mirror of https://github.com/gin-gonic/gin.git
fix(binding): dereference pointer to struct (#3199)
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@ -54,7 +54,10 @@ func (v *defaultValidator) ValidateStruct(obj any) error {
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value := reflect.ValueOf(obj)
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switch value.Kind() {
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case reflect.Ptr:
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return v.ValidateStruct(value.Elem().Interface())
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if value.Elem().Kind() != reflect.Struct {
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return v.ValidateStruct(value.Elem().Interface())
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}
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return v.validateStruct(obj)
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case reflect.Struct:
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return v.validateStruct(obj)
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case reflect.Slice, reflect.Array:
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@ -192,6 +192,30 @@ func TestValidatePrimitives(t *testing.T) {
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assert.Equal(t, "value", str)
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}
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type structModifyValidation struct {
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Integer int
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}
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func toZero(sl validator.StructLevel) {
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var s *structModifyValidation = sl.Top().Interface().(*structModifyValidation)
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s.Integer = 0
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}
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func TestValidateAndModifyStruct(t *testing.T) {
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// This validates that pointers to structs are passed to the validator
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// giving us the ability to modify the struct being validated.
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engine, ok := Validator.Engine().(*validator.Validate)
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assert.True(t, ok)
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engine.RegisterStructValidation(toZero, structModifyValidation{})
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s := structModifyValidation{Integer: 1}
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errs := validate(&s)
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assert.Nil(t, errs)
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assert.Equal(t, s, structModifyValidation{Integer: 0})
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}
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// structCustomValidation is a helper struct we use to check that
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// custom validation can be registered on it.
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// The `notone` binding directive is for custom validation and registered later.
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