evio/README.md

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<p align="center">
<img
src="logo.png"
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width="213" height="75" border="0" alt="evio">
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<br>
<a href="https://travis-ci.org/tidwall/evio"><img src="https://img.shields.io/travis/tidwall/evio.svg?style=flat-square" alt="Build Status"></a>
<a href="https://godoc.org/github.com/tidwall/evio"><img src="https://img.shields.io/badge/api-reference-blue.svg?style=flat-square" alt="GoDoc"></a>
</p>
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<p align="center">Event Networking for Go</a></p>
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`evio` is an event driven networking framework that is fast and small. It makes direct [epoll](https://en.wikipedia.org/wiki/Epoll) and [kqueue](https://en.wikipedia.org/wiki/Kqueue) syscalls rather than the standard Go [net](https://golang.org/pkg/net/) package. It works in a similar manner as [libuv](https://github.com/libuv/libuv) and [libevent](https://github.com/libevent/libevent).
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The goal of this project is to create a server framework for Go that performs on par with [Redis](http://redis.io) and [Haproxy](http://www.haproxy.org) for packet handling, but without having to interop with Cgo. My hope is to use this as a foundation for [Tile38](https://github.com/tidwall/tile38) and other projects.
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## Features
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- Very fast single-threaded design
- Simple API. Only one entrypoint and eight events
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- Low memory usage
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- Supports tcp4, tcp6, and unix sockets
- Allows multiple network binding on the same event loop
- Has a flexible ticker event
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- Support for non-epoll/kqueue operating systems by simulating events with the net package.
## Getting Started
### Installing
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To start using evio, install Go and run `go get`:
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```sh
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$ go get -u github.com/tidwall/evio
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```
This will retrieve the library.
### Usage
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There's only one function:
```go
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// Serve starts handling events for the specified addresses.
// Addresses look like `tcp://192.168.0.10:9851` or `unix://socket`.
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func Serve(events Events, addr ...string) error
```
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The Events type is defined as:
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```go
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// Events represents server events
type Events struct {
// Serving fires when the server can accept connections.
// The wake parameter is a goroutine-safe function that triggers
// a Data event (with a nil `in` parameter) for the specified id.
Serving func(wake func(id int) bool) (action Action)
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// Opened fires when a new connection has opened.
// Use the out return value to write data to the connection.
Opened func(id int, addr string) (out []byte, opts Options, action Action)
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// Opened fires when a connection is closed
Closed func(id int) (action Action)
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// Detached fires when a connection has been previously detached.
Detached func(id int, conn io.ReadWriteCloser) (action Action)
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// Data fires when a connection sends the server data.
// Use the out return value to write data to the connection.
Data func(id int, in []byte) (out []byte, action Action)
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// Prewrite fires prior to every write attempt.
// The amount parameter is the number of bytes that will be attempted
// to be written to the connection.
Prewrite func(id int, amount int) (action Action)
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// Postwrite fires immediately after every write attempt.
// The amount parameter is the number of bytes that was written to the
// connection.
// The remaining parameter is the number of bytes that still remain in
// the buffer scheduled to be written.
Postwrite func(id int, amount, remaining int) (action Action)
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// Tick fires immediately after the server starts and will fire again
// following the duration specified by the delay return value.
Tick func() (delay time.Duration, action Action)
}
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```
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- All events are executed in the same thread as the `Serve` call.
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- The `wake` function is there to wake up the event loop from a background goroutine. This is useful for when you need to perform a long-running operation that needs to send data back to a client after the operation is completed, but without blocking the server.
- `Data`, `Opened`, `Closed`, `Prewrite`, and `Postwrite` events have an `id` param which is a unique number assigned to the client socket.
- `in` represents an input network packet from a client, and `out` is output data sent to the client.
- The `Action` return value allows for closing or detaching a connection, or shutting down the server.
# Simple Echo Server
```
func main(){
evio.Serve(events, "tcp://0.0.0.0:9851", "unix://
}
```
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## Example
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Please check out the [examples](examples) subdirectory for a simplified [redis](examples/redis-server/main.go) clone and an [echo](examples/echo-server/main.go) server.
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Here's a basic echo server:
```go
package main
import (
"flag"
"fmt"
"log"
"github.com/tidwall/shiny"
)
var shutdown bool
var started bool
var port int
func main() {
flag.IntVar(&port, "port", 9999, "server port")
flag.Parse()
log.Fatal(shiny.Serve("tcp", fmt.Sprintf(":%d", port),
handle, accept, closed, ticker, nil))
}
// handle - the incoming client socket data.
func handle(id int, data []byte, ctx interface{}) (send []byte, keepopen bool) {
if shutdown {
return nil, false
}
keepopen = true
if string(data) == "shutdown\r\n" {
shutdown = true
} else if string(data) == "quit\r\n" {
keepopen = false
}
return data, keepopen
}
// accept - a new client socket has opened.
// 'wake' is a function that when called will fire a 'handle' event
// for the specified ID, and is goroutine-safe.
func accept(id int, addr string, wake func(), ctx interface{}) (send []byte, keepopen bool) {
if shutdown {
return nil, false
}
// this is a good place to create a user-defined socket context.
return []byte(
"Welcome to the echo server!\n" +
"Enter 'quit' to close your connection or " +
"'shutdown' to close the server.\n"), true
}
// closed - a client socket has closed
func closed(id int, err error, ctx interface{}) {
// teardown the socket context here
}
// ticker - a ticker that fires between 1 and 1/20 of a second
// depending on the traffic.
func ticker(ctx interface{}) (keepserving bool) {
if shutdown {
// do server teardown here
return false
}
if !started {
fmt.Printf("echo server started on port %d\n", port)
started = true
}
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// perform various non-socket io related operations here
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return true
}
```
Run the example:
```
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$ go run examples/echo-server/main.go
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```
Connect to the server:
```
$ telnet localhost 9999
```
## Performance
The benchmarks below use pipelining which allows for combining multiple Redis commands into a single packet.
**Redis**
```
$ redis-server --port 6379 --appendonly no
```
```
redis-benchmark -p 6379 -t ping,set,get -q -P 128
PING_INLINE: 961538.44 requests per second
PING_BULK: 1960784.38 requests per second
SET: 943396.25 requests per second
GET: 1369863.00 requests per second
```
**Shiny**
```
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$ go run examples/redis-server/main.go --port 6380 --appendonly no
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```
```
redis-benchmark -p 6380 -t ping,set,get -q -P 128
PING_INLINE: 3846153.75 requests per second
PING_BULK: 4166666.75 requests per second
SET: 3703703.50 requests per second
GET: 3846153.75 requests per second
```
*Running on a MacBook Pro 15" 2.8 GHz Intel Core i7 using Go 1.7*
## Contact
Josh Baker [@tidwall](http://twitter.com/tidwall)
## License
Shiny source code is available under the MIT [License](/LICENSE).