glob/match/segments.go

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package match
import (
"sync"
)
var segmentsPools [1024]*sync.Pool
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func toPowerOfTwo(v int) int {
v--
v |= v >> 1
v |= v >> 2
v |= v >> 4
v |= v >> 8
v |= v >> 16
v++
return v
}
const (
cacheFrom = 16
cacheToAndHigher = 1024
cacheFromIndex = 15
cacheToAndHigherIndex = 1023
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)
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var asciiTable [128]byte
var segmentsByRuneLength [5][]int
var (
segments0 = []int{0}
segments1 = []int{1}
segments2 = []int{2}
segments3 = []int{3}
segments4 = []int{4}
)
const (
asciiLo = 0
asciiHi = 127
)
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func init() {
for i := cacheToAndHigher; i >= cacheFrom; i >>= 1 {
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func(i int) {
segmentsPools[i-1] = &sync.Pool{New: func() interface{} {
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return make([]int, 0, i)
}}
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}(i)
}
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segmentsByRuneLength[0] = segments0
segmentsByRuneLength[1] = segments1
segmentsByRuneLength[2] = segments2
segmentsByRuneLength[3] = segments3
segmentsByRuneLength[4] = segments4
for i := 0; i <= 127; i++ {
asciiTable[i] = 1
}
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}
func getTableIndex(c int) int {
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p := toPowerOfTwo(c)
switch {
case p >= cacheToAndHigher:
return cacheToAndHigherIndex
case p <= cacheFrom:
return cacheFromIndex
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default:
return p - 1
}
}
func acquireSegments(c int) []int {
// make []int with less capacity than cacheFrom
// is faster than acquiring it from pool
if c < cacheFrom {
return make([]int, 0, c)
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}
return segmentsPools[getTableIndex(c)].Get().([]int)[:0]
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}
func releaseSegments(s []int) {
c := cap(s)
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// make []int with less capacity than cacheFrom
// is faster than acquiring it from pool
if c < cacheFrom {
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return
}
segmentsPools[getTableIndex(cap(s))].Put(s)
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}