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README.md
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README.md
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@ -47,7 +47,7 @@ This will retrieve the library.
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### Usage
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Starting a server is easy with `evio`. Just set up your events and pass them to the `Serve` function along with the binding address(es). Each connections receives an ID that's passed to various events to differentiate the clients. At any point you can close a client or shutdown the server by return a `Close` or `Shutdown` action from an event.
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Starting a server is easy with `evio`. Just set up your events and pass them to the `Serve` function along with the binding address(es). Each connections is represented as an `evio.Conn` object that is passed to various events to differentiate the clients. At any point you can close a client or shutdown the server by return a `Close` or `Shutdown` action from an event.
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Example echo server that binds to port 5000:
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@ -90,7 +90,7 @@ The event type has a bunch of handy events:
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### Multiple addresses
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An server can bind to multiple addresses and share the same event loop.
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A server can bind to multiple addresses and share the same event loop.
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```go
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evio.Serve(events, "tcp://192.168.0.10:5000", "unix://socket")
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@ -119,9 +119,9 @@ The `Serve` function can bind to UDP addresses.
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## Multithreaded
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The `events.NumLoops` options sets the number of loops to use for the server.
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Setting this to a value greater than 1 will effectively make the server multithreaded for multi-core machines.
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Which means you must take care with synchonizing memory between all event callbacks.
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Setting to 0 or 1 will run the server single-threaded.
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A value greater than 1 will effectively make the server multithreaded for multi-core machines.
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Which means you must take care when synchonizing memory between event callbacks.
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Setting to 0 or 1 will run the server as single-threaded.
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Setting to -1 will automatically assign this value equal to `runtime.NumProcs()`.
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## Load balancing
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