glob/match/segments.go

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2016-02-22 23:47:31 +03:00
package match
import (
"sync"
"sync/atomic"
)
var segmentsPools [1024]*PoolNative
func toPowerOfTwo(v int) int {
v--
v |= v >> 1
v |= v >> 2
v |= v >> 4
v |= v >> 8
v |= v >> 16
v++
return v
}
const (
minSegment = 4
minSegmentMinusOne = 3
maxSegment = 1024
maxSegmentMinusOne = 1023
)
func init() {
for i := maxSegment; i >= minSegment; i >>= 1 {
func(i int) {
segmentsPools[i-1] = NewPoolNative(func() []int {
return make([]int, 0, i)
})
}(i)
}
}
func getIdx(c int) int {
p := toPowerOfTwo(c)
switch {
case p >= maxSegment:
return maxSegmentMinusOne
case p <= minSegment:
return minSegmentMinusOne
default:
return p - 1
}
}
func acquireSegments(c int) []int {
return segmentsPools[getIdx(c)].Get()
}
func releaseSegments(s []int) {
segmentsPools[getIdx(cap(s))].Put(s)
}
type newSegmentsFunc func() []int
// Pool holds Clients.
type PoolSequenced struct {
new newSegmentsFunc
pool chan []int
}
// NewPool creates a new pool of Clients.
func NewPoolSequenced(size int, f newSegmentsFunc) *PoolSequenced {
return &PoolSequenced{
new: f,
pool: make(chan []int, size),
}
}
// Borrow a Client from the pool.
func (p *PoolSequenced) Get() []int {
var s []int
select {
case s = <-p.pool:
default:
s = p.new()
}
return s[:0]
}
// Return returns a Client to the pool.
func (p *PoolSequenced) Put(s []int) {
select {
case p.pool <- s:
default:
// let it go, let it go...
}
}
type PoolSynced struct {
size int
mu sync.Mutex
list [][]int
}
func NewPoolSynced(size int) *PoolSynced {
return &PoolSynced{
size: size,
}
}
func (p *PoolSynced) Get() []int {
var s []int
p.mu.Lock()
ll := len(p.list)
if ll > 0 {
s, p.list = p.list[ll-1], p.list[:ll-1]
}
p.mu.Unlock()
if s == nil {
return make([]int, 0, p.size)
}
return s[:0]
}
func (p *PoolSynced) Put(s []int) {
p.mu.Lock()
defer p.mu.Unlock()
p.list = append(p.list, s)
}
type PoolNative struct {
pool *sync.Pool
}
func NewPoolNative(f newSegmentsFunc) *PoolNative {
return &PoolNative{
pool: &sync.Pool{New: func() interface{} {
return f()
}},
}
}
func (p *PoolNative) Get() []int {
return p.pool.Get().([]int)[:0]
}
func (p *PoolNative) Put(s []int) {
p.pool.Put(s)
}
type segments struct {
data []int
locked int32
}
type PoolStatic struct {
f newSegmentsFunc
pool []*segments
}
func NewPoolStatic(size int, f newSegmentsFunc) *PoolStatic {
p := &PoolStatic{
f: f,
pool: make([]*segments, 0, size),
}
for i := 0; i < size; i++ {
p.pool = append(p.pool, &segments{
data: f(),
})
}
return p
}
func (p *PoolStatic) Get() (int, []int) {
for i, s := range p.pool {
if atomic.CompareAndSwapInt32(&s.locked, 0, 1) {
return i, s.data
}
}
return -1, p.f()
}
func (p *PoolStatic) Put(i int, s []int) {
if i < 0 {
return
}
p.pool[i].data = s
atomic.CompareAndSwapInt32(&(p.pool[i].locked), 1, 0)
}