package common import "net/http" // Content-Type MIME of the most common data formats. const ( MIMEJSON = "application/json" MIMEHTML = "text/html" MIMEXML = "application/xml" MIMEXML2 = "text/xml" MIMEPlain = "text/plain" MIMEPOSTForm = "application/x-www-form-urlencoded" MIMEMultipartPOSTForm = "multipart/form-data" MIMEPROTOBUF = "application/x-protobuf" MIMEMSGPACK = "application/x-msgpack" MIMEMSGPACK2 = "application/msgpack" MIMEYAML = "application/x-yaml" ) //List hold the defined binder var List = map[string]BindingBody{} // Binding describes the interface which needs to be implemented for binding the // data present in the request such as JSON request body, query parameters or // the form POST. type Binding interface { Name() string Bind(*http.Request, interface{}) error } // BindingBody adds BindBody method to Binding. BindBody is similar with Bind, // but it reads the body from supplied bytes instead of req.Body. type BindingBody interface { Binding BindBody([]byte, interface{}) error } // BindingUri adds BindUri method to Binding. BindUri is similar with Bind, // but it read the Params. type BindingUri interface { Name() string BindUri(map[string][]string, interface{}) error } // EnableDecoderUseNumber is used to call the UseNumber method on the JSON // Decoder instance. UseNumber causes the Decoder to unmarshal a number into an // interface{} as a Number instead of as a float64. var EnableDecoderUseNumber = false // StructValidator is the minimal interface which needs to be implemented in // order for it to be used as the validator engine for ensuring the correctness // of the request. Gin provides a default implementation for this using // https://github.com/go-playground/validator/tree/v8.18.2. type StructValidator interface { // ValidateStruct can receive any kind of type and it should never panic, even if the configuration is not right. // If the received type is not a struct, any validation should be skipped and nil must be returned. // If the received type is a struct or pointer to a struct, the validation should be performed. // If the struct is not valid or the validation itself fails, a descriptive error should be returned. // Otherwise nil must be returned. ValidateStruct(interface{}) error // Engine returns the underlying validator engine which powers the // StructValidator implementation. Engine() interface{} } // Validator is the default validator which implements the StructValidator // interface. It uses https://github.com/go-playground/validator/tree/v8.18.2 // under the hood. var Validator StructValidator = &defaultValidator{} //Validate standard validate object func Validate(obj interface{}) error { if Validator == nil { return nil } return Validator.ValidateStruct(obj) }