2014-08-29 21:49:50 +04:00
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// Copyright 2014 Manu Martinez-Almeida. All rights reserved.
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// Use of this source code is governed by a MIT style
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// license that can be found in the LICENSE file.
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2014-08-19 05:40:52 +04:00
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package gin
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import (
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"io"
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"os"
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2015-04-07 19:37:17 +03:00
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2019-04-17 17:10:21 +03:00
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"github.com/gin-gonic/gin/binding/common"
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2014-08-19 05:40:52 +04:00
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)
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2019-02-22 07:53:47 +03:00
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// EnvGinMode indicates environment name for gin mode.
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const EnvGinMode = "GIN_MODE"
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const (
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// DebugMode indicates gin mode is debug.
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DebugMode = "debug"
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// ReleaseMode indicates gin mode is release.
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ReleaseMode = "release"
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// TestMode indicates gin mode is test.
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TestMode = "test"
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)
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const (
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debugCode = iota
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releaseCode
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testCode
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)
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2018-11-01 10:30:19 +03:00
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// DefaultWriter is the default io.Writer used by Gin for debug output and
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// middleware output like Logger() or Recovery().
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// Note that both Logger and Recovery provides custom ways to configure their
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// output io.Writer.
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// To support coloring in Windows use:
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// import "github.com/mattn/go-colorable"
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// gin.DefaultWriter = colorable.NewColorableStdout()
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var DefaultWriter io.Writer = os.Stdout
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// DefaultErrorWriter is the default io.Writer used by Gin to debug errors
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var DefaultErrorWriter io.Writer = os.Stderr
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2016-04-15 02:16:46 +03:00
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var ginMode = debugCode
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var modeName = DebugMode
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2014-10-09 03:40:42 +04:00
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func init() {
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mode := os.Getenv(EnvGinMode)
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SetMode(mode)
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}
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// SetMode sets gin mode according to input string.
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func SetMode(value string) {
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switch value {
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case DebugMode, "":
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ginMode = debugCode
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case ReleaseMode:
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ginMode = releaseCode
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case TestMode:
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ginMode = testCode
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default:
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panic("gin mode unknown: " + value)
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}
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if value == "" {
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value = DebugMode
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}
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modeName = value
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}
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// DisableBindValidation closes the default validator.
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func DisableBindValidation() {
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common.Validator = nil
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}
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// EnableJsonDecoderUseNumber sets true for binding.EnableDecoderUseNumberto to
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// call the UseNumber method on the JSON Decoder instance.
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2017-07-10 11:33:35 +03:00
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func EnableJsonDecoderUseNumber() {
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common.EnableDecoderUseNumber = true
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}
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// Mode returns currently gin mode.
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func Mode() string {
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return modeName
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}
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