*compiledCode{},
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}
},
}
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cachedOpcode = opcodeMap{}
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marshalJSONType = reflect.TypeOf((*Marshaler)(nil)).Elem()
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marshalTextType = reflect.TypeOf((*encoding.TextMarshaler)(nil)).Elem()
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}
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// NewEncoder returns a new encoder that writes to w.
func NewEncoder(w io.Writer) *Encoder {
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enc := encPool.Get().(*Encoder)
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enc.w = w
enc.reset()
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return enc
}
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// Encode writes the JSON encoding of v to the stream, followed by a newline character.
//
// See the documentation for Marshal for details about the conversion of Go values to JSON.
func (e *Encoder) Encode(v interface{}) error {
return e.EncodeWithOption(v)
}
// EncodeWithOption call Encode with EncodeOption.
func (e *Encoder) EncodeWithOption(v interface{}, opts ...EncodeOption) error {
for _, opt := range opts {
if err := opt(e); err != nil {
return err
}
}
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if err := e.encode(v); err != nil {
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return err
}
if e.enabledIndent {
e.buf = e.buf[:len(e.buf)-2]
} else {
e.buf = e.buf[:len(e.buf)-1]
}
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e.buf = append(e.buf, '\n')
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if _, err := e.w.Write(e.buf); err != nil {
return err
}
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e.buf = e.buf[:0]
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return nil
}
// SetEscapeHTML specifies whether problematic HTML characters should be escaped inside JSON quoted strings.
// The default behavior is to escape &, <, and > to \u0026, \u003c, and \u003e to avoid certain safety problems that can arise when embedding JSON in HTML.
//
// In non-HTML settings where the escaping interferes with the readability of the output, SetEscapeHTML(false) disables this behavior.
func (e *Encoder) SetEscapeHTML(on bool) {
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e.enabledHTMLEscape = on
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}
// SetIndent instructs the encoder to format each subsequent encoded value as if indented by the package-level function Indent(dst, src, prefix, indent).
// Calling SetIndent("", "") disables indentation.
func (e *Encoder) SetIndent(prefix, indent string) {
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if prefix == "" && indent == "" {
e.enabledIndent = false
return
}
e.prefix = []byte(prefix)
e.indentStr = []byte(indent)
e.enabledIndent = true
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}
func (e *Encoder) release() {
e.w = nil
encPool.Put(e)
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}
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func (e *Encoder) reset() {
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e.buf = e.buf[:0]
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e.enabledHTMLEscape = true
e.enabledIndent = false
e.unorderedMap = false
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}
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func (e *Encoder) encodeForMarshal(v interface{}) ([]byte, error) {
if err := e.encode(v); err != nil {
return nil, err
}
if e.enabledIndent {
copied := make([]byte, len(e.buf)-2)
copy(copied, e.buf)
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return copied, nil
}
copied := make([]byte, len(e.buf)-1)
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copy(copied, e.buf)
return copied, nil
}
func (e *Encoder) encode(v interface{}) error {
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if v == nil {
e.encodeNull()
if e.enabledIndent {
e.encodeBytes([]byte{',', '\n'})
} else {
e.encodeByte(',')
}
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return nil
}
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header := (*interfaceHeader)(unsafe.Pointer(&v))
typ := header.typ
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typeptr := uintptr(unsafe.Pointer(typ))
if codeSet := cachedOpcode.get(typeptr); codeSet != nil {
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var code *opcode
if e.enabledIndent {
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code = codeSet.codeIndent
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} else {
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code = codeSet.code
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}
ctx := codeSet.ctx.Get().(*encodeRuntimeContext)
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p := uintptr(header.ptr)
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ctx.init(p)
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err := e.run(ctx, code)
codeSet.ctx.Put(ctx)
return err
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}
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// noescape trick for header.typ ( reflect.*rtype )
copiedType := *(**rtype)(unsafe.Pointer(&typeptr))
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codeIndent, err := e.compileHead(&encodeCompileContext{
typ: copiedType,
root: true,
withIndent: true,
})
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if err != nil {
return err
}
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code, err := e.compileHead(&encodeCompileContext{
typ: copiedType,
root: true,
withIndent: false,
})
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if err != nil {
return err
}
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codeIndent = copyOpcode(codeIndent)
code = copyOpcode(code)
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codeLength := code.totalLength()
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codeSet := &opcodeSet{
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codeIndent: codeIndent,
code: code,
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ctx: sync.Pool{
New: func() interface{} {
return &encodeRuntimeContext{
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ptrs: make([]uintptr, codeLength),
keepRefs: make([]unsafe.Pointer, 8),
}
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},
},
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}
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cachedOpcode.set(typeptr, codeSet)
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p := uintptr(header.ptr)
ctx := codeSet.ctx.Get().(*encodeRuntimeContext)
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ctx.init(p)
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var c *opcode
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if e.enabledIndent {
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c = codeIndent
} else {
c = code
}
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if err := e.run(ctx, c); err != nil {
codeSet.ctx.Put(ctx)
return err
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}
codeSet.ctx.Put(ctx)
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return nil
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}
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func (e *Encoder) encodeInt(v int) {
e.encodeInt64(int64(v))
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}
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func (e *Encoder) encodeInt8(v int8) {
e.encodeInt64(int64(v))
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}
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func (e *Encoder) encodeInt16(v int16) {
e.encodeInt64(int64(v))
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}
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func (e *Encoder) encodeInt32(v int32) {
e.encodeInt64(int64(v))
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}
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func (e *Encoder) encodeInt64(v int64) {
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e.buf = strconv.AppendInt(e.buf, v, 10)
}
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func (e *Encoder) encodeUint(v uint) {
e.encodeUint64(uint64(v))
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}
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func (e *Encoder) encodeUint8(v uint8) {
e.encodeUint64(uint64(v))
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}
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func (e *Encoder) encodeUint16(v uint16) {
e.encodeUint64(uint64(v))
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}
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func (e *Encoder) encodeUint32(v uint32) {
e.encodeUint64(uint64(v))
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}
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func (e *Encoder) encodeUint64(v uint64) {
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e.buf = strconv.AppendUint(e.buf, v, 10)
}
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func (e *Encoder) encodeFloat32(v float32) {
f64 := float64(v)
abs := math.Abs(f64)
fmt := byte('f')
// Note: Must use float32 comparisons for underlying float32 value to get precise cutoffs right.
if abs != 0 {
f32 := float32(abs)
if f32 < 1e-6 || f32 >= 1e21 {
fmt = 'e'
}
}
e.buf = strconv.AppendFloat(e.buf, f64, fmt, -1, 32)
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}
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func (e *Encoder) encodeFloat64(v float64) {
abs := math.Abs(v)
fmt := byte('f')
// Note: Must use float32 comparisons for underlying float32 value to get precise cutoffs right.
if abs != 0 {
if abs < 1e-6 || abs >= 1e21 {
fmt = 'e'
}
}
e.buf = strconv.AppendFloat(e.buf, v, fmt, -1, 64)
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}
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func (e *Encoder) encodeBool(v bool) {
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e.buf = strconv.AppendBool(e.buf, v)
}
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func (e *Encoder) encodeBytes(b []byte) {
e.buf = append(e.buf, b...)
}
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func (e *Encoder) encodeNull() {
e.buf = append(e.buf, 'n', 'u', 'l', 'l')
}
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func (e *Encoder) encodeKey(code *opcode) {
if e.enabledHTMLEscape {
e.encodeBytes(code.escapedKey)
} else {
e.encodeBytes(code.key)
}
}
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func (e *Encoder) encodeString(s string) {
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if e.enabledHTMLEscape {
e.encodeEscapedString(s)
} else {
e.encodeNoEscapedString(s)
}
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}
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func (e *Encoder) encodeByteSlice(b []byte) {
encodedLen := base64.StdEncoding.EncodedLen(len(b))
e.encodeByte('"')
pos := len(e.buf)
remainLen := cap(e.buf[pos:])
var buf []byte
if remainLen > encodedLen {
buf = e.buf[pos : pos+encodedLen]
} else {
buf = make([]byte, encodedLen)
}
base64.StdEncoding.Encode(buf, b)
e.encodeBytes(buf)
e.encodeByte('"')
}
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func (e *Encoder) encodeByte(b byte) {
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e.buf = append(e.buf, b)
}
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func (e *Encoder) encodeIndent(indent int) {
e.buf = append(e.buf, e.prefix...)
e.buf = append(e.buf, bytes.Repeat(e.indentStr, indent)...)
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}