const _DayName = "DayMondayDayTuesdayDayWednesdayDayThursdayDayFridayDaySaturdayDaySunday" var _DayIndex = [...]uint8{0, 9, 19, 31, 42, 51, 62, 71} const _DayLowerName = "daymondaydaytuesdaydaywednesdaydaythursdaydayfridaydaysaturdaydaysunday" func (i Day) String() string { if i < 0 || i >= Day(len(_DayIndex)-1) { return fmt.Sprintf("Day(%d)", i) } return _DayName[_DayIndex[i]:_DayIndex[i+1]] } // An "invalid array index" compiler error signifies that the constant values have changed. // Re-run the stringer command to generate them again. func _DayNoOp() { var x [1]struct{} _ = x[Monday-(0)] _ = x[Tuesday-(1)] _ = x[Wednesday-(2)] _ = x[Thursday-(3)] _ = x[Friday-(4)] _ = x[Saturday-(5)] _ = x[Sunday-(6)] } var _DayValues = []Day{Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday} var _DayNameToValueMap = map[string]Day{ _DayName[0:9]: Monday, _DayLowerName[0:9]: Monday, _DayName[9:19]: Tuesday, _DayLowerName[9:19]: Tuesday, _DayName[19:31]: Wednesday, _DayLowerName[19:31]: Wednesday, _DayName[31:42]: Thursday, _DayLowerName[31:42]: Thursday, _DayName[42:51]: Friday, _DayLowerName[42:51]: Friday, _DayName[51:62]: Saturday, _DayLowerName[51:62]: Saturday, _DayName[62:71]: Sunday, _DayLowerName[62:71]: Sunday, } var _DayNames = []string{ _DayName[0:9], _DayName[9:19], _DayName[19:31], _DayName[31:42], _DayName[42:51], _DayName[51:62], _DayName[62:71], } // DayString retrieves an enum value from the enum constants string name. // Throws an error if the param is not part of the enum. func DayString(s string) (Day, error) { if val, ok := _DayNameToValueMap[s]; ok { return val, nil } s = strings.ToLower(s) if val, ok := _DayNameToValueMap[s]; ok { return val, nil } return 0, fmt.Errorf("%s does not belong to Day values", s) } // DayValues returns all values of the enum func DayValues() []Day { return _DayValues } // DayStrings returns a slice of all String values of the enum func DayStrings() []string { strs := make([]string, len(_DayNames)) copy(strs, _DayNames) return strs } // IsADay returns "true" if the value is listed in the enum definition. "false" otherwise func (i Day) IsADay() bool { for _, v := range _DayValues { if i == v { return true } } return false }