refactor(gin): use return not use else for reducing indent (#1031)

This commit is contained in:
田欧 2017-07-18 09:11:53 +08:00 committed by Bo-Yi Wu
parent b539606eed
commit 199bbf2ae5
1 changed files with 8 additions and 6 deletions

10
gin.go
View File

@ -156,19 +156,21 @@ func (engine *Engine) LoadHTMLGlob(pattern string) {
if IsDebugging() { if IsDebugging() {
debugPrintLoadTemplate(template.Must(template.New("").Delims(engine.delims.Left, engine.delims.Right).Funcs(engine.FuncMap).ParseGlob(pattern))) debugPrintLoadTemplate(template.Must(template.New("").Delims(engine.delims.Left, engine.delims.Right).Funcs(engine.FuncMap).ParseGlob(pattern)))
engine.HTMLRender = render.HTMLDebug{Glob: pattern, FuncMap: engine.FuncMap, Delims: engine.delims} engine.HTMLRender = render.HTMLDebug{Glob: pattern, FuncMap: engine.FuncMap, Delims: engine.delims}
} else { return
}
templ := template.Must(template.New("").Delims(engine.delims.Left, engine.delims.Right).Funcs(engine.FuncMap).ParseGlob(pattern)) templ := template.Must(template.New("").Delims(engine.delims.Left, engine.delims.Right).Funcs(engine.FuncMap).ParseGlob(pattern))
engine.SetHTMLTemplate(templ) engine.SetHTMLTemplate(templ)
} return
} }
func (engine *Engine) LoadHTMLFiles(files ...string) { func (engine *Engine) LoadHTMLFiles(files ...string) {
if IsDebugging() { if IsDebugging() {
engine.HTMLRender = render.HTMLDebug{Files: files, FuncMap: engine.FuncMap, Delims: engine.delims} engine.HTMLRender = render.HTMLDebug{Files: files, FuncMap: engine.FuncMap, Delims: engine.delims}
} else { return
}
templ := template.Must(template.New("").Delims(engine.delims.Left, engine.delims.Right).Funcs(engine.FuncMap).ParseFiles(files...)) templ := template.Must(template.New("").Delims(engine.delims.Left, engine.delims.Right).Funcs(engine.FuncMap).ParseFiles(files...))
engine.SetHTMLTemplate(templ) engine.SetHTMLTemplate(templ)
} return
} }
func (engine *Engine) SetHTMLTemplate(templ *template.Template) { func (engine *Engine) SetHTMLTemplate(templ *template.Template) {